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paths:rage_path [2024/04/01 01:06] – [Key Skills] elfinlockspaths:rage_path [2025/08/21 04:36] (current) – [Trail of Rage] reon
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 ---- ----
 +
 +<WRAP center round info 60%>
 +All bonuses from this path are treated as [[chargen:common_terms#enhancement_bonuses|Enhancement Bonuses]].
 +</WRAP>
  
 <WRAP round box> <WRAP round box>
 ===== Clarity of Mind ===== ===== Clarity of Mind =====
- * **Requirements:** Rage OR Frenzy OR Battle Trance, 10 EXP+  * **Requirements:** Rage OR Frenzy OR Battle Trance, 10 EXP
  
 By spending 1 TP, a character may suspend the negative effects of a Wrath effect (Rage, Frenzy, or Battle Trance) and maintain all positive effects for one round By spending 1 TP, a character may suspend the negative effects of a Wrath effect (Rage, Frenzy, or Battle Trance) and maintain all positive effects for one round
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 ==== Rage ==== ==== Rage ====
    
-  * **Requirements:** BaB 2HD 2, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 410 EXP
   * **Cost:** 1 TP to activate, then 1 TP per round   * **Cost:** 1 TP to activate, then 1 TP per round
  
 As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from Intimidate and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round. As an Immediate Action, you may spend 1 TP to enter a Rage. Maintaining your Rage costs an additional 1 TP for every round. While Raging, you cannot think clearly, or use critical thinking: Intelligence, Wisdom, and Charisma based skills cannot be used (aside from Intimidate and Perception), nor can you take part in complicated communication (at GM discretion). After ending your Rage (which is a Free Action), you cannot re-enter Rage for one round.
  
-Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), 3 points of Barrier for every HD you possess, +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative.+Whilst Raging, you gain a +2 (Str Bonus) on melee or thrown damage (+3 if using a two-handed weapon, +1 if using a light weapon), +2 on Will and Fortitude Saving Throws, DR4/- on all limbs and +2 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 3 barrier that remains until you end raging, to a maximum of 3 points of Barrier for every HD you possess. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Greater Rage ==== ==== Greater Rage ====
  
-  * **Requirements:** BaB 4, HD 4, Rage, 12 EXP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Rage, 20 EXP 
-  * **Cost:** TP to activate, then TP per round+  * **Cost:** TP to activate, then TP per round 
 + 
 +This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 4 barrier that remains until you end raging, to a maximum of 6 points of Barrier for every HD you possess. This Barrier lasts 1 round after Rage has ended now.
  
-This ability functions identically to Rage, except you now gain a +4 (Str Bonus) on melee and thrown damage (+6 if using a two-handed weapon, +2 if using a light weapon) and +1 on melee or thrown attacks, 6 points of Barrier for every HD you possess, +4 on Will and Fortitude Saving Throws, DR8/- on all limbs and +4 Initiative. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 ==== Mighty Rage ==== ==== Mighty Rage ====
    
-  * **Requirements:** BaB 8, HD 8, Greater Rage, 24 EXP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Greater Rage, 30 EXP 
-  * **Cost:** TP to activate, then TP per round+  * **Cost:** TP to activate, then TP per round 
 + 
 +This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 5 barrier that remains until you end raging, to a maximum of 9 points of Barrier for every HD you possess. This Barrier lasts 2 rounds after Rage has ended now.
  
-This ability functions identically to Rage, except you now gain a a +6 (Str Bonus) on melee and thrown damage (+8 if using a two-handed weapon, +4 if using a light weapon) and +2 on melee or thrown attacks, 9 points of Barrier for every HD you possess, +6 on Will, DR12/- on all limbs and Fortitude Saving Throws, and +6 Initiative. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Rampage ==== ==== Rampage ====
  
-  * **Requirements:** BaB 12, HD 12, Mighty Rage, 36 XP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 24, Mighty Rage, 40 XP 
-  * **Cost:** TP to activate, then TP per round+  * **Cost:** TP to activate, then TP per round 
 + 
 +This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. 
 + 
 +Additionally while raging, on your turn you may spend 1 TP to gain 6 barrier that remains until you end raging, to a maximum of 12 points of Barrier for every HD you possess. This Barrier lasts 3 rounds after Rage has ended now.
  
-This ability functions identically to Rage, except you now gain a except you now gain a a +8 (Str Bonus) on melee and thrown damage (+15 if using a two-handed weapon, +5 if using a light weapon) and +3 on melee or thrown attacks, 12 points of Barrier for every HD you possess, +8 on Will and Fortitude Saving Throws, DR16/- on all limbs and +8 Initiative. 
 </WRAP> </WRAP>
  
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 ==== Frenzy ==== ==== Frenzy ====
  
-  * **Requirements:** BaB 2HD 2, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 410 EXP
   * **Cost:** 1 TP to activate, then 1 TP per round   * **Cost:** 1 TP to activate, then 1 TP per round
  
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 ==== Wild Frenzy ==== ==== Wild Frenzy ====
    
-  * **Requirements:** BaB 4, HD 4, Frenzy, 12 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Frenzy, 20 EXP
   * **Cost:** 1 TP to activate, then 1 TP per round   * **Cost:** 1 TP to activate, then 1 TP per round
  
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 ==== Frenzied Berserk ==== ==== Frenzied Berserk ====
    
-  * **Requirements:** BaB 8, HD 8, Wild Frenzy, 24 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Wild Frenzy, 30 EXP
   * **Cost:** 2 TP to activate, then 1 TP per round   * **Cost:** 2 TP to activate, then 1 TP per round
  
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 ==== Frenzied Rampage ==== ==== Frenzied Rampage ====
    
-  * **Requirements:** BaB 12, HD 12, Frenzied Berserk, 36 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 24, Frenzied Berserk, 40 EXP
   * **Cost:** 4 TP to activate, then 2 TP per round   * **Cost:** 4 TP to activate, then 2 TP per round
  
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 ==== Battle Trance ==== ==== Battle Trance ====
  
-  * **Requirements:** BaB 2HD 2, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 410 EXP
   * **Cost:** 1 TP per minute   * **Cost:** 1 TP per minute
  
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 ==== Cold Rage ==== ==== Cold Rage ====
  
-  * **Requirements:** BaB 4, HD 4, Battle Trance, 12 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Battle Trance, 20 EXP
   * **Cost:** 1 TP per minute   * **Cost:** 1 TP per minute
  
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 ==== Ice Water Veins ==== ==== Ice Water Veins ====
  
-  * **Requirements:** BaB 8, HD 8, Cold Rage, 24 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Cold Rage, 30 EXP
   * **Cost:** 2 TP per minute   * **Cost:** 2 TP per minute
  
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 ==== Battle Rampage ==== ==== Battle Rampage ====
  
-  * **Requirements:** BaB 12, HD 12, Ice Water Veins, 36 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 24, Ice Water Veins, 40 EXP
   * **Cost:** 3 TP per minute   * **Cost:** 3 TP per minute
  
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   * **Requirements:** Track Prey, BaB 10, 35 EXP   * **Requirements:** Track Prey, BaB 10, 35 EXP
  
-While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems:tactic_pool|TP]]. In addition, the base damage of your claws and/or maw increases to 1d8.+While raging, you gain the pounce universal monster ability, allowing you to make an attack with each of your currently wielded weapons at the end of a charge by spending 1 [[game_systems:tactic_pool|TP]]. In addition, the base damage of your claws and/or maw increases to 1d8. [[chargen:universal_talents#improved_unarmed_strike|Unarmed Strikes]] are treated as two weapons for this purpose. 
 + 
 +(Creatures with more then two arms may never get more then 2 attacks from wielded weapons in hands/arms)
 </WRAP> </WRAP>
  
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 ==== Witch Hunter ==== ==== Witch Hunter ====
  
-  * Requirement: Superstition, BaB 5, 15 EXP+  * Requirement: Superstition, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
 While raging, you may spend up to 5 TP as part of making an attack against any creature which possesses spells or spell-like abilities. You gain a +1 bonus for every TP expended to your attack and damage against that specific creature until the beginning of your next turn. While raging, you may spend up to 5 TP as part of making an attack against any creature which possesses spells or spell-like abilities. You gain a +1 bonus for every TP expended to your attack and damage against that specific creature until the beginning of your next turn.
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 ==== Sever Connection ==== ==== Sever Connection ====
  
-  * **Requirements:** Witch Hunter, BaB 7, 25 EXP+  * **Requirements:** Witch Hunter,[[chargen:common_terms#core_stats|CST]] 11, 25 EXP
  
 When you use Witch Hunter against an applicable creature and successfully hit your target, you may forfeit the damage dealt to drain an equal amount of MP from your target.  When you use Witch Hunter against an applicable creature and successfully hit your target, you may forfeit the damage dealt to drain an equal amount of MP from your target. 
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 ==== Conduit ==== ==== Conduit ====
  
-  * **Requirements:** Sever Connection, BaB 10, 35 EXP+  * **Requirements:** Sever Connection, [[chargen:common_terms#core_stats|CST]] 15, 35 EXP
  
 When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, if you possess a Mana pool of your own, you may gain this amount towards your own MP, up to your MP maximum. When you use Sever Connection against a valid target, you may gain half of the MP severed from your target as a Barrier, which lasts a number of rounds equal to your Secondary Attribute modifier. Alternatively, if you possess a Mana pool of your own, you may gain this amount towards your own MP, up to your MP maximum.
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 ==== Head Empty ==== ==== Head Empty ====
  
-  * **Requirements:** HD 8, BaB 8, Witch Hunter, 50 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 16, Witch Hunter, 50 EXP
  
 You gain immunity to all mind affecting effects.  You gain immunity to all mind affecting effects. 
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 ==== Like the Earth ==== ==== Like the Earth ====
  
-  * **Requirements:** Like the River, Athletics 10, 5 HD, 40 EXP+  * **Requirements:** Like the River, [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, 40 EXP
  
 While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Burrow speed equal to your land speed until your Rage ends.
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 ==== Like the Wind ==== ==== Like the Wind ====
  
-  * **Requirements:** Like the Earth, Athletics 15, 10 HD, 50 EXP+  * **Requirements:** Like the Earth, [[chargen:common_terms#core_stats|CST]] 15, Athletics 15, 50 EXP
  
 While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends. While Raging, you may spend 5 TP to gain a Fly speed equal to your land speed until your Rage ends.
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 ==== Break Them ==== ==== Break Them ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), BaB 3, 10 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[chargen:common_terms#core_stats|CST]] 5, 10 EXP
  
 While Raging, you gain a bonus on all damage rolls against objects equal to your Secondary Attribute modifier. While Raging, you gain a bonus on all damage rolls against objects equal to your Secondary Attribute modifier.
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 ==== Crush Them ==== ==== Crush Them ====
  
-  * **Requirements:** Break Them, BaB 5, 15 EXP+  * **Requirements:** Break Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
-While Raging, you may spend TP to tear objects asunder. Select a specific object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your BaBfor every TP spent you ignore 1 hardness from the target object until your Rage ends.+While Raging, you may spend TP to tear objects asunder. Select a specific unattended object as your target - if a given object is too large (such as a castle wall), select a 5 x 5 ft. square of it - you may spend an amount of TP up to your BaB for every TP spentyou ignore 1 hardness from that specific object until your Rage ends.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Scattered Earth ==== ==== Scattered Earth ====
  
-  * **Requirements:** Crush Them, BaB 7, 25 EXP+  * **Requirements:** Crush Them, [[chargen:common_terms#core_stats|CST]] 11, 25 EXP
  
-You make use Crush Them against objects as an Attack of Opportunity, at any point during a Move or Charge action. All objects are considered to be “provoking” Attacks of Opportunity from you while Raging for this purpose.+You make use Crush Them against objects as an Attack of Opportunity, at any point during a Move or Charge action, including attended objects. All objects are considered to be “provoking” Attacks of Opportunity from you while Raging for this purpose. Objects concealed on a person (such as within a Bag of Holding), are not available for this purpose.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
 ==== Shatter Them ==== ==== Shatter Them ====
  
-  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), BaB 3, 10 EXP+  * **Requirements:** Any Rage (Rage, Frenzy, Battle Trance), [[chargen:common_terms#core_stats|CST]] 5, 10 EXP
  
 With a bestial roar, you may spend 3 TP as a Move Action to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per BaB that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every BaB you possess. With a bestial roar, you may spend 3 TP as a Move Action to destroy non-magical objects made of crystal, glass, ceramic, or porcelain. All such objects within a 5 ft. radius of you are destroyed, as long as they weigh less than 1 pound per BaB that you possess. Against crystalline creatures, this effect deals 1d6 points of Sonic damage for every BaB you possess.
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 ==== Crack Them ==== ==== Crack Them ====
  
-  * **Requirements:** Shatter Them, BaB 5, 15 EXP+  * **Requirements:** Shatter Them, [[chargen:common_terms#core_stats|CST]] 8, 15 EXP
  
 This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, you may manifest the ability in a 10 ft. cone. You now deal half the sonic damage to non-crystalline creatures to creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened for a number of minutes equal to your Secondary Attribute modifier. This ability functions as Shatter Them, except the radius is now 10 ft. Alternatively, you may manifest the ability in a 10 ft. cone. You now deal half the sonic damage to non-crystalline creatures to creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened for a number of minutes equal to your Secondary Attribute modifier.
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 ==== Scatter Them ==== ==== Scatter Them ====
  
-  * **Requirements:** Crack Them, BaB 7, 20 EXP+  * **Requirements:** Crack Them, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP
  
 This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, you may manifest the ability in a 30 ft. cone. You now deal the sonic damage to all creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened and sickened for a number of minutes equal to your Secondary Attribute modifier. This ability functions as Crack Them, except the radius is now 20 ft. Alternatively, you may manifest the ability in a 30 ft. cone. You now deal the sonic damage to all creatures within the area of effect. Creatures damaged must make a Fortitude Save (DC 10 + your BaB + your Primary Attribute modifier) or be deafened and sickened for a number of minutes equal to your Secondary Attribute modifier.