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paths:shadow_path [2025/04/30 03:06] – [Key Skills] reonpaths:shadow_path [2025/08/21 03:07] (current) reon
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   * [[priority:skills:acrobatics|Acrobatics]]   * [[priority:skills:acrobatics|Acrobatics]]
-  * [[priority:skills:disable_device|Disable Device]]+  * [[priority:skills:repair|Repair]]
   * [[priority:skills:knowledge|Knowledge]] (Local)   * [[priority:skills:knowledge|Knowledge]] (Local)
-  * [[priority:skills:sleight_of_hand|Sleight of Hand]]+  * [[priority:skills:pilot|Pilot]]
   * [[priority:skills:stealth|Stealth]]   * [[priority:skills:stealth|Stealth]]
  
 <WRAP round box> <WRAP round box>
-==== Sneak Attack ====+==== Sneaky Strike ====
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP
  
-You gain access to the Potion Master Trail.+You gain access to the Sneak Attack Shortcut.
  
   * [[paths:shadow_path:sneak_attack|Sneak Attack]]   * [[paths:shadow_path:sneak_attack|Sneak Attack]]
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 As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll.
 +</WRAP>
 +
 +===== Kraken Style =====
 +
 +<WRAP round box>
 +==== Kraken Style ====
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 3, [[priority:skills:acrobatics|Acrobatics]] 3,  5 EXP
 +
 +When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.
 +</WRAP>
 +<WRAP round box>
 +==== Kraken Throttle ====
 +  * **Requirements:** Kraken Style, [[chargen:common_terms#core_stats|CST]] 8,  [[priority:skills:athletics|Athletics]] 8, [[priority:skills:acrobatics|Acrobatics]] 8, 15 EXP
 +
 +The damage that you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 2.
 +
 +While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent. The grappled opponent can take a breath during any round in which you do not maintain the grapple.
 +</WRAP>
 +<WRAP round box>
 +==== Kraken Wrack ====
 +  * **Requirements:** Kraken Throttle,[[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 25 EXP
 +
 +The damage you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent.
 +
 +When you do, you deal an amount of damage equal to 2d6 + your STR modifier to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item.
 +</WRAP>
 +
 +===== Monkey Style =====
 +
 +<WRAP round box>
 +==== Monkey Style ====
 +  * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
 +
 +You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 Acrobatics check.
 +</WRAP>
 +<WRAP round box>
 +==== Monkey Moves ====
 +  * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
 +
 +While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.
 +</WRAP>
 +<WRAP round box>
 +==== Monkey Shine ====
 +  * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP
 +
 +While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal.
 </WRAP> </WRAP>