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paths:pactmaker_path:patrons:psychopomp [2024/03/09 19:51] – [Patron Weapon] elfinlockspaths:pactmaker_path:patrons:psychopomp [2026/03/09 21:50] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ===== Patron Weapon ===== ===== Patron Weapon =====
-  * **Requirements:** CL 1, Knowledge (Religion) 1, 5 EXP+  * **Requirements:** CL 1, [[priority:skills:knowledge|Knowledge]] (Religion) 1, 5 EXP
  
-You gain proficiency with all shields, and with scythes. You may spend 1 [[priority:magic#mana|MP]] per attempt to Parry with a Shield, using your [[priority:magic|Caster Level]] as your [[priority:prowess|Base Attack Bonus]] for this purpose.+You gain proficiency with all shields, and with scythes. You may spend 1 [[priority:magic#mana|MP]] per attempt to Parry with a Shield, using your [[priority:magic|Caster Level]] as your [[priority:prowess|[[priority:prowess|Prowess]]]] for this purpose. You are still limited by the number of [[chargen:common_terms#attacking|Attacks of Opportunity]] which you possess.
  
 ===== Reservoir ===== ===== Reservoir =====
-  * **Requirements:** CL 3, Knowledge (Religion) 5, Patron Weapon, 10 EXP+  * **Requirements:** CL 3, [[priority:skills:knowledge|Knowledge]] (Religion) 5, Patron Weapon, 10 EXP
  
 Any time you destroy an undead with HD equal to half your CL or greater, you regain 1 MP. You may benefit from this Talent no more than once per hour. Any time you destroy an undead with HD equal to half your CL or greater, you regain 1 MP. You may benefit from this Talent no more than once per hour.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
-  * **Requirements:** CL 7, Knowledge (Religion) 10, Reservoir, 20 EXP+  * **Requirements:** CL 7, [[priority:skills:knowledge|Knowledge]] (Religion) 10, Reservoir, 20 EXP
  
 You gain resist cold and electricity 10, and are under the constant effects of a [[priority:magic:spells:tier4:death_ward|Death Ward]] effect. You gain resist cold and electricity 10, and are under the constant effects of a [[priority:magic:spells:tier4:death_ward|Death Ward]] effect.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
-  * **Requirements:** CL 10, Knowledge (Religion) 15, Eldritch Flesh, 30 EXP+  * **Requirements:** CL 10, [[priority:skills:knowledge|Knowledge]] (Religion) 15, Eldritch Flesh, 30 EXP
  
 Your Eldritch Blast is [[paths:metamagic_path#empower_spell|Empowered]] against any undead creature, as the Path of Metamagic Talent. Your Eldritch Blast is [[paths:metamagic_path#empower_spell|Empowered]] against any undead creature, as the Path of Metamagic Talent.
  
 ===== Ascension ===== ===== Ascension =====
-  * **Requirements:** CL 15, Knowledge (Religion) 20, Empowered Blast, 50 EXP+  * **Requirements:** CL 15, [[priority:skills:knowledge|Knowledge]] (Religion) 20, Empowered Blast, 50 EXP
  
 Your form prepares for the eventual transition from the mortal realm. Your type changes to outsider, with the psychopomp and native subtypes. You may still be affected by beneficial spells that would target your old creature type. You become immune to death, disease, and poison effects. Lastly, you gain DR 15/Adamantine. Your form prepares for the eventual transition from the mortal realm. Your type changes to outsider, with the psychopomp and native subtypes. You may still be affected by beneficial spells that would target your old creature type. You become immune to death, disease, and poison effects. Lastly, you gain DR 15/Adamantine.