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| paths:powdermonkey_path [2026/05/06 15:55] – [Potent Blend] vondor | paths:powdermonkey_path [2026/05/15 17:34] (current) – hyperlinking BR elfinlocks |
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| ==== Never Run Dry ==== | ==== Never Run Dry ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:craft|Craft]] (Alchemy or Mundane) 10, 15 EXP | * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:craft|Craft]] (Alchemy or Mundane) 10, 15 EXP |
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| When using Devil's Playground, you may Create up to twice your Skill in ammo TU. | When using Devil's Playground, you may Create up to twice your Skill in ammo TU. |
| **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP |
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| When making an attack with a Firearm or Crossbow as part of a you take a -2 penalty on your Attack Roll and 1 [[priority:prowess#tactics_points_tp|TP]]. You gain +6 enhancement bonus on one-handed firearm damage rolls and to +9 for Two-Handed Firearms. | When making an attack with a Firearm or Crossbow, you may take a -2 penalty on your Attack Roll and spend 1 [[priority:prowess#tactics_points_tp|TP]]. You gain +6 enhancement bonus on damage rolls for one-handed firearms, and +9 for Two-Handed Firearms. |
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| </WRAP> | </WRAP> |
| * **Requirements:** The Modifier ™ ,[[chargen:common_terms#core_stats|CST]] 6,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 10, 10 EXP | * **Requirements:** The Modifier ™ ,[[chargen:common_terms#core_stats|CST]] 6,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 10, 10 EXP |
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| You may spend 1 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo increases the Ballistic Rating of the Weapon by 6. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 1 point less until the shot is discharged or otherwise unusable. | You may spend 1 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo increases the [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] of the Weapon by 6. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 1 point less until the shot is discharged or otherwise unusable. |
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| If desired, the shot may be crafted by expending 1TU of material, negating the need to reserve TP. | If desired, the shot may be crafted by expending 1TU of material, negating the need to reserve TP. |
| * **Requirements:** Potent Blend, [[chargen:common_terms#core_stats|CST]] 8,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 20 EXP | * **Requirements:** Potent Blend, [[chargen:common_terms#core_stats|CST]] 8,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 20 EXP |
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| When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal Ballistic Rating bonus. They no longer gain any bonuses from conventional ammo if used (Standard, Hollow, Hardened). | When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] bonus. They no longer gain any bonuses from conventional ammo if used (Standard, Hollow, Hardened). |
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| * **Sandbag Round:** The ammo gains Savage equal to its Ballistic rating, its damage type becomes Bludgeoning and gains ([[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]). | * **Sandbag Round:** The ammo gains Savage equal to its [[equipment:modernweapons:modernweaponammo|Ballistic Rating]], its damage type becomes Bludgeoning and gains ([[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]). |
| * **Buckshot:** The ammo gains Savage and Felling equal to its Ballistic Rating | * **Buckshot:** The ammo gains Savage and Felling equal to its [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] |
| * **Grapeshot:** Your attack is now a 20ft cone (Reflex half; DC equal to your attack roll). The ammo loses its Ballistic Rating | * **Grapeshot:** Your attack is now a 20ft cone (Reflex half; DC equal to your attack roll). The ammo loses its [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] |
| * **Shrapnel Shot:** Your attack is now a 5ft burst within your weapon's range (Reflex half; DC equal to your attack roll). The Ammo loses it's Ballistic Rating | * **Shrapnel Shot:** Your attack is now a 5ft burst within your weapon's range (Reflex half; DC equal to your attack roll). The Ammo loses it's [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] |
| * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems:combat:status_conditions#immobilized|Immobilized]] until they succeed on the saving throw. A successful save applies [[game_systems:combat:status_conditions#hindered|Hindered]] for a number of rounds equal to your Secondary Attribute Modifier. | * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems:combat:status_conditions#immobilized|Immobilized]] until they succeed on the saving throw. A successful save applies [[game_systems:combat:status_conditions#hindered|Hindered]] for a number of rounds equal to your Secondary Attribute Modifier. |
| </WRAP> | </WRAP> |
| * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 15 EXP | * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 15 EXP |
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| You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. | |
| | You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo increases the [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] of the Weapon by 12. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 points less until the shot is discharged or otherwise unusable. |
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| If desired, the shot may be crafted by expending 2TU of material, negating the need to reserve TP. | If desired, the shot may be crafted by expending 2TU of material, negating the need to reserve TP. |
| * **Requirements:** Volatile Blend ,[[chargen:common_terms#core_stats|CST]] 18,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 15, 25 EXP | * **Requirements:** Volatile Blend ,[[chargen:common_terms#core_stats|CST]] 18,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 15, 25 EXP |
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| You may spend 3 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 3d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 3 points less until the shot is discharged or otherwise unusable. | You may spend 3 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo increases the [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] of the Weapon by 18. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 3 points less until the shot is discharged or otherwise unusable. |
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| If desired, the shot may be crafted by expending 3TU of material, negating the need to reserve TP. | If desired, the shot may be crafted by expending 3TU of material, negating the need to reserve TP. |
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| You may select two specific One-Handed Firearms or Crossbows which you are proficient with. When wielding these specific weapons in combat, you may add your Secondary Ability Modifier to the damage roll(s). You may select a maximum number of weapons equal to your Secondary Ability Modifier, and you may only designate weapons in this manner once every 24 hours. | You may select two specific One-Handed Firearms or Crossbows which you are proficient with. When wielding these specific weapons in combat, you may add your Secondary Ability Modifier to the damage roll(s). You may select a maximum number of weapons equal to your Secondary Ability Modifier, and you may only designate weapons in this manner once every 24 hours. |
| | </WRAP> |
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| | ==== In the Fray ==== |
| | <WRAP round box> |
| | * **Requirements:** Meet the Twins, [[chargen:common_terms#core_stats|CST]] 4, [[priority:skills:acrobatics|Acrobatics]] 3, 5 EXP |
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| | When wielding your pistols you no longer take penalty for shooting into Melee. |
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| </WRAP> | </WRAP> |
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| ==== Gunslinger's Double Tap ==== | ==== Gunslinger's Double Tap ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Both Barrels, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:acrobatics|Acrobatics]] 10, 20 EXP | * **Requirements:** Both Barrels, [[chargen:common_terms#core_stats|CST]] 9, [[priority:skills:acrobatics|Acrobatics]] 10, 15 EXP |
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| When using [[paths:powdermonkey_path#both_barrels|Both Barrels]], if both attacks hit the target, then you may spend 2 [[game_systems:tactic_pool|TP]] to inflict the base damage of one of your weapons a second time, adding it to the total damage inflicted from your attacks. | When using [[paths:powdermonkey_path#both_barrels|Both Barrels]], if both attacks hit the target, then you may spend 2 [[game_systems:tactic_pool|TP]] to roll damage as if you had hit a third time, applying any resistances as necessary. |
| </WRAP> | </WRAP> |
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