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| paths:shadow_path:sneak_attack [2026/03/13 18:49] – hyperlinking nonlethal entry elfinlocks | paths:shadow_path:sneak_attack [2026/03/13 18:50] (current) – elfinlocks |
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| You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems:tactic_pool|TP]] to do so. Furthermore, the cost increases by 2 [[game_systems:tactic_pool|TP]] for every subsequent attack. For example, if you successfully attack a creature three times, and wish to apply Sneak Attack on each hit, you must spend a total of 6 TP - the first attack costs none, the second attack costs two, and the third attack costs four (and so on). | You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems:tactic_pool|TP]] to do so. Furthermore, the cost increases by 2 [[game_systems:tactic_pool|TP]] for every subsequent attack. For example, if you successfully attack a creature three times, and wish to apply Sneak Attack on each hit, you must spend a total of 6 TP - the first attack costs none, the second attack costs two, and the third attack costs four (and so on). |
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| With a weapon that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] damage in a sneak attack, not even with the usual –4 penalty. | With a weapon that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] in a sneak attack, not even with the usual –4 penalty. |
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| All damage from Sneak Attack is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]]. | All damage from Sneak Attack is treated as an [[chargen:common_terms#enhancement_bonuses|Enhancement bonus]]. |