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| paths:shadow_path:sneak_attack [2025/04/30 03:04] – reon | paths:shadow_path:sneak_attack [2025/08/02 18:41] (current) – elfinlocks | ||
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| - | Your attacks 1d6 deal extra Precision damage anytime your target has a Defense Penalty Status Affect, or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a melee weapon to Sneak Attack. If the character Sneak Attacks with a Light Melee Weapon the damage is increased to a us d8's. In the opposite, if a character Sneak Attacks with a Two-Handed weapon the damage is reduced to d4's. | + | Your attacks 1d6 deal extra Precision damage anytime your target has a Defense Penalty Status Affect, or when you’re flanking a target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. You must attack the target with a melee weapon to Sneak Attack. |
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| + | If the character Sneak Attacks with a Light Melee Weapon the damage is increased to a us d8's. In the opposite, if a character Sneak Attacks with a Two-Handed weapon the damage is reduced to d4's. | ||
| You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems: | You may Sneak Attack multiple times, but for every attack following the first, you must spend 2 [[game_systems: | ||
| With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. | With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), you can instead make a sneak attack that deals nonlethal damage instead of lethal damage. A character cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. | ||
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| + | All damage from Sneak Attack is treated as an [[chargen: | ||
| </ | </ | ||
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| ===== Lesser Sneak Attack ===== | ===== Lesser Sneak Attack ===== | ||
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| + | * **Requirements: | ||
| The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
| You add a number of sneak attack dice equal to your BaB. (If Larry has a 3 BaB, he would add 3d6 if he Sneak Attacks with his Longsword.) | You add a number of sneak attack dice equal to your BaB. (If Larry has a 3 BaB, he would add 3d6 if he Sneak Attacks with his Longsword.) | ||
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| - | All damage from Sneak Attack is treated as an Enhancement Bonus, meaning it does not stack with other Enhancement bonuses and you must select which one is applied. (Some Enhancement bonuses include but are not limited to: Enchanted weapon damage, Spellstrike, | ||
| </ | </ | ||
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| ===== Sneak Attack ===== | ===== Sneak Attack ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your skill with Sneak Attacking has increased. A character may not have a maximum | + | Your skill with Sneak Attacking has increased. A character may not have a maximum of 10 dice added to a Sneak Attack. This bonus is still limited by BaB. |
| The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Additionally, | ||
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| ===== Improved Sneak Attack ===== | ===== Improved Sneak Attack ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your skill with Sneak Attacking has increased. A character may not have a maximum | + | Your skill with Sneak Attacking has increased. A character may not have a maximum of 15 dice added to a Sneak Attack. This bonus is still limited by BaB. |
| The character no longer needs to see the target well enough to pick out a vital spot and now innately senses weakness. Additionally, | The character no longer needs to see the target well enough to pick out a vital spot and now innately senses weakness. Additionally, | ||
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| ===== Greater Sneak Attack ===== | ===== Greater Sneak Attack ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your skill with Sneak Attacking has increased. A character may not have a maximum | + | Your skill with Sneak Attacking has increased. A character may not have a maximum of 20 dice added to a Sneak Attack. This bonus is still limited by BaB. |
| The character no longer needs to see the target well enough to pick out a vital spot and now innately senses weakness. Additionally, | The character no longer needs to see the target well enough to pick out a vital spot and now innately senses weakness. Additionally, | ||
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| By spending 4TP you may treat an attack that hit as a Sneak Attack even if it would otherwise not qualify. This include concealment or not meeting the standard requirements. | By spending 4TP you may treat an attack that hit as a Sneak Attack even if it would otherwise not qualify. This include concealment or not meeting the standard requirements. | ||
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| + | </ | ||
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| + | <WRAP round box> | ||
| + | ===== Surprise Adjustment ===== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | By spending 2TP after a successful Sneak Attack you may make a free Trip or Reposition check. | ||
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| + | </ | ||
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| + | <WRAP round box> | ||
| + | ===== Hit and Run ===== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | By spending 2TP after a successful Sneak Attack you may make a free Bull Rush or Drag check. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ===== Smash and Grab ===== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | By spending 2TP after a successful Sneak Attack you may make a free Steal or Sunder check. If sundering you may add Sneak Attack damage to the Sunder damage. | ||
| </ | </ | ||
