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| paths:shadow_path [2026/03/09 21:43] – Hyperlinking Heal skill entries elfinlocks | paths:shadow_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Sneaky Strike ==== | ==== Sneaky Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain access to the Sneak Attack Shortcut. | You gain access to the Sneak Attack Shortcut. | ||
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| ==== Ambush ==== | ==== Ambush ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen: | You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen: | ||
| </ | </ | ||
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| ==== Careful Guide ==== | ==== Careful Guide ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your party may use your Stealth check, but their movespeed is locked to 5 ft per round. | + | Your party may use your [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Assault Leader ==== | ==== Assault Leader ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. | One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. | ||
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| ==== Scout’s Charge ==== | ==== Scout’s Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you use the charge action, you may inflict Sneak Attack on your target as if you were flanking them. | When you use the charge action, you may inflict Sneak Attack on your target as if you were flanking them. | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to AC for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn. | + | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Skirmisher ==== | ==== Skirmisher ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems: | Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems: | ||
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| ==== Circling Mongoose ==== | ==== Circling Mongoose ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. | When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. | ||
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| ==== Frightening Presence ==== | ==== Frightening Presence ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your Intimidate to demoralize a creature lasts 1 extra round for every 5 by which you exceed the DC. If you inflict 2 or more rounds of the shaken condition, the creature may instead be frightened, at your discretion. If you are subject to inflict 4 or more rounds of shaken, you may make the creature panicked or frightened instead. | + | Your[[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| ==== Rough Up ==== | ==== Rough Up ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you damage a creature with your Sneak Attack, they are sickened for a number of minutes equal to your secondary attribute modifier. | When you damage a creature with your Sneak Attack, they are sickened for a number of minutes equal to your secondary attribute modifier. | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to AC. In addition, you are always considered to be flanking a creature which you are grappling. | + | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Abduct ==== | ==== Abduct ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you deal Sneak Attack damage to a target, you may make an immediate grapple check against them, with a +1 bonus for every Sneak Attack die you possess. | When you deal Sneak Attack damage to a target, you may make an immediate grapple check against them, with a +1 bonus for every Sneak Attack die you possess. | ||
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| ==== Goodnight ==== | ==== Goodnight ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to nonlethal | + | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Subdue ==== | ==== Subdue ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you successfully use Abduct against a creature and beat their CMD by 10 or more, they are pinned instead of grappled. | When you successfully use Abduct against a creature and beat their CMD by 10 or more, they are pinned instead of grappled. | ||
| </ | </ | ||
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| ==== Specialized Sneak Attacks ==== | ==== Specialized Sneak Attacks ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Sneak Attacks with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger use D8s instead of D6s. All other weapons use D4s. | Sneak Attacks with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger use D8s instead of D6s. All other weapons use D4s. | ||
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| ==== Bleed For Me ==== | ==== Bleed For Me ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you damage a creature with Sneak Attack, you may spend 3 TP to deliberately cut along their veins or similar weak points, causing them to take bleed damage equal to your total Sneak Attack die every round until they are attended to by a[[priority: | When you damage a creature with Sneak Attack, you may spend 3 TP to deliberately cut along their veins or similar weak points, causing them to take bleed damage equal to your total Sneak Attack die every round until they are attended to by a[[priority: | ||
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| * **Requirements: | * **Requirements: | ||
| - | You add your [[game_systems: | + | You add your [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | While using Monkey Style, you add your [[game_systems: | + | While using Monkey Style, you add your [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. | + | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to [[chargen: |
| </ | </ | ||
