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paths:shadow_path [2026/03/09 21:30] – Hyperlinking Craft entries elfinlockspaths:shadow_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
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 ==== Sneaky Strike ==== ==== Sneaky Strike ====
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:stealth|Stealth]] 1, 5 EXP
  
 You gain access to the Sneak Attack Shortcut. You gain access to the Sneak Attack Shortcut.
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 ==== Ambush ==== ==== Ambush ====
  
-  * **Requirements:** Stealth 3, Sneak Attack 3d6, 10 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 3, Sneak Attack 3d6, 10 EXP
 You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen:common_terms#action_types|Half Action]]). You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen:common_terms#action_types|Half Action]]).
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 ==== Careful Guide ==== ==== Careful Guide ====
  
-  * **Requirements:** Stealth 5, Sneak Attack 5d6, 15 EXP, Ambush +  * **Requirements:** [[priority:skills:stealth|Stealth]] 5, Sneak Attack 5d6, 15 EXP, Ambush 
-Your party may use your Stealth check, but their movespeed is locked to 5 ft per round.+Your party may use your [[priority:skills:stealth|Stealth]] check, but their movespeed is locked to 5 ft per round.
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 ==== Assault Leader ==== ==== Assault Leader ====
  
-  * **Requirements:** Stealth 10, Sneak Attack 7d6, Careful Guide, 25 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 10, Sneak Attack 7d6, Careful Guide, 25 EXP
  
 One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well.
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 ==== Butterfly Sting ==== ==== Butterfly Sting ====
  
-  * **Requirements:** Bluff 10, Sneak 10d6, Assault Leader, 30 EXP+  * **Requirements:**[[priority:skills:con|Con]] 10, Sneak 10d6, Assault Leader, 30 EXP
  
 When you confirm a critical hit, you may instead pass that critical to an ally on their turn, as long as they attack the same creature. When you confirm a critical hit, you may instead pass that critical to an ally on their turn, as long as they attack the same creature.
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 ==== Scout’s Charge ==== ==== Scout’s Charge ====
  
-  * **Requirements:** Knowledge Local 5, Sneak Attack 2d6, 15 EXP+  * **Requirements:** [[priority:skills:knowledge|Knowledge]] Local 5, Sneak Attack 2d6, 15 EXP
  
 When you use the charge action, you may inflict Sneak Attack on your target as if you were flanking them. When you use the charge action, you may inflict Sneak Attack on your target as if you were flanking them.
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 ==== Offensive Defense ==== ==== Offensive Defense ====
  
-  * **Requirements:** Scout’s Charge, Bluff 8, Sneak Attack 3d6, 20 EXP+  * **Requirements:** Scout’s Charge,[[priority:skills:con|Con]] 8, Sneak Attack 3d6, 20 EXP
  
-When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to AC for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn.+When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn.
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 ==== Skirmisher ==== ==== Skirmisher ====
  
-  * **Requirements:** Offensive Defense, Sneak Attack 5d6, Knowledge Local 7, 30 EXP+  * **Requirements:** Offensive Defense, Sneak Attack 5d6, [[priority:skills:knowledge|Knowledge]] Local 7, 30 EXP
  
 Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems:tactic_pool|TP]] to apply Sneak Attack on additional attacks as normal. Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems:tactic_pool|TP]] to apply Sneak Attack on additional attacks as normal.
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 ==== Circling Mongoose ==== ==== Circling Mongoose ====
  
-  * **Requirements:** Skirmisher, Sneak Attack 8d6, Knowledge Local 10, 40 EXP+  * **Requirements:** Skirmisher, Sneak Attack 8d6, [[priority:skills:knowledge|Knowledge]] Local 10, 40 EXP
  
 When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn.
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 ==== Frightening Presence ==== ==== Frightening Presence ====
  
-  * **Requirements:** Intimidate 3, Sneak Attack 1d6, 10 EXP+  * **Requirements:**[[priority:skills:intimidate|Intimidate]] 3, Sneak Attack 1d6, 10 EXP
  
-Your Intimidate to demoralize a creature lasts 1 extra round for every 5 by which you exceed the DC. If you inflict 2 or more rounds of the shaken condition, the creature may instead be frightened, at your discretion. If you are subject to inflict 4 or more rounds of shaken, you may make the creature panicked or frightened instead.+Your[[priority:skills:intimidate|Intimidate]] to demoralize a creature lasts 1 extra round for every 5 by which you exceed the DC. If you inflict 2 or more rounds of the shaken condition, the creature may instead be frightened, at your discretion. If you are subject to inflict 4 or more rounds of shaken, you may make the creature panicked or frightened instead.
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 ==== Rough Up ==== ==== Rough Up ====
  
-  * **Requirements:** Intimidate 5, Sneak Attack 3d6, 20 EXP+  * **Requirements:**[[priority:skills:intimidate|Intimidate]] 5, Sneak Attack 3d6, 20 EXP
  
 When you damage a creature with your Sneak Attack, they are sickened for a number of minutes equal to your secondary attribute modifier. When you damage a creature with your Sneak Attack, they are sickened for a number of minutes equal to your secondary attribute modifier.
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   * **Requirements:** Sneak Attack 5d6, Rough Up, 25 EXP, Grappler   * **Requirements:** Sneak Attack 5d6, Rough Up, 25 EXP, Grappler
  
-When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to AC. In addition, you are always considered to be flanking a creature which you are grappling.+When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]]. In addition, you are always considered to be flanking a creature which you are grappling.
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 ==== Abduct ==== ==== Abduct ====
  
-  * **Requirements:** Practiced Capturer, Intimidate 10, 30 EXP+  * **Requirements:** Practiced Capturer,[[priority:skills:intimidate|Intimidate]] 10, 30 EXP
  
 When you deal Sneak Attack damage to a target, you may make an immediate grapple check against them, with a +1 bonus for every Sneak Attack die you possess. When you deal Sneak Attack damage to a target, you may make an immediate grapple check against them, with a +1 bonus for every Sneak Attack die you possess.
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 ==== Goodnight ==== ==== Goodnight ====
  
-  * **Requirements:** Abduct, Intimidate 12, 35 EXP+  * **Requirements:** Abduct,[[priority:skills:intimidate|Intimidate]] 12, 35 EXP
  
-As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to nonlethal damage are immune to this ability.+As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] are immune to this ability.
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 ==== Subdue ==== ==== Subdue ====
  
-  * **Requirements:** Abduct, Knowledge Nature 12, 35 EXP+  * **Requirements:** Abduct, [[priority:skills:knowledge|Knowledge]] Nature 12, 35 EXP
 When you successfully use Abduct against a creature and beat their CMD by 10 or more, they are pinned instead of grappled. When you successfully use Abduct against a creature and beat their CMD by 10 or more, they are pinned instead of grappled.
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 ==== Specialized Sneak Attacks ==== ==== Specialized Sneak Attacks ====
  
-  * **Requirements:** Stealth 3, Sneak Attack 2d6, 10 EXP+  * **Requirements:** [[priority:skills:stealth|Stealth]] 3, Sneak Attack 2d6, 10 EXP
  
 Sneak Attacks with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger use D8s instead of D6s. All other weapons use D4s. Sneak Attacks with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger use D8s instead of D6s. All other weapons use D4s.
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 ==== Underhanded Tactics ==== ==== Underhanded Tactics ====
  
-  * **Requirements:** Specialized Sneak Attacks, Bluff 5, Sneak Attack 3d6, 20 EXP+  * **Requirements:** Specialized Sneak Attacks,[[priority:skills:con|Con]] 5, Sneak Attack 3d6, 20 EXP
  
 You may Feint a target as a [[chargen:common_terms#action_types|Half Action]]. When you possess 10 Sneak Attack die, you may Feint as a swift action. You may Feint a target as a [[chargen:common_terms#action_types|Half Action]]. When you possess 10 Sneak Attack die, you may Feint as a swift action.
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 ==== Bleed For Me ==== ==== Bleed For Me ====
  
-  * **Requirements:** Underhanded Tactics, Knowledge Nature 5, Sneak Attack 5d6, 30 EXP+  * **Requirements:** Underhanded Tactics, [[priority:skills:knowledge|Knowledge]] Nature 5, Sneak Attack 5d6, 30 EXP
  
-When you damage a creature with Sneak Attack, you may spend 3 TP to deliberately cut along their veins or similar weak points, causing them to take bleed damage equal to your total Sneak Attack die every round until they are attended to by a Heal check (DC 10 + your [[priority:prowess|Prowess]] + your Sneak Attack Dice total). This damage does not stack with itself, and bypasses all DR.+When you damage a creature with Sneak Attack, you may spend 3 TP to deliberately cut along their veins or similar weak points, causing them to take bleed damage equal to your total Sneak Attack die every round until they are attended to by a[[priority:skills:heal|Heal]]check (DC 10 + your [[priority:prowess|Prowess]] + your Sneak Attack Dice total). This damage does not stack with itself, and bypasses all DR.
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   * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP   * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
  
-You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 [[priority:skills:acrobatics|Acrobatics]] check.+You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 [[priority:skills:acrobatics|Acrobatics]] check.
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   * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP   * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
  
-While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.+While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.
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   * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP   * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP
  
-While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal.+While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal.
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