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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:perfect_path [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlocks | paths:perfect_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| **Requirements: | **Requirements: | ||
| - | You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal | + | You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems: |
| When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons | When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons | ||
| - | Usually, your unarmed strikes deal lethal damage, but you can choose to deal nonlethal | + | Usually, your unarmed strikes deal lethal damage, but you can choose to deal [[game_systems: |
| Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | ||
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| **Requirements: | **Requirements: | ||
| - | You must declare that you are using this Talent before you make your attack roll (thus, a failed attack roll ruins the attempt, and wastes the [[game_systems: | + | You must declare that you are using this Talent before you make your attack roll (thus, a failed attack roll ruins the attempt, and wastes the [[game_systems: |
| Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. | Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. | ||
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| === Table: Perfected Strike === | === Table: Perfected Strike === | ||
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Base Attack | + | ^ [[priority: |
| | 5 | Your unarmed strikes are considered to be magic weapons, for the purpose of overcoming damage reduction. | | 5 | Your unarmed strikes are considered to be magic weapons, for the purpose of overcoming damage reduction. | ||
| | 7 | Your unarmed strikes are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction. | | 7 | Your unarmed strikes are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction. | ||
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| ==== Purity of Body (Ex) ==== | ==== Purity of Body (Ex) ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain immunity to all diseases, including supernatural and magical diseases. | You gain immunity to all diseases, including supernatural and magical diseases. | ||
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| ==== Wholeness of Body (Ex) ==== | ==== Wholeness of Body (Ex) ==== | ||
| - | **Requirements: | + | **Requirements: |
| - | You may heal yourself a number of your Hit Points equal to your total Hit Dice as a Move Action by spending 2 [[game_systems: | + | You may heal yourself a number of your Hit Points equal to your total Hit Dice as a [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Diamond Body (Ex) ==== | ==== Diamond Body (Ex) ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain immunity to poisons of all kinds. | You gain immunity to poisons of all kinds. | ||
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| ==== Diamond Soul (Ex) ==== | ==== Diamond Soul (Ex) ==== | ||
| - | **Requirements: | + | **Requirements: |
| - | You gain spell resistance equal to your HD + 10. In order to affect you with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds your spell resistance. | + | You gain spell resistance equal to your HD + 10. In order to affect you with a spell, a spellcaster must get a result on a [[priority: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Timeless Body (Ex) ==== | ==== Timeless Body (Ex) ==== | ||
| - | **Requirements: | + | **Requirements: |
| You no longer take penalties to your ability scores for aging, and cannot be magically aged. Any such penalties that you have already taken, however, remain in place. Age bonuses still accrue, and you still die when your time is up. | You no longer take penalties to your ability scores for aging, and cannot be magically aged. Any such penalties that you have already taken, however, remain in place. Age bonuses still accrue, and you still die when your time is up. | ||
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| ==== Empty Body (Su) ==== | ==== Empty Body (Su) ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain the ability to assume an ethereal state for 1 minute per Hit Dice, as though using the spell [[priority: | You gain the ability to assume an ethereal state for 1 minute per Hit Dice, as though using the spell [[priority: | ||
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| ==== Ascended Body (Ex) ==== | ==== Ascended Body (Ex) ==== | ||
| - | **Requirements: | + | **Requirements: |
| You ascend to a higher state of being. You are forevermore treated as an outsider rather than as a humanoid (or whatever your original creature type was) for the purpose of spells and magical effects. Additionally, | You ascend to a higher state of being. You are forevermore treated as an outsider rather than as a humanoid (or whatever your original creature type was) for the purpose of spells and magical effects. Additionally, | ||
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| * **Requirements: | * **Requirements: | ||
| - | You add piercing damage to the damage types you can deal with your unarmed strikes, if you are capable of inflicting lethal damage with them. Furthermore, | + | You add piercing damage to the damage types you can deal with your unarmed strikes, if you are capable of inflicting lethal damage with them. Furthermore, |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Boar Shred ==== | ==== Boar Shred ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You can use [[priority: | You can use [[priority: | ||
