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| paths:shadow_path [2026/03/09 21:30] – Hyperlinking Craft entries elfinlocks | paths:shadow_path [2026/08/17 21:40] (current) – [The Exploiter] vondor | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Sneaky Strike ==== | ==== Sneaky Strike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain access to the Sneak Attack Shortcut. | You gain access to the Sneak Attack Shortcut. | ||
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| ==== Ambush ==== | ==== Ambush ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen: | You may act fully in the surprise round (meaning you may use a Move, Swift, and [[chargen: | ||
| </ | </ | ||
| Line 37: | Line 37: | ||
| ==== Careful Guide ==== | ==== Careful Guide ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your party may use your Stealth check, but their movespeed is locked to 5 ft per round. | + | Your party may use your [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Assault Leader ==== | ==== Assault Leader ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. | One ally of your choice per Sneak Attack Die you possess may move fully in the Surprise Round, as if they possess the Ambush Talent as well. | ||
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| ==== Butterfly Sting ==== | ==== Butterfly Sting ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you confirm a critical hit, you may instead pass that critical to an ally on their turn, as long as they attack the same creature. | When you confirm a critical hit, you may instead pass that critical to an ally on their turn, as long as they attack the same creature. | ||
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| ==== Scout’s Charge ==== | ==== Scout’s Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you use the charge action, you may inflict Sneak Attack on your target as if you were flanking them. | When you use the charge action, you may inflict Sneak Attack on your target as if you were flanking them. | ||
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| ==== Offensive Defense ==== | ==== Offensive Defense ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to AC for each sneak attack die rolled, for one round. The dodge bonus only applies against the creature you sneak attacked, and the dodge bonus does not stack with itself. You may gain this bonus against multiple creatures, provided that you successfully sneak attack them in the same turn. | + | When you hit a creature with a melee attack that deals sneak attack damage, you gain a +1 dodge bonus to [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Skirmisher ==== | ==== Skirmisher ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems: | Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems: | ||
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| ==== Circling Mongoose ==== | ==== Circling Mongoose ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. | + | When you are adjacent to a foe, as a [[game_systems: |
| You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate [[priority: | You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate [[priority: | ||
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| All poisons applied by you have their Saving Throw DC increased by an amount equal to your total Sneak Attack die. | All poisons applied by you have their Saving Throw DC increased by an amount equal to your total Sneak Attack die. | ||
| + | </ | ||
| + | |||
| + | ===== The Exploiter ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Exploit ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you roll initiative roll an additional dice. You may use either result for your initiative roll and the other dice is set to the side in reserve, this is an Exploit Dice. Any time you are able to make a Sneak Attack you may instead use the Exploit Dice as the result instead. You must do this before you roll for an attack. This Exploit Dice remains usable until initiative is rolled again. You may willingly remove the Exploit Dice at any time. | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Seize the Initiative ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you roll initiative you roll two additional dice and the maximum number of Exploit dice you can now have is 2. | ||
| + | |||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Loaded Hand ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | When you roll initiative you roll three additional dice and the maximum number of Exploit dice you can now have is 3. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Flexible Exploit ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You may now use Exploit Dice on any attack roll or saving throws. By spending 2 TP you may use an exploit dice after an attack or save is rolled and replace the result with an Exploit Dice. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Improvised Exploits ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Whenever you successfully Sneak Attack you may either gain an Exploit Dice if you do not have one (A single dice is rolled right away and reserved) or you may increase the value of one Exploit dice you have by one. | ||
| + | |||
| + | Example: After a sneak attack the Exploit Dice in reserve is increased from a 18 to a 19. | ||
| </ | </ | ||
| ===== The Goon’s Way ===== | ===== The Goon’s Way ===== | ||
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| ==== Frightening Presence ==== | ==== Frightening Presence ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your Intimidate to demoralize a creature lasts 1 extra round for every 5 by which you exceed the DC. If you inflict 2 or more rounds of the shaken condition, the creature may instead be frightened, at your discretion. If you are subject to inflict 4 or more rounds of shaken, you may make the creature panicked or frightened instead. | + | Your[[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| ==== Rough Up ==== | ==== Rough Up ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you damage a creature with your Sneak Attack, they are sickened for a number of minutes equal to your secondary attribute modifier. | When you damage a creature with your Sneak Attack, they are sickened for a number of minutes equal to your secondary attribute modifier. | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to AC. In addition, you are always considered to be flanking a creature which you are grappling. | + | When you are grappling a creature, you do not take a penalty to your Dexterity, or to your Dexterity bonus to [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Abduct ==== | ==== Abduct ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you deal Sneak Attack damage to a target, you may make an immediate grapple check against them, with a +1 bonus for every Sneak Attack die you possess. | When you deal Sneak Attack damage to a target, you may make an immediate grapple check against them, with a +1 bonus for every Sneak Attack die you possess. | ||
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| ==== Goodnight ==== | ==== Goodnight ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to nonlethal | + | As a full round action, you may knock out a creature which you are grappling. Make a single attack against the creature, if you hit, the creature must make a Fortitude save (DC 10 + damage inflicted, including your Sneak Attack) or go unconscious. Creatures that do not need to breathe, are immune to critical hits, or are immune to [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Subdue ==== | ==== Subdue ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you successfully use Abduct against a creature and beat their CMD by 10 or more, they are pinned instead of grappled. | When you successfully use Abduct against a creature and beat their CMD by 10 or more, they are pinned instead of grappled. | ||
| </ | </ | ||
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| ===== The Knifemaster’s Way ===== | ===== The Knifemaster’s Way ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Specialized Sneak Attacks | + | ==== Knife Expert |
| - | * **Requirements: | + | * **Requirements: |
| - | Sneak Attacks with a dagger, kerambit, kukri, punching | + | Attacks with daggers |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Underhanded Tactics ==== | ==== Underhanded Tactics ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may Feint a target as a [[chargen: | + | As long as you are wielding a dagger or starknife in one hand, you may Feint a target as a [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Bleed For Me ==== | ==== Bleed For Me ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | When you damage a creature with Sneak Attack, you may spend 3 TP to deliberately cut along their veins or similar weak points, causing them to take bleed damage equal to your total Sneak Attack die every round until they are attended to by a Heal check (DC 10 + your [[priority: | + | When you damage a creature with dagger or starknife |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Knifemaster | + | ==== Knife Throwing |
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | When throwing Daggers or Starknives their thrown range is increased by 10ft. If the target is within the first range increment and has any Defensive Penalty status condition, you may sneak attack them with this attack. If you spend 2 TP you may sneak attack from any range with the previously mentioned weapons | ||
| - | Your knives deal damage as if they were one size category larger. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may Parry and Riposte | + | You may Parry and Riposte |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Right Behind You ==== | + | ==== Thrown Master |
| + | |||
| + | * **Requirements: | ||
| - | * **Requirements: | + | When throwing Daggers or Starknives their thrown range is increased by an additional 10ft, 20ft more total. In addition Daggers and Starknives maybe drawn and sheathed as a Free Action, even if concealed. Anyone attempting to find hidden daggers or Starknives on you take a -5 on the check. |
| - | As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. | ||
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You add your [[game_systems: | + | You add your [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | While using Monkey Style, you add your [[game_systems: | + | While using Monkey Style, you add your [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. | + | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to [[chargen: |
| </ | </ | ||
