User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:rage_path [2025/08/21 04:36] – [Trail of Rage] reonpaths:rage_path [2026/03/28 02:37] (current) – [Spellbreaker Totem] elfinlocks
Line 40: Line 40:
   * **Cost:** 1 TP to activate, then 1 TP per round   * **Cost:** 1 TP to activate, then 1 TP per round
  
-As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from Intimidate and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round.+As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from[[priority:skills:intimidate|Intimidate]] and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round.
  
 Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative.
Line 110: Line 110:
 ==== Felling Frenzy ==== ==== Felling Frenzy ====
    
-  * **Requirements:** Wild Frenzy, Intimidate 5, 15 EXP+  * **Requirements:** Wild Frenzy,[[priority:skills:intimidate|Intimidate]] 5, 15 EXP
  
-Upon defeating an enemy, you may make an Intimidate check as an immediate action, affecting all enemies within a radius equal to your current landspeed (for example, if your landspeed is 30 ft, all enemies within a 30 ft. radius are affected by the Intimidate).+Upon defeating an enemy, you may make an[[priority:skills:intimidate|Intimidate]] check as an immediate action, affecting all enemies within a radius equal to your current landspeed (for example, if your landspeed is 30 ft, all enemies within a 30 ft. radius are affected by the Intimidate).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 146: Line 146:
   * **Cost:** 1 TP per minute   * **Cost:** 1 TP per minute
  
-As a Full Round Action, you may enter a Battle Trance. Whilst using this Talent, you cannot take Charge or Run actions, you cannot use Diplomacy or Handle Animal, and you cannot cast spells of any kind. Whilst in a Battle Trance, any actions you take will not have an effect upon your alignment, code of honor, or any other such restrictions of morality. As such, if you are Lawful Good aligned, you may freely kill a surrendering enemy, an evil child, or any other such dubious action without repercussion. If desired, you may alter your alignment by one step when entering a Battle Trance. This alignment choice must be selected when purchasing this Talent, and cannot be changed under normal circumstances.+As a Full Round Action, you may enter a Battle Trance. Whilst using this Talent, you cannot take Charge or Run actions, you cannot use[[priority:skills:negotiate|Negotiate]] or Handle Animal, and you cannot cast spells of any kind. Whilst in a Battle Trance, any actions you take will not have an effect upon your alignment, code of honor, or any other such restrictions of morality. As such, if you are Lawful Good aligned, you may freely kill a surrendering enemy, an evil child, or any other such dubious action without repercussion. If desired, you may alter your alignment by one step when entering a Battle Trance. This alignment choice must be selected when purchasing this Talent, and cannot be changed under normal circumstances.
  
-Whilst in a Battle Trance, you gain +2 on attacks and +1 damage, +5 Perception (against foes), +5 on Knowledge checks to identify enemies, +8 on enemy assessment checks, immunity to Fear, and +2 Initiative.+Whilst in a Battle Trance, you gain +2 on attacks and +1 damage, +5 [[priority:skills:perception|Perception]] (against foes), +5 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, +8 on enemy assessment checks, immunity to Fear, and +2 Initiative.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 156: Line 156:
   * **Cost:** 1 TP per minute   * **Cost:** 1 TP per minute
  
-This ability functions as Battle Trance, except you gain +3 on attacks and +2 damage, +8 Perception (against foes), +8 on Knowledge checks to identify enemies, +12 on enemy assessment checks, immunity to Fear, and +4 Initiative.+This ability functions as Battle Trance, except you gain +3 on attacks and +2 damage, +8 [[priority:skills:perception|Perception]] (against foes), +8 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, +12 on enemy assessment checks, immunity to Fear, and +4 Initiative.
  
 </WRAP> </WRAP>
Line 165: Line 165:
   * **Cost:** 2 TP per minute   * **Cost:** 2 TP per minute
  
-This ability functions as Battle Trance, except you gain +4 on attacks and +3 damage, +12 Perception (against foes), +12 on Knowledge checks to identify enemies, +16 on enemy assessment checks, immunity to Fear, and +6 Initiative.+This ability functions as Battle Trance, except you gain +4 on attacks and +3 damage, +12 [[priority:skills:perception|Perception]] (against foes), +12 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, +16 on enemy assessment checks, immunity to Fear, and +6 Initiative.
  
 </WRAP> </WRAP>
Line 174: Line 174:
   * **Cost:** 3 TP per minute   * **Cost:** 3 TP per minute
  
-This ability functions as Battle Trance, except you gain +6 on attacks and +5 damage, +18 Perception (against foes), +18 on Knowledge checks to identify enemies, Automatically succeed on enemy assessment checks, immunity to Fear, and +8 Initiative.+This ability functions as Battle Trance, except you gain +6 on attacks and +5 damage, +18 [[priority:skills:perception|Perception]] (against foes), +18 on [[priority:skills:knowledge|Knowledge]] checks to identify enemies, Automatically succeed on enemy assessment checks, immunity to Fear, and +8 Initiative.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 195: Line 195:
   * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), 10 EXP   * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), 10 EXP
  
-While raging, you gain two claw attacks. These attacks are considered primary attacks, and are made at your full Base Attack Bonus. The claws deal 1d6 points of slashing damage each, plus your Primary Attribute modifier.+While raging, you gain two claw attacks. These attacks are considered primary attacks, and are made at your full [[priority:prowess|Prowess]]. The claws deal 1d6 points of slashing damage each, plus your Primary Attribute modifier.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 202: Line 202:
   * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), 10 EXP   * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), 10 EXP
  
-While raging, you gain a bite attack. If used as part of a Full Attack Action, the bite attack is made at your full Base Attack Bonus -5. If you hit, the bite deals 1d6 points of damage, plus your Primary Attribute modifier. You can also make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, you deal damage as normal, but also gain a +2 bonus to all grapple checks against the target until the beginning of your next turn.+While raging, you gain a bite attack. If used as part of a Full Attack Action, the bite attack is made at your full [[priority:prowess|Prowess]] -5. If you hit, the bite deals 1d6 points of damage, plus your Primary Attribute modifier. You can also make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, you deal damage as normal, but also gain a +2 bonus to all grapple checks against the target until the beginning of your next turn.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Eyes of the Beast ==== ==== Eyes of the Beast ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), Perception 5, 15 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[priority:skills:perception|Perception]] 5, 15 EXP
  
 While raging, you gain darkvision 60 ft. If you already possess darkvision, you may increase its range by 30 ft. While raging, you gain darkvision 60 ft. If you already possess darkvision, you may increase its range by 30 ft.
Line 221: Line 221:
 ==== Predator’s Charge ==== ==== Predator’s Charge ====
  
-  * **Requirements:** Track Prey, BaB 10, 35 EXP+  * **Requirements:** Track Prey, [[priority:prowess|Prowess]] 10, 35 EXP
  
 While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems:tactic_pool|TP]]. In addition, the base damage of your claws and/or maw increases to 1d8. [[chargen:universal_talents#improved_unarmed_strike|Unarmed Strikes]] are treated as two weapons for this purpose. While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems:tactic_pool|TP]]. In addition, the base damage of your claws and/or maw increases to 1d8. [[chargen:universal_talents#improved_unarmed_strike|Unarmed Strikes]] are treated as two weapons for this purpose.
Line 256: Line 256:
   * **Requirements:** Sever Connection, [[chargen:common_terms#core_stats|CST]] 15, 35 EXP   * **Requirements:** Sever Connection, [[chargen:common_terms#core_stats|CST]] 15, 35 EXP
  
-When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, if you possess a Mana pool of your own, you may gain this amount towards your own MP, up to your MP maximum.+When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, if you possess a[[priority:magic#mana|Mana]]pool of your own, you may gain this amount towards your own MP, up to your MP maximum.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 263: Line 263:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Witch Hunter, 50 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Witch Hunter, 50 EXP
  
-You gain immunity to all mind affecting effects. +You gain immunity to all mind affecting effects when Raging.
 </WRAP> </WRAP>
  
Line 270: Line 270:
 ==== Swift ==== ==== Swift ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), Athletics 5, 15 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[priority:skills:athletics|Athletics]] 5, 15 EXP
  
 You gain a permanent +10 ft. bonus to your base land speed. While Raging, you may spend 5 TP to increase this speed to +30 ft. until your Rage ends. You gain a permanent +10 ft. bonus to your base land speed. While Raging, you may spend 5 TP to increase this speed to +30 ft. until your Rage ends.
Line 277: Line 277:
 ==== Like the River ==== ==== Like the River ====
  
-  * **Requirements:** Swift, Athletics 7, 20 EXP+  * **Requirements:** Swift, [[priority:skills:athletics|Athletics]] 7, 20 EXP
  
 While Raging, you may spend 5 TP to gain a Swim speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Swim speed equal to your land speed until your Rage ends.
Line 284: Line 284:
 ==== Like the Earth ==== ==== Like the Earth ====
  
-  * **Requirements:** Like the River, [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, 40 EXP+  * **Requirements:** Like the River, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 10, 40 EXP
  
 While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends.
Line 291: Line 291:
 ==== Like the Wind ==== ==== Like the Wind ====
  
-  * **Requirements:** Like the Earth, [[chargen:common_terms#core_stats|CST]] 15, Athletics 15, 50 EXP+  * **Requirements:** Like the Earth, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 15, 50 EXP
  
 While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends.
Line 310: Line 310:
   * **Requirements:** Break Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP   * **Requirements:** Break Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
-While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your BaB - for every TP spent, you ignore 1 hardness from that specific object until your Rage ends.+While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your [[priority:prowess|Prowess]] - for every TP spent, you ignore 1 hardness from that specific object until your Rage ends.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 324: Line 324:
   * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[chargen:common_terms#core_stats|CST]] 5, 10 EXP   * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[chargen:common_terms#core_stats|CST]] 5, 10 EXP
  
-With a bestial roar, you may spend 3 TP as a Move Action to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per BaB that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every BaB you possess.+With a bestial roar, you may spend 3 TP as a [[chargen:common_terms#action_types|Half Action]] to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per [[priority:prowess|Prowess]] that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every [[priority:prowess|Prowess]] you possess.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 331: Line 331:
   * **Requirements:** Shatter Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP   * **Requirements:** Shatter Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
-This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, you may manifest the ability in a 10 ft. cone. You now deal half the sonic damage to non-crystalline creatures to creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened for a number of minutes equal to your Secondary Attribute modifier.+This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, you may manifest the ability in a 10 ft. cone. You now deal half the sonic damage to non-crystalline creatures to creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your [[priority:prowess|Prowess]] + your Primary Attribute modifier) or be deafened for a number of minutes equal to your Secondary Attribute modifier.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 338: Line 338:
   * **Requirements:** Crack Them, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP   * **Requirements:** Crack Them, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP
  
-This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, you may manifest the ability in a 30 ft. cone. You now deal the sonic damage to all creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened and sickened for a number of minutes equal to your Secondary Attribute modifier.+This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, you may manifest the ability in a 30 ft. cone. You now deal the sonic damage to all creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your [[priority:prowess|Prowess]] + your Primary Attribute modifier) or be deafened and sickened for a number of minutes equal to your Secondary Attribute modifier.
  
-As a Full Round Action, you may break currently wielded weapon and spend 5 TP, giving your weapon the broken condition in the process. Doing so increases the range of this ability to a 50 ft. radius or 60 ft. cone, and inflicts 2d6 sonic damage per BaB you possess to creatures in the area of effect.+As a Full Round Action, you may break currently wielded weapon and spend 5 TP, giving your weapon the broken condition in the process. Doing so increases the range of this ability to a 50 ft. radius or 60 ft. cone, and inflicts 2d6 sonic damage per [[priority:prowess|Prowess]] you possess to creatures in the area of effect.
 </WRAP> </WRAP>