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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:perfect_path [2026/03/13 18:49] – hyperlinking nonlethal entry elfinlocks | paths:perfect_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| **Requirements: | **Requirements: | ||
| - | You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems: | + | You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems: |
| When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons | When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons | ||
| - | Usually, your unarmed strikes deal lethal damage, but you can choose to deal [[game_systems: | + | Usually, your unarmed strikes deal lethal damage, but you can choose to deal [[game_systems: |
| Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | ||
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| **Requirements: | **Requirements: | ||
| - | You must declare that you are using this Talent before you make your attack roll (thus, a failed attack roll ruins the attempt, and wastes the [[game_systems: | + | You must declare that you are using this Talent before you make your attack roll (thus, a failed attack roll ruins the attempt, and wastes the [[game_systems: |
| Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. | Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. | ||
