Differences
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| Both sides previous revisionPrevious revision | |
| paths:powdermonkey_path [2025/08/08 22:16] – [Ruinous Blend] elfinlocks | paths:powdermonkey_path [2025/08/08 22:16] (current) – [Volatile Blend] elfinlocks |
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| ==== Volatile Blend ==== | ==== Volatile Blend ==== |
| <WRAP round box> | <WRAP round box> |
| * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12, Craft (Alchemy) or Craft (Weapon and Armor) 12, 10 EXP | * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12, Craft (Alchemy) or Craft (Weapon and Armor) 12, 15 EXP |
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| You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. | You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. |