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| paths:rage_path [2025/08/21 04:31] – [Trail of Rage] reon | paths:rage_path [2025/08/21 04:36] (current) – [Trail of Rage] reon | ||
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| Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. | Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. | ||
| - | Additionally while raging, you may spend 1 TP to gain 3 barrier that remains until you end raging, to a maximum of 3 points of Barrier for every HD you possess. | + | Additionally while raging, |
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| This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. | This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. | ||
| - | Additionally while raging, you may spend 1 TP to gain 4 barrier that remains until you end raging, to a maximum of 6 points of Barrier for every HD you possess. This Barrier lasts 1 round after Rage has ended now. | + | Additionally while raging, |
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| This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. | This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. | ||
| - | Additionally while raging, you may spend 1 TP to gain 5 barrier that remains until you end raging, to a maximum of 9 points of Barrier for every HD you possess. This Barrier lasts 2 rounds after Rage has ended now. | + | Additionally while raging, |
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| This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. | This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. | ||
| - | Additionally while raging, you may spend 1 TP to gain 6 barrier that remains until you end raging, to a maximum of 12 points of Barrier for every HD you possess. This Barrier lasts 3 rounds after Rage has ended now. | + | Additionally while raging, |
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| While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems: | While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems: | ||
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| + | (Creatures with more then two arms may never get more then 2 attacks from wielded weapons in hands/arms) | ||
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