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paths:powdermonkey_path [2025/07/09 04:07] – [Tempo Salvo] vondorpaths:powdermonkey_path [2025/08/08 22:16] (current) – [Volatile Blend] elfinlocks
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   * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems:combat:status_conditions#immobilized|Immobilized]] until they succeed on the saving throw. A successful save applies [[game_systems:combat:status_conditions#hindered|Hindered]] for a number of rounds equal to your Secondary Attribute Modifier.   * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems:combat:status_conditions#immobilized|Immobilized]] until they succeed on the saving throw. A successful save applies [[game_systems:combat:status_conditions#hindered|Hindered]] for a number of rounds equal to your Secondary Attribute Modifier.
 </WRAP> </WRAP>
 +==== Volatile Blend ====
 +<WRAP round box>
 +  * **Requirements:** Potent Blend ,[[chargen:common_terms#core_stats|CST]] 12, Craft (Alchemy) or Craft (Weapon and Armor) 12, 15 EXP
 +
 +You may spend 2 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 2d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 2 poinst less until the shot is discharged or otherwise unusable. 
 +
 +If desired, the shot may be crafted by expending 2TU of material, negating the need to reserve TP.
 +</WRAP>
 +
 +==== Ruinous Blend ====
 +<WRAP round box>
 +  * **Requirements:** Volatile Blend ,[[chargen:common_terms#core_stats|CST]] 18, Craft (Alchemy) or Craft (Weapon and Armor) 15, 25 EXP
 +
 +You may spend 3 [[game_systems:tactic_pool|TP]] when crafting shot - this ammo inflicts an additional 3d10 damage when used in a Firearm or Crossbow by any creature. This additional damage is an [[chargen:common_terms#enhancement_bonuses|Enhancement Bonus]]. As long as this ammo is intact and unused, the TP remained reserved for that shot, and thus your total TP is considered to be 3 points less until the shot is discharged or otherwise unusable. 
 +
 +If desired, the shot may be crafted by expending 3TU of material, negating the need to reserve TP.
 +</WRAP>
 +
  
 ==== Hit the Ground! ==== ==== Hit the Ground! ====