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| paths:paragon_path [2025/08/21 05:26] – [Trail of the Forsaken] reon | paths:paragon_path [2026/03/09 22:05] (current) – Hyperlinking Sense Motive entries elfinlocks | ||
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| - | ======Trail of the Crusader====== | + | ======Way of the Crusader====== |
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| ===== Oath of the Paladin ===== | ===== Oath of the Paladin ===== | ||
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| ==== Detect Evil ==== | ==== Detect Evil ==== | ||
| - | **Requirements: | + | **Requirements: |
| - | At will, you may detect Evil alignments as if using the spell, [[priority: | + | At will, you may detect Evil alignments as if using the spell, [[priority: |
| </ | </ | ||
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| ==== Smite Evil ==== | ==== Smite Evil ==== | ||
| - | **Requirements: | + | **Requirements: |
| - | You may spend 7 TP to call out to the powers of good to aid in your struggle against evil. As a Swift Action, You choose one target within sight to Smite. If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your BaB level to all damage rolls made against the target of your smite. | + | You may spend 7 TP to call out to the powers of good to aid in your struggle against evil. As a Swift Action, You choose one target within sight to Smite. If this target is evil, you add your Secondary Attribute modifier (if any) to your attack rolls, and add your [[priority: |
| - | If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per BaB level that you possess. Regardless of the target, Smite Evil attacks automatically bypass any DR or energy resistance the creature might possess. | + | If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per [[priority: |
| In addition, while Smite Evil is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the Smite is dead, or after 24 hours have passed. | In addition, while Smite Evil is in effect, you gain a deflection bonus equal to your Secondary Attribute modifier (if any) to your AC against attacks made by the target of the Smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the Smite is dead, or after 24 hours have passed. | ||
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| ==== Divine Bond ==== | ==== Divine Bond ==== | ||
| - | **Requirements: | + | **Requirements: |
| - | You may form a divine bond with your god, bringing a portion of their holy spirit into any weapon you wield. By spending TP and a Standard | + | You may form a divine bond with your god, bringing a portion of their holy spirit into any weapon you wield. By spending TP and a [[chargen: |
| - | The bonuses granted by this ability last for 1 minute for every BaB you possess. | + | The bonuses granted by this ability last for 1 minute for every [[priority: |
| </ | </ | ||
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| ==== Aura of Justice ==== | ==== Aura of Justice ==== | ||
| - | **Requirements: | + | **Requirements: |
| - | You may double the cost of your Smite Evil to grant its benefits to all allies within 10 feet of you. These bonuses are granted to your allies only against the target of your Smite, and such bonuses last for a number of minutes equal to your Base Attack Bonus (your bonuses last until the creature is dead, or 24 hours, as normal). | + | You may double the cost of your Smite Evil to grant its benefits to all allies within 10 feet of you. These bonuses are granted to your allies only against the target of your Smite, and such bonuses last for a number of minutes equal to your [[priority: |
| </ | </ | ||
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| ==== Aura of Faith ==== | ==== Aura of Faith ==== | ||
| - | **Requirements: | + | **Requirements: |
| Any weapon you wield is treated as good-aligned for the purpose of overcoming damage reduction. Any attacks made against an enemy within 10 feet of you is treated as good-aligned for the purpose of overcoming damage reduction. You must be conscious for this ability to take effect. | Any weapon you wield is treated as good-aligned for the purpose of overcoming damage reduction. Any attacks made against an enemy within 10 feet of you is treated as good-aligned for the purpose of overcoming damage reduction. You must be conscious for this ability to take effect. | ||
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| ==== Aura of Courage ==== | ==== Aura of Courage ==== | ||
| - | **Requirements: | + | **Requirements: |
| You become permanently immune to Fear. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Fear effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | You become permanently immune to Fear. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Fear effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | ||
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| ==== Divine Grace ==== | ==== Divine Grace ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain a bonus equal to your Secondary Attribute modifier on all Saving Throws. | You gain a bonus equal to your Secondary Attribute modifier on all Saving Throws. | ||
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| ==== Divine Health ==== | ==== Divine Health ==== | ||
| - | **Requirements: | + | **Requirements: |
| You become immune to all diseases, including supernatural and magical ones such as mummy rot. | You become immune to all diseases, including supernatural and magical ones such as mummy rot. | ||
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| ==== Aura of Resolve ==== | ==== Aura of Resolve ==== | ||
| - | **Requirements: | + | **Requirements: |
| You become permanently immune to Charm effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Charm effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | You become permanently immune to Charm effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against Charm effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | ||
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| ==== Aura of Righteousness ==== | ==== Aura of Righteousness ==== | ||
| - | **Requirements: | + | **Requirements: |
| You gain DR/evil equal to your Secondary Attribute modifier, along with immunity to compulsion effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against compulsion effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | You gain DR/evil equal to your Secondary Attribute modifier, along with immunity to compulsion effects. Allies within 10 feet of you receive a bonus equal to your Secondary Attribute modifier against compulsion effects. Allies may take cover behind you to receive full immunity (precise circumstances subject to GM discretion). You must be conscious for this ability to take effect. | ||
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| **Requirements: | **Requirements: | ||
| - | At will, you may detect alignments as if using the spell, [[priority: | + | At will, you may detect alignments as if using the spell, [[priority: |
| </ | </ | ||
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| **Requirements: | **Requirements: | ||
| - | You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems: | + | You may form a divine bond with your god, bringing a portion of their power into any weapon you wield. By spending [[game_systems: |
| The bonuses granted by this ability last for 1 minute for every [[priority: | The bonuses granted by this ability last for 1 minute for every [[priority: | ||
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| **Requirements: | **Requirements: | ||
| - | Every time you kill a creature, you may make a free Intimidate check against all creatures within 60 feet. Additionally, | + | Every time you kill a creature, you may make a free[[priority: |
| </ | </ | ||
