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| paths:rage_path [2026/03/09 04:39] – Replacing with Prowess elfinlocks | paths:rage_path [2026/03/28 02:37] (current) – [Spellbreaker Totem] elfinlocks | ||
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| * **Cost:** 1 TP to activate, then 1 TP per round | * **Cost:** 1 TP to activate, then 1 TP per round | ||
| - | As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, | + | As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, |
| Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. | Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. | ||
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| ==== Felling Frenzy ==== | ==== Felling Frenzy ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Upon defeating an enemy, you may make an Intimidate check as an immediate action, affecting all enemies within a radius equal to your current landspeed (for example, if your landspeed is 30 ft, all enemies within a 30 ft. radius are affected by the Intimidate). | + | Upon defeating an enemy, you may make an[[priority: |
| </ | </ | ||
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| * **Cost:** 1 TP per minute | * **Cost:** 1 TP per minute | ||
| - | As a Full Round Action, you may enter a Battle Trance. Whilst using this Talent, you cannot take Charge or Run actions, you cannot use Diplomacy | + | As a Full Round Action, you may enter a Battle Trance. Whilst using this Talent, you cannot take Charge or Run actions, you cannot use[[priority: |
| - | Whilst in a Battle Trance, you gain +2 on attacks and +1 damage, +5 Perception (against foes), +5 on Knowledge checks to identify enemies, +8 on enemy assessment checks, immunity to Fear, and +2 Initiative. | + | Whilst in a Battle Trance, you gain +2 on attacks and +1 damage, +5 [[priority: |
| </ | </ | ||
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| * **Cost:** 1 TP per minute | * **Cost:** 1 TP per minute | ||
| - | This ability functions as Battle Trance, except you gain +3 on attacks and +2 damage, +8 Perception (against foes), +8 on Knowledge checks to identify enemies, +12 on enemy assessment checks, immunity to Fear, and +4 Initiative. | + | This ability functions as Battle Trance, except you gain +3 on attacks and +2 damage, +8 [[priority: |
| </ | </ | ||
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| * **Cost:** 2 TP per minute | * **Cost:** 2 TP per minute | ||
| - | This ability functions as Battle Trance, except you gain +4 on attacks and +3 damage, +12 Perception (against foes), +12 on Knowledge checks to identify enemies, +16 on enemy assessment checks, immunity to Fear, and +6 Initiative. | + | This ability functions as Battle Trance, except you gain +4 on attacks and +3 damage, +12 [[priority: |
| </ | </ | ||
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| * **Cost:** 3 TP per minute | * **Cost:** 3 TP per minute | ||
| - | This ability functions as Battle Trance, except you gain +6 on attacks and +5 damage, +18 Perception (against foes), +18 on Knowledge checks to identify enemies, Automatically succeed on enemy assessment checks, immunity to Fear, and +8 Initiative. | + | This ability functions as Battle Trance, except you gain +6 on attacks and +5 damage, +18 [[priority: |
| </ | </ | ||
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| ==== Eyes of the Beast ==== | ==== Eyes of the Beast ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While raging, you gain darkvision 60 ft. If you already possess darkvision, you may increase its range by 30 ft. | While raging, you gain darkvision 60 ft. If you already possess darkvision, you may increase its range by 30 ft. | ||
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| ==== Predator’s Charge ==== | ==== Predator’s Charge ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems: | While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems: | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, | + | When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You gain immunity to all mind affecting effects. | + | You gain immunity to all mind affecting effects |
| </ | </ | ||
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| ==== Swift ==== | ==== Swift ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a permanent +10 ft. bonus to your base land speed. While Raging, you may spend 5 TP to increase this speed to +30 ft. until your Rage ends. | You gain a permanent +10 ft. bonus to your base land speed. While Raging, you may spend 5 TP to increase this speed to +30 ft. until your Rage ends. | ||
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| ==== Like the River ==== | ==== Like the River ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While Raging, you may spend 5 TP to gain a Swim speed equal to your land speed until your Rage ends. | While Raging, you may spend 5 TP to gain a Swim speed equal to your land speed until your Rage ends. | ||
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| ==== Like the Earth ==== | ==== Like the Earth ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends. | While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends. | ||
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| ==== Like the Wind ==== | ==== Like the Wind ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends. | While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends. | ||
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| * **Requirements: | * **Requirements: | ||
| - | While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your BaB - for every TP spent, you ignore 1 hardness from that specific object until your Rage ends. | + | While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your [[priority: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | With a bestial roar, you may spend 3 TP as a Move Action to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per BaB that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every BaB you possess. | + | With a bestial roar, you may spend 3 TP as a [[chargen: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, | + | This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, | + | This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, |
| - | As a Full Round Action, you may break currently wielded weapon and spend 5 TP, giving your weapon the broken condition in the process. Doing so increases the range of this ability to a 50 ft. radius or 60 ft. cone, and inflicts 2d6 sonic damage per BaB you possess to creatures in the area of effect. | + | As a Full Round Action, you may break currently wielded weapon and spend 5 TP, giving your weapon the broken condition in the process. Doing so increases the range of this ability to a 50 ft. radius or 60 ft. cone, and inflicts 2d6 sonic damage per [[priority: |
| </ | </ | ||
