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| paths:paragon_path [2026/03/09 21:45] – Hyperlinking Intimidate skill entries elfinlocks | paths:paragon_path [2026/03/09 22:05] (current) – Hyperlinking Sense Motive entries elfinlocks | ||
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| ==== Detect Evil ==== | ==== Detect Evil ==== | ||
| - | **Requirements: | + | **Requirements: |
| At will, you may detect Evil alignments as if using the spell, [[priority: | At will, you may detect Evil alignments as if using the spell, [[priority: | ||
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| ==== Smite Evil ==== | ==== Smite Evil ==== | ||
| - | **Requirements: | + | **Requirements: |
| You may spend 7 TP to call out to the powers of good to aid in your struggle against evil. As a Swift Action, You choose one target within sight to Smite. If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority: | You may spend 7 TP to call out to the powers of good to aid in your struggle against evil. As a Swift Action, You choose one target within sight to Smite. If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority: | ||
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| ==== Divine Bond ==== | ==== Divine Bond ==== | ||
| - | **Requirements: | + | **Requirements: |
| You may form a divine bond with your god, bringing a portion of their holy spirit into any weapon you wield. By spending TP and a [[chargen: | You may form a divine bond with your god, bringing a portion of their holy spirit into any weapon you wield. By spending TP and a [[chargen: | ||
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| ==== Aura of Justice ==== | ==== Aura of Justice ==== | ||
| - | **Requirements: | + | **Requirements: |
| You may double the cost of your Smite Evil to grant its benefits to all allies within 10 feet of you. These bonuses are granted to your allies only against the target of your Smite, and such bonuses last for a number of minutes equal to your [[priority: | You may double the cost of your Smite Evil to grant its benefits to all allies within 10 feet of you. These bonuses are granted to your allies only against the target of your Smite, and such bonuses last for a number of minutes equal to your [[priority: | ||
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| ==== Aura of Faith ==== | ==== Aura of Faith ==== | ||
| - | **Requirements: | + | **Requirements: |
| Any weapon you wield is treated as good-aligned for the purpose of overcoming damage reduction. Any attacks made against an enemy within 10 feet of you is treated as good-aligned for the purpose of overcoming damage reduction. You must be conscious for this ability to take effect. | Any weapon you wield is treated as good-aligned for the purpose of overcoming damage reduction. Any attacks made against an enemy within 10 feet of you is treated as good-aligned for the purpose of overcoming damage reduction. You must be conscious for this ability to take effect. | ||
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| ==== Aura of Courage ==== | ==== Aura of Courage ==== | ||
| - | **Requirements: | + | **Requirements: |
| You become permanently immune to Fear. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Fear effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | You become permanently immune to Fear. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Fear effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | ||
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| ==== Divine Grace ==== | ==== Divine Grace ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain a bonus equal to your Secondary Attribute modifier on all Saving Throws. | You gain a bonus equal to your Secondary Attribute modifier on all Saving Throws. | ||
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| ==== Divine Health ==== | ==== Divine Health ==== | ||
| - | **Requirements: | + | **Requirements: |
| You become immune to all diseases, including supernatural and magical ones such as mummy rot. | You become immune to all diseases, including supernatural and magical ones such as mummy rot. | ||
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| ==== Aura of Resolve ==== | ==== Aura of Resolve ==== | ||
| - | **Requirements: | + | **Requirements: |
| You become permanently immune to Charm effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Charm effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | You become permanently immune to Charm effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Charm effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | ||
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| ==== Aura of Righteousness ==== | ==== Aura of Righteousness ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain DR/evil equal to your Secondary Attribute modifier, along with immunity to compulsion effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against compulsion effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | You gain DR/evil equal to your Secondary Attribute modifier, along with immunity to compulsion effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against compulsion effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | ||
