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| paths:pactmaker_path [2024/09/29 01:51] – [Hexes] elfinlocks | paths:pactmaker_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may conjure a ray of magical force known as an Eldritch Blast. This Talent channels the power of your patron to create pure destructive force. The blast has a range increment of Close (25 ft. + 5 ft./2 CL), and is resolved as a ranged touch attack against your chosen target at a distance, or against the target' | + | You may conjure a ray of magical force known as an Eldritch Blast. This Talent channels the power of your patron to create pure destructive force. The blast has a range increment of Close (25 ft. + 5 ft./2 CL), and is resolved as a ranged touch attack against your chosen target at a distance, or against the target' |
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| + | As you gain Caster Levels, the damage of the Blast increases, as shown on the table below. All attacks with an Eldritch Blast inflict additional damage equal to your Primary Casting Attribute modifier. | ||
| ==== Table: Eldritch Blast ==== | ==== Table: Eldritch Blast ==== | ||
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| * **Requirements: | * **Requirements: | ||
| - | You gain the ability to conduct a special 24 hour ritual to gain a Familiar. A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a normal, unmodified animal may become a Familiar. An Animal Companion cannot also function as a familiar. The Familiar functions as a guide and consultant in regards to the wishes of your Patron, and they will do their best to answer any questions or to propose solutions to problems within the purview and alignment of your Patron. | + | You gain the ability to conduct a special 24 hour ritual to gain a Familiar. A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, [[priority: |
| Additionally, | Additionally, | ||
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| As you develop the relationship with your Patron and gain their trust, you may learn increasingly powerful Hexes. Hexes are unique spell-like abilities which any Pactmaker may learn. Unless otherwise noted, using a Hex is a Half Action that does **not** provoke an attack of opportunity. The save to resist a Hex is equal to 10 + 1/2 your CL + Primary Casting Attribute modifier. | As you develop the relationship with your Patron and gain their trust, you may learn increasingly powerful Hexes. Hexes are unique spell-like abilities which any Pactmaker may learn. Unless otherwise noted, using a Hex is a Half Action that does **not** provoke an attack of opportunity. The save to resist a Hex is equal to 10 + 1/2 your CL + Primary Casting Attribute modifier. | ||
| - | For a list of [[~:Hexes]], see the relevant page. | + | For a list of [[paths:pactmaker_path: |
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