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| paths:pactmaker_path:patrons:protean [2024/03/09 19:46] – [Empowered Blast] elfinlocks | paths:pactmaker_path:patrons:protean [2026/03/09 21:50] (current) – Hyperlinking Knowledge skill entries elfinlocks | ||
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| ===== Patron Weapon ===== | ===== Patron Weapon ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Eldritch Blasts mutate in strange ways. By spending 1 MP, you may cause your Eldritch Blast to manifest as a 60-ft. line, a 30-ft. cone, or a 10-ft. radius burst at a location within 100 ft. Each of these effects allows a Reflex save (DC 10 + 1/2 your CL + your Primary Casting Attribute) for half damage. | Your Eldritch Blasts mutate in strange ways. By spending 1 MP, you may cause your Eldritch Blast to manifest as a 60-ft. line, a 30-ft. cone, or a 10-ft. radius burst at a location within 100 ft. Each of these effects allows a Reflex save (DC 10 + 1/2 your CL + your Primary Casting Attribute) for half damage. | ||
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| ===== Reservoir ===== | ===== Reservoir ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your mind and body are constantly struggling against being torn apart by the forces working against it. You gain MP equal to your [[priority: | Your mind and body are constantly struggling against being torn apart by the forces working against it. You gain MP equal to your [[priority: | ||
| ===== Eldritch Flesh ===== | ===== Eldritch Flesh ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain resist sonic and electricity 5, and immunity to hostile polymorph effects. | You gain resist sonic and electricity 5, and immunity to hostile polymorph effects. | ||
| ===== Empowered Blast ===== | ===== Empowered Blast ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| Every time you use Eldritch Blast, you may spend 1 [[priority: | Every time you use Eldritch Blast, you may spend 1 [[priority: | ||
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| {{tablelayout? | {{tablelayout? | ||
| ^ 1d6 ^ Weapon Ability | ^ 1d6 ^ Weapon Ability | ||
| - | | 1 | Corrosive | + | | 1 |
| - | | 2 | Cruel | | + | | 2 | [[equipment: |
| - | | 3 | Flaming | + | | 3 |
| - | | 4 | Frost | | + | | 4 |
| - | | 5 | Shocking | + | | 5 | [[equipment: |
| - | | 6 | Thundering | + | | 6 | [[equipment: |
| </ | </ | ||
| ===== Ascension ===== | ===== Ascension ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of Freedom of Movement as a Supernatural ability, and the Amorphous Anatomy (Ex) ability: | + | You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of [[priority: |
| Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. | Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. | ||
