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paths:rage_path [2025/08/21 04:33] – [Animism Totem] reonpaths:rage_path [2025/08/21 04:36] (current) – [Trail of Rage] reon
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 Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative.
  
-Additionally while raging, you may spend 1 TP to gain 3 barrier that remains until you end raging, to a maximum of 3 points of Barrier for every HD you possess.+Additionally while raging, on your turn you may spend 1 TP to gain 3 barrier that remains until you end raging, to a maximum of 3 points of Barrier for every HD you possess.
  
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 This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative.
  
-Additionally while raging, you may spend 1 TP to gain 4 barrier that remains until you end raging, to a maximum of 6 points of Barrier for every HD you possess. This Barrier lasts 1 round after Rage has ended now.+Additionally while raging, on your turn you may spend 1 TP to gain 4 barrier that remains until you end raging, to a maximum of 6 points of Barrier for every HD you possess. This Barrier lasts 1 round after Rage has ended now.
  
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 This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative.
  
-Additionally while raging, you may spend 1 TP to gain 5 barrier that remains until you end raging, to a maximum of 9 points of Barrier for every HD you possess. This Barrier lasts 2 rounds after Rage has ended now.+Additionally while raging, on your turn you may spend 1 TP to gain 5 barrier that remains until you end raging, to a maximum of 9 points of Barrier for every HD you possess. This Barrier lasts 2 rounds after Rage has ended now.
  
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 This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative.
  
-Additionally while raging, you may spend 1 TP to gain 6 barrier that remains until you end raging, to a maximum of 12 points of Barrier for every HD you possess. This Barrier lasts 3 rounds after Rage has ended now.+Additionally while raging, on your turn you may spend 1 TP to gain 6 barrier that remains until you end raging, to a maximum of 12 points of Barrier for every HD you possess. This Barrier lasts 3 rounds after Rage has ended now.
  
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