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paths:powdermonkey_path [2026/03/09 21:33] – Hyperlinking Craft entries elfinlockspaths:powdermonkey_path [2026/03/13 18:49] (current) – hyperlinking nonlethal entry elfinlocks
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 ==== The Modifier™  ==== ==== The Modifier™  ====
 <WRAP round box> <WRAP round box>
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Knowledge (Engineering) 5, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, [[priority:skills:knowledge|Knowledge]] (Engineering) 5, 15 EXP
  
 You may now modify Crossbows and Firearms - each weapon type possesses a certain number of Mod Slots, which you may use to improve the weapon's statistics. Improving a specific stat more than once requires that you select a Drawback in another stat each time. Modifying a weapon takes 1 hour - you may change any number of Mod Slots in this timeframe. You may now modify Crossbows and Firearms - each weapon type possesses a certain number of Mod Slots, which you may use to improve the weapon's statistics. Improving a specific stat more than once requires that you select a Drawback in another stat each time. Modifying a weapon takes 1 hour - you may change any number of Mod Slots in this timeframe.
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 ==== Master Tinkerer ==== ==== Master Tinkerer ====
 <WRAP round box> <WRAP round box>
-  * **Requirements:** The Modifier™,[[chargen:common_terms#core_stats|CST]] 10, Knowledge (Engineering) 10, 20 EXP+  * **Requirements:** The Modifier™,[[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Engineering) 10, 20 EXP
  
 Your modified Crossbows and Firearms gain one additional Mod slot. Your modified Crossbows and Firearms gain one additional Mod slot.
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 When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal 1d10 damage bonus.  When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal 1d10 damage bonus. 
  
-  * **Sandbag Round:** The ammo now inflicts an additional 1d10 damage - its damage type becomes Bludgeoning (nonlethal).+  * **Sandbag Round:** The ammo now inflicts an additional 1d10 damage - its damage type becomes Bludgeoning ([[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]).
   * **Buckshot:** The ammo inflicts an additional 2d10 damage against a target in melee with you   * **Buckshot:** The ammo inflicts an additional 2d10 damage against a target in melee with you
   * **Grapeshot:** Your attack is now a 20ft cone (Reflex half; DC equal to your attack roll). This effect costs 4 TP, or 2 TU.     * **Grapeshot:** Your attack is now a 20ft cone (Reflex half; DC equal to your attack roll). This effect costs 4 TP, or 2 TU.