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| paths:shadow_path [2024/10/26 01:20] – [The Scout’s Way] elfinlocks | paths:shadow_path [2025/08/21 03:07] (current) – reon | ||
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| - | * [[priority: | + | * [[priority: |
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| - | * [[priority: | + | * [[priority: |
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| <WRAP round box> | <WRAP round box> | ||
| - | ===== Sneak Attack ===== | + | ==== Sneaky Strike |
| + | * **Requirements: | ||
| - | * **Requirements: | + | You gain access to the Sneak Attack Shortcut. |
| - | Your attacks 1d6 deal extra Precision damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a light melee weapon to Sneak Attack. | + | * [[paths: |
| - | You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems: | ||
| - | |||
| - | With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. | ||
| - | |||
| - | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
| - | |||
| - | Every time you increase both your Base Attack Bonus and ranks in Stealth, the precision damage inflicted by Sneak Attack increases by an additional d6, to a maximum of 10d6 at Base Attack Bonus 10 and 10 ranks in Stealth. | ||
| - | |||
| - | <WRAP center round info 60%> | ||
| - | This Talent does not stack with any other sources of Sneak Attack. | ||
| </ | </ | ||
| - | </ | ||
| ===== The Bandit’s Way ===== | ===== The Bandit’s Way ===== | ||
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| As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. | As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. | ||
| + | </ | ||
| + | |||
| + | ===== Kraken Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Kraken Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Kraken Throttle ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | The damage that you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems: | ||
| + | |||
| + | While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent. The grappled opponent can take a breath during any round in which you do not maintain the grapple. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Kraken Wrack ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | The damage you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems: | ||
| + | |||
| + | When you do, you deal an amount of damage equal to 2d6 + your STR modifier to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item. | ||
| + | </ | ||
| + | |||
| + | ===== Monkey Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Monkey Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You add your [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Monkey Moves ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Monkey Style, you add your [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Monkey Shine ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. | ||
| </ | </ | ||
