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| paths:pactmaker_path:patrons:elemental [2024/03/09 19:25] – [Patron Weapon] elfinlocks | paths:pactmaker_path:patrons:elemental [2024/03/09 19:33] (current) – [Ascension] elfinlocks | ||
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| * **Requirements: | * **Requirements: | ||
| - | You draw strength when exposed to elemental might. When you are subjected to acid, cold, electricity or fire damage equal to your Caster Level, you regain | + | You draw strength when exposed to elemental might. When you are subjected to acid, cold, electricity or fire damage equal to your Caster Level, you regain |
| ===== Eldritch Flesh ===== | ===== Eldritch Flesh ===== | ||
| * **Requirements: | * **Requirements: | ||
| - | You are treated as having | + | Your elemental body becomes difficult to injure. Whenever you are subjected to a critical hit or sneak attack, there is a 50% chance that the effect is negated, and damage is rolled normally against you instead. |
| ===== Empowered Blast ===== | ===== Empowered Blast ===== | ||
| * **Requirements: | * **Requirements: | ||
| - | At will, you may apply a weapon ability to your Eldritch Blast based upon the elemental type of your patron. Choose Flaming (Fire), Frost (Water), Shock (Air), or Impact | + | At will, you may apply a weapon ability to your Eldritch Blast based upon the elemental type of your patron. Choose |
| ===== Ascension ===== | ===== Ascension ===== | ||
| * **Requirements: | * **Requirements: | ||
| - | You change fundamentally to resemble your patron. Your type changes to outsider, with the elemental subtype of your patron. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain DR 5/-, and become immune to poison, critical hits, and the elemental energy type of your patron. | + | You change fundamentally to resemble your patron. Your type changes to outsider, with the elemental subtype of your patron. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain DR 5/-, and become immune to poison, critical hits, and the elemental energy type of your patron. |
| + | |||
| + | * **Fire:** +30 ft. base move speed | ||
| + | * **Air:** Fly 60 ft. (Perfect) | ||
| + | * **Earth:** Burrow 60 ft. (You may burrow through anything with a hardness of your [[priority: | ||
| + | * **Water:** Swim 60 ft. (You may also freely breathe underwater, and are immune to pressure effects from being submerged) | ||
