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paths:shadow_path [2025/04/30 02:47] – [Key Skills] reonpaths:shadow_path [2025/08/21 03:07] (current) reon
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   * [[priority:skills:acrobatics|Acrobatics]]   * [[priority:skills:acrobatics|Acrobatics]]
-  * [[priority:skills:disable_device|Disable Device]]+  * [[priority:skills:repair|Repair]]
   * [[priority:skills:knowledge|Knowledge]] (Local)   * [[priority:skills:knowledge|Knowledge]] (Local)
-  * [[priority:skills:sleight_of_hand|Sleight of Hand]]+  * [[priority:skills:pilot|Pilot]]
   * [[priority:skills:stealth|Stealth]]   * [[priority:skills:stealth|Stealth]]
  
 <WRAP round box> <WRAP round box>
-===== Lesser Sneak Attack ===== +==== Sneaky Strike ====
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP
  
-Your attacks 1d6 deal extra Precision damage anytime your target has a Defense Penalty Status Affect, or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a melee weapon to Sneak Attack. If the character Sneak Attacks with a Light Melee Weapon the damage is increased to a us d8's. In the opposite, if a character Sneak Attacks with a Two-Handed weapon the damage is reduced to d4's.+You gain access to the Sneak Attack Shortcut.
  
-You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems:tactic_pool|TP]] to do so. Furthermore, the cost increases by 2 [[game_systems:tactic_pool|TP]] for every subsequent attack. For example, if you successfully attack a creature three times, and wish to apply Sneak Attack on each hit, you must spend a total of 6 TP - the first attack costs none, the second attack costs two, and the third attack costs four (and so on).+  * [[paths:shadow_path:sneak_attack|Sneak Attack]]
  
-With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. 
- 
-The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, you cannot sneak attack while striking a creature with concealment. 
- 
-You add a number of sneak attack dice equal to your BaB. (If Larry has a 3 BaB, he would add 3d6 if he Sneak Attacks with his Longsword.) 
- 
-All damage from Sneak Attack is treated as an Enhancement Bonus, meaning it does not stack with other Enhancement bonuses and you must select which one is applied. (Some Enhancement bonuses include but are not limited to: Enchanted weapon damage, Spellstrike, Rage, Masterwork weapon (Damage))  
- 
-<WRAP center round info 60%> 
-This Talent does not stack with any other sources of Sneak Attack.  
 </WRAP> </WRAP>
  
-</WRAP> 
  
-<WRAP round box> 
-===== Sneak Attack ===== 
- 
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Stealth 5, 10 EXP 
- 
-Your skill with Sneak Attacking has increased. A character may not have a maximum of of 10 dice added to a Sneak Attack. This bonus is still limited by BaB. 
- 
-The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, you cannot sneak attack while striking a creature with concealment greater then 20%. 
- 
-<WRAP center round info 60%> 
-This Talent still does not stack with any other sources of Sneak Attack.  
-</WRAP> 
- 
-</WRAP> 
- 
-<WRAP round box> 
-===== Improved Sneak Attack ===== 
- 
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Stealth 10, 15 EXP 
- 
-Your skill with Sneak Attacking has increased. A character may not have a maximum of of 15 dice added to a Sneak Attack. This bonus is still limited by BaB. 
- 
-The character no longer needs to see the target well enough to pick out a vital spot and now innately senses weakness. Additionally, you may now sneak attack while striking a creature with concealment. 
- 
-<WRAP center round info 60%> 
-This Talent still does not stack with any other sources of Sneak Attack.  
-</WRAP> 
- 
-</WRAP> 
- 
-<WRAP round box> 
-===== Greater Sneak Attack ===== 
- 
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Stealth 20, 20 EXP 
- 
-Your skill with Sneak Attacking has increased. A character may not have a maximum of of 20 dice added to a Sneak Attack. This bonus is still limited by BaB. 
- 
-The character no longer needs to see the target well enough to pick out a vital spot and now innately senses weakness. Additionally, you may now sneak attack while striking a creature with total concealment. 
- 
-<WRAP center round info 60%> 
-This Talent still does not stack with any other sources of Sneak Attack.  
-</WRAP> 
- 
-</WRAP> 
- 
-<WRAP round box> 
-===== Sudden Strike ===== 
- 
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Stealth 5, Bluff 5, 10 EXP 
- 
-By spending 4TP you may treat an attack that hit as a Sneak Attack even if it would otherwise not qualify. This include concealment or not meeting the standard requirements. 
- 
-</WRAP> 
 ===== The Bandit’s Way ===== ===== The Bandit’s Way =====
 <WRAP round box> <WRAP round box>
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 As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll.
 +</WRAP>
 +
 +===== Kraken Style =====
 +
 +<WRAP round box>
 +==== Kraken Style ====
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 3, [[priority:skills:acrobatics|Acrobatics]] 3,  5 EXP
 +
 +When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.
 +</WRAP>
 +<WRAP round box>
 +==== Kraken Throttle ====
 +  * **Requirements:** Kraken Style, [[chargen:common_terms#core_stats|CST]] 8,  [[priority:skills:athletics|Athletics]] 8, [[priority:skills:acrobatics|Acrobatics]] 8, 15 EXP
 +
 +The damage that you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 2.
 +
 +While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent. The grappled opponent can take a breath during any round in which you do not maintain the grapple.
 +</WRAP>
 +<WRAP round box>
 +==== Kraken Wrack ====
 +  * **Requirements:** Kraken Throttle,[[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 25 EXP
 +
 +The damage you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent.
 +
 +When you do, you deal an amount of damage equal to 2d6 + your STR modifier to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item.
 +</WRAP>
 +
 +===== Monkey Style =====
 +
 +<WRAP round box>
 +==== Monkey Style ====
 +  * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
 +
 +You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 Acrobatics check.
 +</WRAP>
 +<WRAP round box>
 +==== Monkey Moves ====
 +  * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
 +
 +While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.
 +</WRAP>
 +<WRAP round box>
 +==== Monkey Shine ====
 +  * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP
 +
 +While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal.
 </WRAP> </WRAP>