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paths:pactmaker_path:patrons:elemental [2023/05/29 21:34] – created elfinlockspaths:pactmaker_path:patrons:elemental [2024/03/09 19:33] (current) – [Ascension] elfinlocks
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   * **Requirements:** CL 1, Knowledge (Planes) 1, 5 EXP   * **Requirements:** CL 1, Knowledge (Planes) 1, 5 EXP
  
-You gain proficiency with falchions, scimitars, and tridents.+You gain proficiency with falchions, scimitars, and tridents. You may spend 1 [[priority:magic#mana|MP]] per attack to treat your Caster Level as your Base Attack bonus with such weaponry. 
  
 ===== Reservoir ===== ===== Reservoir =====
   * **Requirements:** CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP   * **Requirements:** CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP
  
-You draw strength when exposed to elemental might. When you are subjected to acid, cold, electricity or fire damage equal to your Caster Level, you regain MP. This damage must overcome your energy resistances (if any), but it can be self-inflicted in order to regain this MP. You can only regain MP in this way once per hour. +You draw strength when exposed to elemental might. When you are subjected to acid, cold, electricity or fire damage equal to your Caster Level, you regain [[priority:magic#mana|MP]] equal to the damage inflicted. This damage must overcome your energy resistances (if any), but it can be self-inflicted in order to regain this MP. You can only regain MP in this way once per hour. 
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
   * **Requirements:** CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP   * **Requirements:** CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP
  
-You are treated as having the Moderate Fortification armor property at all times.+Your elemental body becomes difficult to injure. Whenever you are subjected to a critical hit or sneak attack, there is a 50% chance that the effect is negated, and damage is rolled normally against you instead.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
   * **Requirements:** CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP   * **Requirements:** CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP
  
-At will, you may apply a weapon ability to your Eldritch Blast based upon the elemental type of your patron. Choose Flaming (Fire), Frost (Water), Shock (Air), or Impact (Earth).+At will, you may apply a weapon ability to your Eldritch Blast based upon the elemental type of your patron. Choose [[equipment:weapons:weaponenchantments#flaming_1|Flaming]] (Fire), [[equipment:weapons:weaponenchantments#frost_1|Frost]] (Water), [[equipment:weapons:weaponenchantments#shock_1|Shock]] (Air), or [[equipment:weapons:weaponenchantments#corrosive_1|Corrosive]] (Earth).
  
 ===== Ascension ===== ===== Ascension =====
   * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP   * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP
  
-You change fundamentally to resemble your patron. Your type changes to outsider, with the elemental subtype of your patron. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain DR 5/-, and become immune to poison, critical hits, and the elemental energy type of your patron.+You change fundamentally to resemble your patron. Your type changes to outsider, with the elemental subtype of your patron. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain DR 5/-, and become immune to poison, critical hits, and the elemental energy type of your patron. Additionally, based upon your elemental selection, you gain one of the following: 
 + 
 +  * **Fire:** +30 ft. base move speed 
 +  * **Air:** Fly 60 ft. (Perfect) 
 +  * **Earth:** Burrow 60 ft. (You may burrow through anything with a hardness of your [[priority:health|Hit Dice]] or less) 
 +  * **Water:** Swim 60 ft. (You may also freely breathe underwater, and are immune to pressure effects from being submerged)