User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
paths:shadow_path:sneak_attack [2026/03/13 18:49] – hyperlinking nonlethal entry elfinlockspaths:shadow_path:sneak_attack [2026/03/13 18:50] (current) elfinlocks
Line 8: Line 8:
 You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems:tactic_pool|TP]] to do so. Furthermore, the cost increases by 2 [[game_systems:tactic_pool|TP]] for every subsequent attack. For example, if you successfully attack a creature three times, and wish to apply Sneak Attack on each hit, you must spend a total of 6 TP - the first attack costs none, the second attack costs two, and the third attack costs four (and so on). You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems:tactic_pool|TP]] to do so. Furthermore, the cost increases by 2 [[game_systems:tactic_pool|TP]] for every subsequent attack. For example, if you successfully attack a creature three times, and wish to apply Sneak Attack on each hit, you must spend a total of 6 TP - the first attack costs none, the second attack costs two, and the third attack costs four (and so on).
  
-With a weapon that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage in a sneak attack, not even with the usual –4 penalty.+With a weapon that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] in a sneak attack, not even with the usual –4 penalty.
  
 All damage from Sneak Attack is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]]. All damage from Sneak Attack is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]].