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paths:pactmaker_path:patrons:protean [2024/03/09 19:49] – [Ascension] elfinlockspaths:pactmaker_path:patrons:protean [2026/03/09 21:50] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ===== Patron Weapon ===== ===== Patron Weapon =====
-  * **Requirements:** CL 1, Knowledge (Planes) 1, 5 EXP+  * **Requirements:** CL 1, [[priority:skills:knowledge|Knowledge]] (Planes) 1, 5 EXP
  
 Your Eldritch Blasts mutate in strange ways. By spending 1 MP, you may cause your Eldritch Blast to manifest as a 60-ft. line, a 30-ft. cone, or a 10-ft. radius burst at a location within 100 ft. Each of these effects allows a Reflex save (DC 10 + 1/2 your CL + your Primary Casting Attribute) for half damage. Your Eldritch Blasts mutate in strange ways. By spending 1 MP, you may cause your Eldritch Blast to manifest as a 60-ft. line, a 30-ft. cone, or a 10-ft. radius burst at a location within 100 ft. Each of these effects allows a Reflex save (DC 10 + 1/2 your CL + your Primary Casting Attribute) for half damage.
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 ===== Reservoir ===== ===== Reservoir =====
-  * **Requirements:** CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP+  * **Requirements:** CL 3, [[priority:skills:knowledge|Knowledge]] (Planes) 5, Patron Weapon, 10 EXP
  
 Your mind and body are constantly struggling against being torn apart by the forces working against it. You gain MP equal to your [[priority:magic|Caster Level]] every time you fail a save against a hostile effect. Such effects must not come from a source which would be considered an ally. The GM has the final say on what is considered hostile for the purpose of this ability. Your mind and body are constantly struggling against being torn apart by the forces working against it. You gain MP equal to your [[priority:magic|Caster Level]] every time you fail a save against a hostile effect. Such effects must not come from a source which would be considered an ally. The GM has the final say on what is considered hostile for the purpose of this ability.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
-  * **Requirements:** CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP+  * **Requirements:** CL 7, [[priority:skills:knowledge|Knowledge]] (Planes) 10, Reservoir, 20 EXP
  
 You gain resist sonic and electricity 5, and immunity to hostile polymorph effects. You gain resist sonic and electricity 5, and immunity to hostile polymorph effects.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
-  * **Requirements:** CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP+  * **Requirements:** CL 10, [[priority:skills:knowledge|Knowledge]] (Planes) 15, Eldritch Flesh, 30 EXP
  
 Every time you use Eldritch Blast, you may spend 1 [[priority:magic#mana|MP]] to gain one of the following special abilities. Roll 1d6 and consult the following table (this is in addition to the damage type adjustment from your Patron Weapon Talent). Every time you use Eldritch Blast, you may spend 1 [[priority:magic#mana|MP]] to gain one of the following special abilities. Roll 1d6 and consult the following table (this is in addition to the damage type adjustment from your Patron Weapon Talent).
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 ===== Ascension ===== ===== Ascension =====
-  * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP+  * **Requirements:** CL 15, [[priority:skills:knowledge|Knowledge]] (Planes) 20, Empowered Blast, 50 EXP
  
 You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of [[priority:magic:spells:tier4:freedom_of_movement|Freedom of Movement]] as a Supernatural ability, and the Amorphous Anatomy (Ex) ability: You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of [[priority:magic:spells:tier4:freedom_of_movement|Freedom of Movement]] as a Supernatural ability, and the Amorphous Anatomy (Ex) ability:
  
 Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised.