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| paths:powdermonkey_path [2025/07/09 04:07] – [Tempo Salvo] vondor | paths:powdermonkey_path [2026/03/13 18:49] (current) – hyperlinking nonlethal entry elfinlocks | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may craft black powder, bullets, and shots - by spending 1 hour, you craft a number of shots equal to your Secondary Ability Modifier. This shot can only be used by you, and costs nothing to create aside from your time. If the shot gets wet, it is ruined, and you must make more. You may have a total number of “free” shots equal to five times your ranks in Craft (Alchemy) or Craft (Firearms) at any given time, whichever skill is higher. | + | You may craft black powder, bullets, and shots - by spending 1 hour, you craft a number of shots equal to your Secondary Ability Modifier. This shot can only be used by you, and costs nothing to create aside from your time. If the shot gets wet, it is ruined, and you must make more. You may have a total number of “free” shots equal to five times your ranks in[[priority: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You have honed your skills in gunsmithing, | + | You have honed your skills in gunsmithing, |
| </ | </ | ||
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| ==== Momentum ==== | ==== Momentum ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Once you get rolling in a gunfight, your aim sharpens, letting you fill your enemies with the optimal amount of lead. On your first successful attack against an enemy with a Two Handed Firearm or Crossbow, you gain 1 Momentum. Momentum may then be spent after making a successful attack to increase that attack' | Once you get rolling in a gunfight, your aim sharpens, letting you fill your enemies with the optimal amount of lead. On your first successful attack against an enemy with a Two Handed Firearm or Crossbow, you gain 1 Momentum. Momentum may then be spent after making a successful attack to increase that attack' | ||
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| ==== Suppressing Fire ==== | ==== Suppressing Fire ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As long as you have at least one Momentum you may spend 4 TP and to mark a single target in range that you can perceive. This target remains marked as long as long as you have at least one momentum. If the target moves toward you, you spend a momentum and may reload your firearm as a Free Action; next make an attack against the target with the firearm as if it were an attack of opportunity. You gain momentum for hitting the target and may continue to use this talent if the target continues to move towards you. | As long as you have at least one Momentum you may spend 4 TP and to mark a single target in range that you can perceive. This target remains marked as long as long as you have at least one momentum. If the target moves toward you, you spend a momentum and may reload your firearm as a Free Action; next make an attack against the target with the firearm as if it were an attack of opportunity. You gain momentum for hitting the target and may continue to use this talent if the target continues to move towards you. | ||
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| ==== Tempo Salvo ==== | ==== Tempo Salvo ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| When you miss an attack with a Two Handed Firearm or Crossbow, you may spend 2 TP to gain 1 Momentum. Additionally, | When you miss an attack with a Two Handed Firearm or Crossbow, you may spend 2 TP to gain 1 Momentum. Additionally, | ||
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| ==== Never Run Dry ==== | ==== Never Run Dry ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| By spending 1 Momentum, you may reload a Two Handed Firearm or Crossbow as a Free Action. | By spending 1 Momentum, you may reload a Two Handed Firearm or Crossbow as a Free Action. | ||
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| ==== Killing Spree ==== | ==== Killing Spree ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| If you kill or render a creature unconscious with a Two Handed Firearm or Crossbow, you gain Momentum equal to the creature' | If you kill or render a creature unconscious with a Two Handed Firearm or Crossbow, you gain Momentum equal to the creature' | ||
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| ==== Running Riot ==== | ==== Running Riot ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now spend additional Momentum on successful attacks to gain even more bonus damage, as shown below: | You may now spend additional Momentum on successful attacks to gain even more bonus damage, as shown below: | ||
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| ==== The Modifier™ | ==== The Modifier™ | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now modify Crossbows and Firearms - each weapon type possesses a certain number of Mod Slots, which you may use to improve the weapon' | You may now modify Crossbows and Firearms - each weapon type possesses a certain number of Mod Slots, which you may use to improve the weapon' | ||
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| ==== Master Tinkerer ==== | ==== Master Tinkerer ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Your modified Crossbows and Firearms gain one additional Mod slot. | Your modified Crossbows and Firearms gain one additional Mod slot. | ||
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| ==== Potent Blend ==== | ==== Potent Blend ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may spend 1 [[game_systems: | You may spend 1 [[game_systems: | ||
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| ==== Elemental Blend ==== | ==== Elemental Blend ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| When creating shot using Potent Blend, you may instead choose from the following elements - the shot gains the effect of that element, and modifies its [[game_systems: | When creating shot using Potent Blend, you may instead choose from the following elements - the shot gains the effect of that element, and modifies its [[game_systems: | ||
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| ==== Versatile Ammo ==== | ==== Versatile Ammo ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal 1d10 damage bonus. | When crafting shot with Potent Blend, you may instead choose from the following effects instead of the normal 1d10 damage bonus. | ||
| - | * **Sandbag Round:** The ammo now inflicts an additional 1d10 damage - its damage type becomes Bludgeoning (nonlethal). | + | * **Sandbag Round:** The ammo now inflicts an additional 1d10 damage - its damage type becomes Bludgeoning ([[game_systems: |
| * **Buckshot: | * **Buckshot: | ||
| * **Grapeshot: | * **Grapeshot: | ||
| Line 239: | Line 239: | ||
| * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems: | * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems: | ||
| </ | </ | ||
| + | ==== Volatile Blend ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may spend 2 [[game_systems: | ||
| + | |||
| + | If desired, the shot may be crafted by expending 2TU of material, negating the need to reserve TP. | ||
| + | </ | ||
| + | |||
| + | ==== Ruinous Blend ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may spend 3 [[game_systems: | ||
| + | |||
| + | If desired, the shot may be crafted by expending 3TU of material, negating the need to reserve TP. | ||
| + | </ | ||
| + | |||
| ==== Hit the Ground! ==== | ==== Hit the Ground! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As an Immediate Action, you may spend 2 [[game_systems: | As an Immediate Action, you may spend 2 [[game_systems: | ||
