User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:rage_path [2024/10/29 21:40] – [Unstoppable Totem] vondorpaths:rage_path [2025/08/21 04:36] (current) – [Trail of Rage] reon
Line 21: Line 21:
  
 ---- ----
 +
 +<WRAP center round info 60%>
 +All bonuses from this path are treated as [[chargen:common_terms#enhancement_bonuses|Enhancement Bonuses]].
 +</WRAP>
  
 <WRAP round box> <WRAP round box>
Line 38: Line 42:
 As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from Intimidate and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round. As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from Intimidate and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round.
  
-Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), 3 points of Barrier for every HD you possess, +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative.+Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 3 barrier that remains until you end raging, to a maximum of 3 points of Barrier for every HD you possess. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 44: Line 51:
  
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Rage, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Rage, 20 EXP
-  * **Cost:** TP to activate, then TP per round+  * **Cost:** TP to activate, then TP per round 
 + 
 +This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 4 barrier that remains until you end raging, to a maximum of 6 points of Barrier for every HD you possess. This Barrier lasts 1 round after Rage has ended now.
  
-This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, 6 points of Barrier for every HD you possess, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 59: Line 69:
    
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Greater Rage, 30 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Greater Rage, 30 EXP
-  * **Cost:** TP to activate, then TP per round+  * **Cost:** TP to activate, then TP per round 
 + 
 +This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 5 barrier that remains until you end raging, to a maximum of 9 points of Barrier for every HD you possess. This Barrier lasts 2 rounds after Rage has ended now.
  
-This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, 9 points of Barrier for every HD you possess, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 67: Line 80:
  
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 24, Mighty Rage, 40 XP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 24, Mighty Rage, 40 XP
-  * **Cost:** TP to activate, then TP per round+  * **Cost:** TP to activate, then TP per round 
 + 
 +This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 6 barrier that remains until you end raging, to a maximum of 12 points of Barrier for every HD you possess. This Barrier lasts 3 rounds after Rage has ended now.
  
-This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, 12 points of Barrier for every HD you possess, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. 
 </WRAP> </WRAP>
  
Line 208: Line 224:
  
 While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems:tactic_pool|TP]]. In addition, the base damage of your claws and/or maw increases to 1d8. [[chargen:universal_talents#improved_unarmed_strike|Unarmed Strikes]] are treated as two weapons for this purpose. While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems:tactic_pool|TP]]. In addition, the base damage of your claws and/or maw increases to 1d8. [[chargen:universal_talents#improved_unarmed_strike|Unarmed Strikes]] are treated as two weapons for this purpose.
 +
 +(Creatures with more then two arms may never get more then 2 attacks from wielded weapons in hands/arms)
 </WRAP> </WRAP>
  
Line 283: Line 301:
 ==== Break Them ==== ==== Break Them ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), BaB 3, 10 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[chargen:common_terms#core_stats|CST]] 5, 10 EXP
  
 While Raging, you gain a bonus on all damage rolls against objects equal to your Secondary Attribute modifier. While Raging, you gain a bonus on all damage rolls against objects equal to your Secondary Attribute modifier.
Line 290: Line 308:
 ==== Crush Them ==== ==== Crush Them ====
  
-  * **Requirements:** Break Them, BaB 5, 15 EXP+  * **Requirements:** Break Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
 While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your BaB - for every TP spent, you ignore 1 hardness from that specific object until your Rage ends. While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your BaB - for every TP spent, you ignore 1 hardness from that specific object until your Rage ends.
Line 297: Line 315:
 ==== Scattered Earth ==== ==== Scattered Earth ====
  
-  * **Requirements:** Crush Them, BaB 7, 25 EXP+  * **Requirements:** Crush Them, [[chargen:common_terms#core_stats|CST]] 11, 25 EXP
  
 You make use Crush Them against objects as an Attack of Opportunity, at any point during a Move or Charge action, including attended objects. All objects are considered to be “provoking” Attacks of Opportunity from you while Raging for this purpose. Objects concealed on a person (such as within a Bag of Holding), are not available for this purpose. You make use Crush Them against objects as an Attack of Opportunity, at any point during a Move or Charge action, including attended objects. All objects are considered to be “provoking” Attacks of Opportunity from you while Raging for this purpose. Objects concealed on a person (such as within a Bag of Holding), are not available for this purpose.
Line 304: Line 322:
 ==== Shatter Them ==== ==== Shatter Them ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), BaB 3, 10 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[chargen:common_terms#core_stats|CST]] 5, 10 EXP
  
 With a bestial roar, you may spend 3 TP as a Move Action to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per BaB that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every BaB you possess. With a bestial roar, you may spend 3 TP as a Move Action to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per BaB that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every BaB you possess.
Line 311: Line 329:
 ==== Crack Them ==== ==== Crack Them ====
  
-  * **Requirements:** Shatter Them, BaB 5, 15 EXP+  * **Requirements:** Shatter Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
 This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, you may manifest the ability in a 10 ft. cone. You now deal half the sonic damage to non-crystalline creatures to creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened for a number of minutes equal to your Secondary Attribute modifier. This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, you may manifest the ability in a 10 ft. cone. You now deal half the sonic damage to non-crystalline creatures to creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened for a number of minutes equal to your Secondary Attribute modifier.
Line 318: Line 336:
 ==== Scatter Them ==== ==== Scatter Them ====
  
-  * **Requirements:** Crack Them, BaB 7, 20 EXP+  * **Requirements:** Crack Them, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP
  
 This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, you may manifest the ability in a 30 ft. cone. You now deal the sonic damage to all creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened and sickened for a number of minutes equal to your Secondary Attribute modifier. This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, you may manifest the ability in a 30 ft. cone. You now deal the sonic damage to all creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened and sickened for a number of minutes equal to your Secondary Attribute modifier.