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| paths:pactmaker_path [2023/10/10 07:36] – [Patron's Allegiance] elfinlocks | paths:pactmaker_path [2024/09/30 00:03] (current) – [Eldritch Blast (Su)] elfinlocks | ||
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| ====== Path of the Pactmaker ====== | ====== Path of the Pactmaker ====== | ||
| - | Those who make pacts with powerful outsiders and supernatural entities in exchange for incredible and unique magical prowess are considered to be either incredibly brave and ambitious, or complete fools. This is the dangerous road walked by those known as witches and warlocks. Often they are outcasts and pariahs, or those with incredible ambition with absolutely nothing to lose. One does not follow this Path by accident, but often by necessity and a drive for power. Conduits of their patrons power, they turn their gifted magic against their enemies and rivals to achieve their goals. Followers of this Path are often seen as charlatans and vagabonds of the magical world, who sell themselves to often evil powers for their magic because they lacked the capability themselves for arcane tutelage or magical heritage, or the conviction to put faith in the might of gods. Yet they also prove that one does not need training, birthright or devotion to obtain strength. As, at the end of the day, the last one standing is the one with the will and the drive to surpass all those that oppose them and use whatever means necessary to achieve that end. | + | <WRAP center 50%> |
| + | {{: | ||
| + | </ | ||
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| + | //Those who make pacts with powerful outsiders and supernatural entities in exchange for incredible and unique magical prowess are considered to be either incredibly brave and ambitious, or complete fools. This is the dangerous road walked by those known as witches and warlocks. Often they are outcasts and pariahs, or those with incredible ambition with absolutely nothing to lose. One does not follow this Path by accident, but often by necessity and a drive for power. Conduits of their patrons power, they turn their gifted magic against their enemies and rivals to achieve their goals. Followers of this Path are often seen as charlatans and vagabonds of the magical world, who sell themselves to often evil powers for their magic because they lacked the capability themselves for arcane tutelage or magical heritage, or the conviction to put faith in the might of gods. Yet they also prove that one does not need training, birthright or devotion to obtain strength. As, at the end of the day, the last one standing is the one with the will and the drive to surpass all those that oppose them and use whatever means necessary to achieve that end.// | ||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| * [[priority: | * [[priority: | ||
| - | ===== Patron' | + | ---- |
| + | |||
| + | ===== Pactmaker Talents ===== | ||
| + | |||
| + | ==== Patron' | ||
| + | <WRAP round box> | ||
| * **Requirements: | * **Requirements: | ||
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| Your [[paths: | Your [[paths: | ||
| - | For more information on Patrons, and the unique abilities they offer, see the [[paths: | + | **For more information on Patrons, and the unique abilities they offer, see the [[paths: |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| Unlocking the Path of the Pactmaker requires that you immediately gain this Talent, and sign yourself away to a chosen Patron. | Unlocking the Path of the Pactmaker requires that you immediately gain this Talent, and sign yourself away to a chosen Patron. | ||
| </ | </ | ||
| - | + | </ | |
| - | ===== Eldritch Blast (Su) ===== | + | ==== Eldritch Blast (Su) ==== |
| + | <WRAP round box> | ||
| * **Requirements: | * **Requirements: | ||
| - | You may conjure a ray of magical force known as an Eldritch Blast. This Talent channels the power of your patron to create pure destructive force. The blast has a range increment of Close (25 ft. + 5 ft./2 CL), and is resolved as a ranged touch attack against your chosen target at a distance, or against the target' | + | You may conjure a ray of magical force known as an Eldritch Blast. This Talent channels the power of your patron to create pure destructive force. The blast has a range increment of Close (25 ft. + 5 ft./2 CL), and is resolved as a ranged touch attack against your chosen target at a distance, or against the target' |
| + | |||
| + | As you gain Caster Levels, the damage of the Blast increases, as shown on the table below. All attacks with an Eldritch Blast inflict additional damage equal to your Primary Casting Attribute modifier. | ||
| ==== Table: Eldritch Blast ==== | ==== Table: Eldritch Blast ==== | ||
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| | 20 | 2d12 | | | 20 | 2d12 | | ||
| </ | </ | ||
| - | + | </ | |
| - | ===== Call Familiar ===== | + | ==== Call Familiar ==== |
| + | <WRAP round box> | ||
| * **Requirements: | * **Requirements: | ||
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| Additionally, | Additionally, | ||
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| - | ===== Damnation Talents ===== | ||
| - | |||
| - | These Talents represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul. To obtain any of the follow Talents, you must possess the Patron' | ||
| - | |||
| - | When a character takes a damnation Talent, his soul is damned. The character’s spirit is promised to a dark power, whether an evil deity or a foul planar race, and his soul will ultimately be consigned to some grim fate after his death. The method by which one becomes damned typically determines the specifics of this eternal doom, but the in-game effects are the same regardless. | ||
| - | |||
| - | Upon taking a damnation Talent, the character’s soul becomes ensnared by dark, otherworldly forces. From that point on, if the character dies, returning him to life proves to be more difficult. Any nonevil spellcaster who attempts to bring the character back from the dead must attempt a caster level check (DC = 10 + the slain character’s Hit Dice). Success means the spell functions as normal, while failure means the spell fails and cannot be attempted again for 24 hours. Evil spellcasters, | ||
| - | |||
| - | Upon taking a second damnation Talent, the character becomes even more ensnared by his doom. He remains difficult to return from the dead (as noted above), and he can’t be affected by [[priority: | ||
| - | |||
| - | This corruption continues if the character takes a third damnation Talent. He is affected as previously noted, and in addition, the spell [[priority: | ||
| - | |||
| - | Finally, upon taking a fourth damnation Talent, the character can no longer be returned from the dead by any method short of divine intervention (by a deity more power than the patron). The character’s alignment shifts one more step toward the alignment of whatever creature serves as his patron. | ||
| - | |||
| - | <WRAP round box> | ||
| - | ==== Fiendskin ==== | ||
| - | * **Requirements: | ||
| - | |||
| - | You gain defensive abilities related to your patron’s outsider subtype. For example, if your patron is a devil, the abilities listed below tie into the devil subtype. These benefits tie to your patron’s subtype, not your specific patron (its abilities might differ from the norm). | ||
| - | |||
| - | * **One Damnation: | ||
| - | |||
| - | * **Two Damnations: | ||
| - | |||
| - | * **Three Damnations: | ||
| - | |||
| - | * **Four Damnations: | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Maleficium ==== | ||
| - | * **Requirements: | ||
| - | You cast spells with the evil descriptor with increased potency. | + | ---- |
| - | * **One Damnation: | + | ===== Hexes ===== |
| - | * **Two Damnations: | + | As you develop |
| - | + | ||
| - | * **Three Damnations: | + | |
| - | + | ||
| - | * **Four Damnations: | + | |
| - | + | ||
| - | </ | + | |
| - | <WRAP round box> | + | |
| - | ==== Mask of Virtue ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | Those who try to learn your true alignment find it hidden or receive a false result. Depending on the number of Damnation Talents you possess, spells or special | + | |
| - | + | ||
| - | * **One Damnation: | + | |
| - | + | ||
| - | * **Two Damnations: | + | |
| - | + | ||
| - | | + | |
| - | + | ||
| - | * **Four Damnations: | + | |
| - | + | ||
| - | </ | + | |
| - | <WRAP round box> | + | |
| - | ==== Soulless Gaze ==== | + | |
| - | * **Requirements: | + | |
| - | + | ||
| - | You may manipulate and threaten others to great effect by using your [[priority: | + | |
| - | + | ||
| - | * **One Damnation: | + | |
| - | + | ||
| - | * **Two Damnations: | + | |
| - | + | ||
| - | * **Three Damnations: | + | |
| - | + | ||
| - | * **Four Damnations: | + | |
| - | + | ||
| - | </ | + | |
| - | + | ||
| - | ===== Hexes ===== | + | |
| - | As you develop the relationship with your Patron and gain their trust, you may learn increasingly powerful | + | For a list of [[paths: |
| - | For a list of [[~: | + | ---- |
