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paths:rage_path [2026/03/09 05:22] – Replacing Move Action with Half Action, hyperlinking elfinlockspaths:rage_path [2026/03/28 02:37] (current) – [Spellbreaker Totem] elfinlocks
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   * **Cost:** 1 TP to activate, then 1 TP per round   * **Cost:** 1 TP to activate, then 1 TP per round
  
-As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from Intimidate and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round.+As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from[[priority:skills:intimidate|Intimidate]] and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round.
  
 Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative.
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 ==== Felling Frenzy ==== ==== Felling Frenzy ====
    
-  * **Requirements:** Wild Frenzy, Intimidate 5, 15 EXP+  * **Requirements:** Wild Frenzy,[[priority:skills:intimidate|Intimidate]] 5, 15 EXP
  
-Upon defeating an enemy, you may make an Intimidate check as an immediate action, affecting all enemies within a radius equal to your current landspeed (for example, if your landspeed is 30 ft, all enemies within a 30 ft. radius are affected by the Intimidate).+Upon defeating an enemy, you may make an[[priority:skills:intimidate|Intimidate]] check as an immediate action, affecting all enemies within a radius equal to your current landspeed (for example, if your landspeed is 30 ft, all enemies within a 30 ft. radius are affected by the Intimidate).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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   * **Cost:** 1 TP per minute   * **Cost:** 1 TP per minute
  
-As a Full Round Action, you may enter a Battle Trance. Whilst using this Talent, you cannot take Charge or Run actions, you cannot use Diplomacy or Handle Animal, and you cannot cast spells of any kind. Whilst in a Battle Trance, any actions you take will not have an effect upon your alignment, code of honor, or any other such restrictions of morality. As such, if you are Lawful Good aligned, you may freely kill a surrendering enemy, an evil child, or any other such dubious action without repercussion. If desired, you may alter your alignment by one step when entering a Battle Trance. This alignment choice must be selected when purchasing this Talent, and cannot be changed under normal circumstances.+As a Full Round Action, you may enter a Battle Trance. Whilst using this Talent, you cannot take Charge or Run actions, you cannot use[[priority:skills:negotiate|Negotiate]] or Handle Animal, and you cannot cast spells of any kind. Whilst in a Battle Trance, any actions you take will not have an effect upon your alignment, code of honor, or any other such restrictions of morality. As such, if you are Lawful Good aligned, you may freely kill a surrendering enemy, an evil child, or any other such dubious action without repercussion. If desired, you may alter your alignment by one step when entering a Battle Trance. This alignment choice must be selected when purchasing this Talent, and cannot be changed under normal circumstances.
  
-Whilst in a Battle Trance, you gain +2 on attacks and +1 damage, +5 Perception (against foes), +5 on Knowledge checks to identify enemies, +8 on enemy assessment checks, immunity to Fear, and +2 Initiative.+Whilst in a Battle Trance, you gain +2 on attacks and +1 damage, +5 [[priority:skills:perception|Perception]] (against foes), +5 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, +8 on enemy assessment checks, immunity to Fear, and +2 Initiative.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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   * **Cost:** 1 TP per minute   * **Cost:** 1 TP per minute
  
-This ability functions as Battle Trance, except you gain +3 on attacks and +2 damage, +8 Perception (against foes), +8 on Knowledge checks to identify enemies, +12 on enemy assessment checks, immunity to Fear, and +4 Initiative.+This ability functions as Battle Trance, except you gain +3 on attacks and +2 damage, +8 [[priority:skills:perception|Perception]] (against foes), +8 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, +12 on enemy assessment checks, immunity to Fear, and +4 Initiative.
  
 </WRAP> </WRAP>
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   * **Cost:** 2 TP per minute   * **Cost:** 2 TP per minute
  
-This ability functions as Battle Trance, except you gain +4 on attacks and +3 damage, +12 Perception (against foes), +12 on Knowledge checks to identify enemies, +16 on enemy assessment checks, immunity to Fear, and +6 Initiative.+This ability functions as Battle Trance, except you gain +4 on attacks and +3 damage, +12 [[priority:skills:perception|Perception]] (against foes), +12 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, +16 on enemy assessment checks, immunity to Fear, and +6 Initiative.
  
 </WRAP> </WRAP>
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   * **Cost:** 3 TP per minute   * **Cost:** 3 TP per minute
  
-This ability functions as Battle Trance, except you gain +6 on attacks and +5 damage, +18 Perception (against foes), +18 on Knowledge checks to identify enemies, Automatically succeed on enemy assessment checks, immunity to Fear, and +8 Initiative.+This ability functions as Battle Trance, except you gain +6 on attacks and +5 damage, +18 [[priority:skills:perception|Perception]] (against foes), +18 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, Automatically succeed on enemy assessment checks, immunity to Fear, and +8 Initiative.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 ==== Eyes of the Beast ==== ==== Eyes of the Beast ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), Perception 5, 15 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[priority:skills:perception|Perception]] 5, 15 EXP
  
 While raging, you gain darkvision 60 ft. If you already possess darkvision, you may increase its range by 30 ft. While raging, you gain darkvision 60 ft. If you already possess darkvision, you may increase its range by 30 ft.
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   * **Requirements:** Sever Connection, [[chargen:common_terms#core_stats|CST]] 15, 35 EXP   * **Requirements:** Sever Connection, [[chargen:common_terms#core_stats|CST]] 15, 35 EXP
  
-When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, if you possess a Mana pool of your own, you may gain this amount towards your own MP, up to your MP maximum.+When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, if you possess a[[priority:magic#mana|Mana]]pool of your own, you may gain this amount towards your own MP, up to your MP maximum.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Witch Hunter, 50 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Witch Hunter, 50 EXP
  
-You gain immunity to all mind affecting effects. +You gain immunity to all mind affecting effects when Raging.
 </WRAP> </WRAP>
  
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 ==== Swift ==== ==== Swift ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), Athletics 5, 15 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[priority:skills:athletics|Athletics]] 5, 15 EXP
  
 You gain a permanent +10 ft. bonus to your base land speed. While Raging, you may spend 5 TP to increase this speed to +30 ft. until your Rage ends. You gain a permanent +10 ft. bonus to your base land speed. While Raging, you may spend 5 TP to increase this speed to +30 ft. until your Rage ends.
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 ==== Like the River ==== ==== Like the River ====
  
-  * **Requirements:** Swift, Athletics 7, 20 EXP+  * **Requirements:** Swift, [[priority:skills:athletics|Athletics]] 7, 20 EXP
  
 While Raging, you may spend 5 TP to gain a Swim speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Swim speed equal to your land speed until your Rage ends.
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 ==== Like the Earth ==== ==== Like the Earth ====
  
-  * **Requirements:** Like the River, [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, 40 EXP+  * **Requirements:** Like the River, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 10, 40 EXP
  
 While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends.
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 ==== Like the Wind ==== ==== Like the Wind ====
  
-  * **Requirements:** Like the Earth, [[chargen:common_terms#core_stats|CST]] 15, Athletics 15, 50 EXP+  * **Requirements:** Like the Earth, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 15, 50 EXP
  
 While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends.