Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| paths:powdermonkey_path [2025/07/09 04:07] – [Tempo Salvo] vondor | paths:powdermonkey_path [2025/08/08 22:16] (current) – [Volatile Blend] elfinlocks |
|---|
| * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems:combat:status_conditions#immobilized|Immobilized]] until they succeed on the saving throw. A successful save applies [[game_systems:combat:status_conditions#hindered|Hindered]] for a number of rounds equal to your Secondary Attribute Modifier. | * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems:combat:status_conditions#immobilized|Immobilized]] until they succeed on the saving throw. A successful save applies [[game_systems:combat:status_conditions#hindered|Hindered]] for a number of rounds equal to your Secondary Attribute Modifier. |
| </WRAP> | </WRAP> |
| | ==== Volatile Blend ==== |
| | <WRAP round box> |
| | * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12, Craft (Alchemy) or Craft (Weapon and Armor) 12, 15 EXP |
| | |
| | You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. |
| | |
| | If desired, the shot may be crafted by expending 2TU of material, negating the need to reserve TP. |
| | </WRAP> |
| | |
| | ==== Ruinous Blend ==== |
| | <WRAP round box> |
| | * **Requirements:** Volatile Blend ,[[chargen:common_terms#core_stats|CST]] 18, Craft (Alchemy) or Craft (Weapon and Armor) 15, 25 EXP |
| | |
| | You may spend 3 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 3d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 3 points less until the shot is discharged or otherwise unusable. |
| | |
| | If desired, the shot may be crafted by expending 3TU of material, negating the need to reserve TP. |
| | </WRAP> |
| | |
| |
| ==== Hit the Ground! ==== | ==== Hit the Ground! ==== |