| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| paths:powdermonkey_path [2026/03/09 21:32] – Hyperlinking Craft entries elfinlocks | paths:powdermonkey_path [2026/03/13 18:49] (current) – hyperlinking nonlethal entry elfinlocks |
|---|
| ==== The Modifier™ ==== | ==== The Modifier™ ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Knowledge (Engineering) 5, 15 EXP | * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, [[priority:skills:knowledge|Knowledge]] (Engineering) 5, 15 EXP |
| |
| You may now modify Crossbows and Firearms - each weapon type possesses a certain number of Mod Slots, which you may use to improve the weapon's statistics. Improving a specific stat more than once requires that you select a Drawback in another stat each time. Modifying a weapon takes 1 hour - you may change any number of Mod Slots in this timeframe. | You may now modify Crossbows and Firearms - each weapon type possesses a certain number of Mod Slots, which you may use to improve the weapon's statistics. Improving a specific stat more than once requires that you select a Drawback in another stat each time. Modifying a weapon takes 1 hour - you may change any number of Mod Slots in this timeframe. |
| ==== Master Tinkerer ==== | ==== Master Tinkerer ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** The Modifier™,[[chargen:common_terms#core_stats|CST]] 10, Knowledge (Engineering) 10, 20 EXP | * **Requirements:** The Modifier™,[[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Engineering) 10, 20 EXP |
| |
| Your modified Crossbows and Firearms gain one additional Mod slot. | Your modified Crossbows and Firearms gain one additional Mod slot. |
| ==== Elemental Blend ==== | ==== Elemental Blend ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Potent Blend, [[chargen:common_terms#core_stats|CST]] 8, Craft (Alchemy) or Craft (Weapon and Armor) 12, 20 EXP | * **Requirements:** Potent Blend, [[chargen:common_terms#core_stats|CST]] 8,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 20 EXP |
| |
| When creating shot using Potent Blend, you may instead choose from the following elements - the shot gains the effect of that element, and modifies its [[game_systems:combat:damage|damage]] accordingly. | When creating shot using Potent Blend, you may instead choose from the following elements - the shot gains the effect of that element, and modifies its [[game_systems:combat:damage|damage]] accordingly. |
| ==== Versatile Ammo ==== | ==== Versatile Ammo ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Potent Blend, [[chargen:common_terms#core_stats|CST]] 8, Craft (Alchemy) or Craft (Weapon and Armor) 12, 20 EXP | * **Requirements:** Potent Blend, [[chargen:common_terms#core_stats|CST]] 8,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 20 EXP |
| |
| When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal 1d10 damage bonus. | When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal 1d10 damage bonus. |
| |
| * **Sandbag Round:** The ammo now inflicts an additional 1d10 damage - its damage type becomes Bludgeoning (nonlethal). | * **Sandbag Round:** The ammo now inflicts an additional 1d10 damage - its damage type becomes Bludgeoning ([[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]). |
| * **Buckshot:** The ammo inflicts an additional 2d10 damage against a target in melee with you | * **Buckshot:** The ammo inflicts an additional 2d10 damage against a target in melee with you |
| * **Grapeshot:** Your attack is now a 20ft cone (Reflex half; DC equal to your attack roll). This effect costs 4 TP, or 2 TU. | * **Grapeshot:** Your attack is now a 20ft cone (Reflex half; DC equal to your attack roll). This effect costs 4 TP, or 2 TU. |
| ==== Volatile Blend ==== | ==== Volatile Blend ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12, Craft (Alchemy) or Craft (Weapon and Armor) 12, 15 EXP | * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 12, 15 EXP |
| |
| You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. | You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. |
| ==== Ruinous Blend ==== | ==== Ruinous Blend ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Volatile Blend ,[[chargen:common_terms#core_stats|CST]] 18, Craft (Alchemy) or Craft (Weapon and Armor) 15, 25 EXP | * **Requirements:** Volatile Blend ,[[chargen:common_terms#core_stats|CST]] 18,[[priority:skills:craft|Craft]] (Alchemy) or[[priority:skills:craft|Craft]] (Weapon and Armor) 15, 25 EXP |
| |
| You may spend 3 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 3d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 3 points less until the shot is discharged or otherwise unusable. | You may spend 3 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 3d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 3 points less until the shot is discharged or otherwise unusable. |