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| paths:pactmaker_path:patrons:inevitable [2023/05/29 22:03] – created elfinlocks | paths:pactmaker_path:patrons:inevitable [2024/03/09 19:43] (current) – [Empowered Blast] elfinlocks | ||
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| ===== Patron Weapon ===== | ===== Patron Weapon ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Once every hour, you may invoke your patron' | + | At will, you may invoke your patron' |
| ===== Reservoir ===== | ===== Reservoir ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Your patron rewards order and predictability. Whenever the Pactmaker takes 10 on a skill check that could result in negative consequences if failed (at GM discretion), | + | Your patron rewards order and predictability. Whenever the Pactmaker takes 10 on a skill check that could result in negative consequences if failed (at GM discretion), |
| ===== Eldritch Flesh ===== | ===== Eldritch Flesh ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a bonus equal to your Secondary Casting Attribute modifier towards saves against disease, poison, mind-affecting, | You gain a bonus equal to your Secondary Casting Attribute modifier towards saves against disease, poison, mind-affecting, | ||
| ===== Empowered Blast ===== | ===== Empowered Blast ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You may expend 1 extra MP when using your Eldritch Blast to grant it the Axiomatic weapon ability. | + | You may expend 1 [[priority: |
| ===== Ascension ===== | ===== Ascension ===== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your body changes to become much like the Inevitable which you serve. You are adversely affected by hostile effects which target outsiders and constructs. You become immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). You are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. | Your body changes to become much like the Inevitable which you serve. You are adversely affected by hostile effects which target outsiders and constructs. You become immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). You are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. | ||
