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paths:pactmaker_path:patrons:inevitable [2023/05/29 22:03] – created elfinlockspaths:pactmaker_path:patrons:inevitable [2024/03/09 19:43] (current) – [Empowered Blast] elfinlocks
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 ===== Patron Weapon ===== ===== Patron Weapon =====
-  * **Requirements:** CL 1, Knowledge (Planes) 1, 5 EXP+  * **Requirements:** CL 1, Knowledge (Engineering) 1, 5 EXP
  
-Once every hour, you may invoke your patron's powers of law and order to ensure your success. In doing so, you Eldritch Blast deals guaranteed average damage on a successful hit. You may declare this ability after a successful hit, before rolling further dice. Treat every dice as if you rolled the average (for example, every d6 rolls a 3, every d8 rolls a 4, etc).+At will, you may invoke your patron's powers of law and order to ensure your success. In doing so, you Eldritch Blast deals guaranteed average damage on a successful hit. You may declare this ability after a successful hit, before rolling further dice. Treat every dice as if you rolled the average (for example, every d6 rolls a 3, every d8 rolls a 4, etc).
  
 ===== Reservoir ===== ===== Reservoir =====
-  * **Requirements:** CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP+  * **Requirements:** CL 3, Knowledge (Engineering) 5, Patron Weapon, 10 EXP
  
-Your patron rewards order and predictability. Whenever the Pactmaker takes 10 on a skill check that could result in negative consequences if failed (at GM discretion), and succeeds, the Pactmaker gains 1 MP. If failed, the Pactmaker loses 1 MP. This check must be made during the course of adventuring, not during downtime activities.+Your patron rewards order and predictability. Whenever the Pactmaker takes 10 on a skill check that could result in negative consequences if failed (at GM discretion), and succeeds, the Pactmaker gains 1 MP. If failed, the Pactmaker loses 1 MP.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
-  * **Requirements:** CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP+  * **Requirements:** CL 7, Knowledge (Engineering) 10, Reservoir, 20 EXP
  
 You gain a bonus equal to your Secondary Casting Attribute modifier towards saves against disease, poison, mind-affecting, death, and paralysis spells and effects. You gain a bonus equal to your Secondary Casting Attribute modifier towards saves against disease, poison, mind-affecting, death, and paralysis spells and effects.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
-  * **Requirements:** CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP+  * **Requirements:** CL 10, Knowledge (Engineering) 15, Eldritch Flesh, 30 EXP
  
-You may expend 1 extra MP when using your Eldritch Blast to grant it the Axiomatic weapon ability.+You may expend 1 [[priority:magic#mana|MP]] per attack when using your Eldritch Blast to grant it the [[equipment:weapons:weaponenchantments#axiomatic_1|Axiomatic]] weapon ability.
  
 ===== Ascension ===== ===== Ascension =====
-  * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP+  * **Requirements:** CL 15, Knowledge (Engineering) 20, Empowered Blast, 50 EXP
  
 Your body changes to become much like the Inevitable which you serve. You are adversely affected by hostile effects which target outsiders and constructs. You become immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). You are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Your body changes to become much like the Inevitable which you serve. You are adversely affected by hostile effects which target outsiders and constructs. You become immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). You are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.