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| paths:shadow_path [2023/07/01 17:11] – [The Scout’s Way] elfinlocks | paths:shadow_path [2025/08/21 03:07] (current) – reon | ||
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| ====== Path of the Scoundrel ====== | ====== Path of the Scoundrel ====== | ||
| - | Followers of the Path of the Scoundrel are just that. Highwaymen, waylayers, thugs, and brutes - followers of this Path use the universal language to get what they want: violence. Granted, there are many ways to go about such a method - from poisons to blackjacks to knives, there are no rules of war on the streets. Followers of this Path are often assassins, mercenaries, | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
| + | |||
| + | //Followers of the Path of the Scoundrel are just that. Highwaymen, waylayers, thugs, and brutes - followers of this Path use the universal language to get what they want: violence. Granted, there are many ways to go about such a method - from poisons to blackjacks to knives, there are no rules of war on the streets. Followers of this Path are often assassins, mercenaries, | ||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| - | * [[priority: | + | * [[priority: |
| * [[priority: | * [[priority: | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Sneak Attack ===== | + | ==== Sneaky Strike |
| + | * **Requirements: | ||
| - | * **Requirements: | + | You gain access to the Sneak Attack Shortcut. |
| - | Your attacks 1d6 deal extra Precision damage anytime your target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a light melee weapon to Sneak Attack. Additionally, | + | * [[paths: |
| - | With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. | ||
| - | |||
| - | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
| - | |||
| - | Every time you increase both your Base Attack Bonus and ranks in Stealth, the precision damage increases by an additional d6, to a maximum of 10d6 at Base Attack Bonus 10 and 10 ranks in Stealth. | ||
| - | |||
| - | <WRAP center round info 60%> | ||
| - | This Talent does not stack with any other sources of Sneak Attack. | ||
| </ | </ | ||
| - | </ | ||
| ===== The Bandit’s Way ===== | ===== The Bandit’s Way ===== | ||
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| ==== Ambush ==== | ==== Ambush ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may act fully in the surprise round (meaning you may use a Move, Swift, and Standard Action). | You may act fully in the surprise round (meaning you may use a Move, Swift, and Standard Action). | ||
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | Whenever you move more than 10 ft in a round, and make an attack action, you deal sneak attack as if the target | + | Whenever you move more than 10 ft in a round, and make an attack action, you treat your target |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Circling Mongoose ==== | ==== Circling Mongoose ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. | When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. | ||
| - | You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate Acrobatics checks. If your first attack against the foe hits, you are considered to be flanking the foe on your second attack. Subsequent attacks made as part of the full-attack action continue to be treated as if you were flanking the foe until one of your attacks misses, at which point your attacks are treated normally. | + | You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate Acrobatics checks. If your first attack against the foe hits, you are considered to be flanking the foe on your second attack. Subsequent attacks made as part of the full-attack action continue to be treated as if you were flanking the foe until one of your attacks misses, at which point your attacks are treated normally. Such subsequent attacks allow you to apply Sneak Attack to the targeted creature. |
| </ | </ | ||
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| As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. | As long as a target is flat footed against you, you may reroll all 1s and 2s on your sneak attack roll. | ||
| + | </ | ||
| + | |||
| + | ===== Kraken Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Kraken Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Kraken Throttle ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | The damage that you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems: | ||
| + | |||
| + | While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent. The grappled opponent can take a breath during any round in which you do not maintain the grapple. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Kraken Wrack ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | The damage you deal with the Kraken Style Talent on a successful grapple combat maneuver check increases to an amount equal to your [[game_systems: | ||
| + | |||
| + | When you do, you deal an amount of damage equal to 2d6 + your STR modifier to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item. | ||
| + | </ | ||
| + | |||
| + | ===== Monkey Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Monkey Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | You add your [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Monkey Moves ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Monkey Style, you add your [[game_systems: | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Monkey Shine ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Monkey Style, if you successfully strike an opponent with a melee attack, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does it provokes Attacks of Opportunity as normal. | ||
| </ | </ | ||
