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| paths:powdermonkey_path [2025/06/14 01:23] – [Potent Blend] elfinlocks | paths:powdermonkey_path [2025/08/08 22:16] (current) – [Volatile Blend] elfinlocks | ||
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| Line 94: | Line 94: | ||
| - | ==== Tempo Salvo ==== | + | ==== Suppressing Fire |
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | As long as you have at least one Momentum you may spend 4 TP and to mark a single target in range that you can perceive. This target remains marked as long as long as you have at least one momentum. If the target moves toward you, you spend a momentum and may reload your firearm as a Free Action; next make an attack against the target with the firearm as if it were an attack of opportunity. You gain momentum for hitting the target and may continue to use this talent if the target continues to move towards you. | ||
| + | |||
| + | </ | ||
| + | |||
| + | ==== Tempo Salvo ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | When you miss an attack with a Two Handed Firearm or Crossbow, you may spend 2 TP to gain 1 Momentum. Additionally, | ||
| - | When you miss an attack with a Two Handed Firearm or Crossbow, you may spend 2 [[game_systems: | ||
| </ | </ | ||
| Line 230: | Line 239: | ||
| * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems: | * **Snare Shot:** This shot inflicts no damage - creatures hit must make a Reflex save (DC equal to your attack roll + 5) or become [[game_systems: | ||
| </ | </ | ||
| + | ==== Volatile Blend ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may spend 2 [[game_systems: | ||
| + | |||
| + | If desired, the shot may be crafted by expending 2TU of material, negating the need to reserve TP. | ||
| + | </ | ||
| + | |||
| + | ==== Ruinous Blend ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | You may spend 3 [[game_systems: | ||
| + | |||
| + | If desired, the shot may be crafted by expending 3TU of material, negating the need to reserve TP. | ||
| + | </ | ||
| + | |||
| ==== Hit the Ground! ==== | ==== Hit the Ground! ==== | ||
| Line 298: | Line 325: | ||
| </ | </ | ||
| + | ==== Hair Trigger ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | When wielding at least one, one handed firearm or crossbow, you now provoke attacks of opportunity with them as if they were melee weapons | ||
| + | |||
| + | </ | ||
| + | |||
| + | ==== Overwatch ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | When wielding at least one handed firearm or crossbow, you may spend a Swift action in order to treat your one handed firearms or crossbows' | ||
| + | |||
| + | </ | ||
| + | |||
| + | ==== Killzone ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | |||
| + | Overwatch is always active as long as you are armed with at least one, one handed firearm or crossbow. You may spend 4 TP and a swift action to increase the Reach of Overwatch to Reach 3 | ||
| + | |||
| + | </ | ||
| ---- | ---- | ||
