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paths:shadow_path [2023/11/18 08:06] – [Path of the Scoundrel] elfinlockspaths:shadow_path [2025/08/21 03:07] (current) reon
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   * [[priority:skills:acrobatics|Acrobatics]]   * [[priority:skills:acrobatics|Acrobatics]]
-  * [[priority:skills:disable_device|Disable Device]]+  * [[priority:skills:repair|Repair]]
   * [[priority:skills:knowledge|Knowledge]] (Local)   * [[priority:skills:knowledge|Knowledge]] (Local)
-  * [[priority:skills:sleight_of_hand|Sleight of Hand]]+  * [[priority:skills:pilot|Pilot]]
   * [[priority:skills:stealth|Stealth]]   * [[priority:skills:stealth|Stealth]]
  
 <WRAP round box> <WRAP round box>
-===== Sneak Attack =====+==== Sneaky Strike ==== 
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Stealth 1, 5 EXP
  
-  * **Requirements:** BaB 1, Stealth 1, 10 EXP+You gain access to the Sneak Attack Shortcut.
  
-Your attacks 1d6 deal extra Precision damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a light melee weapon to Sneak Attack. Additionally, you may only produce one Sneak Attack against a specific creature per turn.+  * [[paths:shadow_path:sneak_attack|Sneak Attack]]
  
-With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. 
- 
-The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, you cannot sneak attack while striking a creature with concealment. 
- 
-Every time you increase both your Base Attack Bonus and ranks in Stealth, the precision damage increases by an additional d6, to a maximum of 10d6 at Base Attack Bonus 10 and 10 ranks in Stealth. 
- 
-<WRAP center round info 60%> 
-This Talent does not stack with any other sources of Sneak Attack.  
 </WRAP> </WRAP>
  
-</WRAP> 
  
 ===== The Bandit’s Way ===== ===== The Bandit’s Way =====
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 ==== Ambush ==== ==== Ambush ====
  
-  * **Requirements:** Stealth 3, Sneak Attack 3d6, EXP+  * **Requirements:** Stealth 3, Sneak Attack 3d6, 10 EXP
 You may act fully in the surprise round (meaning you may use a Move, Swift, and Standard Action). You may act fully in the surprise round (meaning you may use a Move, Swift, and Standard Action).
 </WRAP> </WRAP>
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   * **Requirements:** Offensive Defense, Sneak Attack 5d6, Knowledge Local 7, 30 EXP   * **Requirements:** Offensive Defense, Sneak Attack 5d6, Knowledge Local 7, 30 EXP
  
-Whenever you move more than 10 ft in a round, and make an attack action, you deal sneak attack as if the target were flat-footed. This only applies to the first of such attacks.+Whenever you move more than 10 ft in a round, and make an attack action, you treat your target as flat footed against you, and you inflict Sneak Attack accordingly. This only applies to the first of such attacks; you must spend [[game_systems:tactic_pool|TP]] to apply Sneak Attack on additional attacks as normal.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn.
  
-You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate Acrobatics checks. If your first attack against the foe hits, you are considered to be flanking the foe on your second attack. Subsequent attacks made as part of the full-attack action continue to be treated as if you were flanking the foe until one of your attacks misses, at which point your attacks are treated normally. Such subsequent attacks allow you to apply Sneak Attack to the targeted creature, exceeding the once per round cap.+You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate Acrobatics checks. If your first attack against the foe hits, you are considered to be flanking the foe on your second attack. Subsequent attacks made as part of the full-attack action continue to be treated as if you were flanking the foe until one of your attacks misses, at which point your attacks are treated normally. Such subsequent attacks allow you to apply Sneak Attack to the targeted creature.
 </WRAP> </WRAP>
  
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 As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll.
 +</WRAP>
 +
 +===== Kraken Style =====
 +
 +<WRAP round box>
 +==== Kraken Style ====
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 3, [[priority:skills:acrobatics|Acrobatics]] 3,  5 EXP
 +
 +When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.
 +</WRAP>
 +<WRAP round box>
 +==== Kraken Throttle ====
 +  * **Requirements:** Kraken Style, [[chargen:common_terms#core_stats|CST]] 8,  [[priority:skills:athletics|Athletics]] 8, [[priority:skills:acrobatics|Acrobatics]] 8, 15 EXP
 +
 +The damage that you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 2.
 +
 +While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent. The grappled opponent can take a breath during any round in which you do not maintain the grapple.
 +</WRAP>
 +<WRAP round box>
 +==== Kraken Wrack ====
 +  * **Requirements:** Kraken Throttle,[[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 25 EXP
 +
 +The damage you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems:tactic_pool|Secondary Attribute modifier]] + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent.
 +
 +When you do, you deal an amount of damage equal to 2d6 + your STR modifier to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item.
 +</WRAP>
 +
 +===== Monkey Style =====
 +
 +<WRAP round box>
 +==== Monkey Style ====
 +  * **Requirements:** [[priority:skills:athletics|Athletics]] 5, [[priority:skills:acrobatics|Acrobatics]] 5, 10 EXP
 +
 +You add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:acrobatics|Acrobatics]] checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Furthermore, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you spend 1 TP and succeed on a DC 20 Acrobatics check.
 +</WRAP>
 +<WRAP round box>
 +==== Monkey Moves ====
 +  * **Requirements:** Monkey Style, [[priority:skills:athletics|Athletics]] 10, [[priority:skills:acrobatics|Acrobatics]] 10, 30 EXP
 +
 +While using Monkey Style, you add your [[game_systems:tactic_pool|Secondary Attribute modifier]] on [[priority:skills:athletics|Athletics]] checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.
 +</WRAP>
 +<WRAP round box>
 +==== Monkey Shine ====
 +  * **Requirements:** Monkey Moves, [[priority:skills:athletics|Athletics]] 15, [[priority:skills:acrobatics|Acrobatics]] 15, 40 EXP
 +
 +While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal.
 </WRAP> </WRAP>