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| paths:pactmaker_path:patrons:protean [2024/03/09 19:44] – [Patron Weapon] elfinlocks | paths:pactmaker_path:patrons:protean [2024/03/09 19:49] (current) – [Ascension] elfinlocks | ||
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| * **Requirements: | * **Requirements: | ||
| - | Your mind and body are constantly struggling against being torn apart by the forces working against it. You gain 1 MP every time you fail a save against a hostile effect. Such effects must not come from a source which would be considered an ally. The GM has the final say on what is considered hostile for the purpose of this ability. | + | Your mind and body are constantly struggling against being torn apart by the forces working against it. You gain MP equal to your [[priority: |
| ===== Eldritch Flesh ===== | ===== Eldritch Flesh ===== | ||
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| * **Requirements: | * **Requirements: | ||
| - | Every time you use Eldritch Blast, | + | Every time you use Eldritch Blast, |
| ==== Table: Empowered Protean Blast ==== | ==== Table: Empowered Protean Blast ==== | ||
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| {{tablelayout? | {{tablelayout? | ||
| ^ 1d6 ^ Weapon Ability | ^ 1d6 ^ Weapon Ability | ||
| - | | 1 | Corrosive | + | | 1 |
| - | | 2 | Cruel | | + | | 2 | [[equipment: |
| - | | 3 | Flaming | + | | 3 |
| - | | 4 | Frost | | + | | 4 |
| - | | 5 | Shocking | + | | 5 | [[equipment: |
| - | | 6 | Thundering | + | | 6 | [[equipment: |
| </ | </ | ||
| Line 56: | Line 56: | ||
| * **Requirements: | * **Requirements: | ||
| - | You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of Freedom of Movement as a Supernatural ability, and the Amorphous Anatomy (Ex) ability: | + | You form mutates and becomes much like the nonsensical shape of your patron. Your type changes to outsider, with the chaos, protean, and native subtypes. You gain blindsense 30 ft., the constant effects of [[priority: |
| Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. | Your vital organs shift and change shape and position constantly. This grants you a 50% chance to ignore additional damage caused by critical hits and sneak attacks. The Pactmaker automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. | ||
