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paths:perfect_path [2026/03/13 18:50] elfinlockspaths:perfect_path [2026/05/02 00:46] (current) – [Key Skills] elfinlocks
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   * [[priority:skills:acrobatics|Acrobatics]]   * [[priority:skills:acrobatics|Acrobatics]]
   * [[priority:skills:athletics|Athletics]]   * [[priority:skills:athletics|Athletics]]
-  * [[priority:skills:negotiation|Negotiation]]+  * [[priority:skills:negotiate|Negotiate]]
   * [[priority:skills:perception|Perception]]   * [[priority:skills:perception|Perception]]
   * [[priority:skills:stealth|Stealth]]   * [[priority:skills:stealth|Stealth]]
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 **Requirements:** Martial Training, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:knowledge|Knowledge Religion]] 5, 20 EXP **Requirements:** Martial Training, [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:knowledge|Knowledge Religion]] 5, 20 EXP
  
-You must declare that you are using this Talent before you make your attack roll (thus, a failed attack roll ruins the attempt, and wastes the [[game_systems:tactic_pool|TP]]). By spending 3 TP, you may use Stunning Fist to force a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + ½ your [[priority:prowess|Prowess]] + your Secondary Attribute modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC+You must declare that you are using this Talent before you make your attack roll (thus, a failed attack roll ruins the attempt, and wastes the [[game_systems:tactic_pool|TP]]). By spending 3 TP, you may use Stunning Fist to force a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + ½ your [[priority:prowess|Prowess]] + your Secondary Attribute modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], and takes a –2 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]]
  
 Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.