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paths:pactmaker_path:patrons:protean [2024/03/09 19:46] – [Empowered Blast] elfinlockspaths:pactmaker_path:patrons:protean [2024/03/09 19:49] (current) – [Ascension] elfinlocks
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ 1d6  ^ Weapon Ability  ^ ^ 1d6  ^ Weapon Ability  ^
-| 1    | Corrosive       | +| 1    | [[equipment:weapons:weaponenchantments#corrosive_1|Corrosive]]       | 
-| 2    | Cruel           +| 2    | [[equipment:weapons:weaponenchantments#resonant_1|Resonant]] 
-| 3    | Flaming         | +| 3    | [[equipment:weapons:weaponenchantments#flaming_1|Flaming]]         | 
-| 4    | Frost           | +| 4    | [[equipment:weapons:weaponenchantments#frost_1|Frost]]           | 
-| 5    | Shocking        | +| 5    | [[equipment:weapons:weaponenchantments#shock_1|Shock]]        | 
-| 6    | Thundering      |+| 6    | [[equipment:weapons:weaponenchantments#vicious_1|Vicious]] |
 </WRAP> </WRAP>
  
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   * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP   * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP
  
-You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of Freedom of Movement as a Supernatural ability, and the Amorphous Anatomy (Ex) ability:+You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of [[priority:magic:spells:tier4:freedom_of_movement|Freedom of Movement]] as a Supernatural ability, and the Amorphous Anatomy (Ex) ability:
  
 Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised.