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paths:pactmaker_path:patrons:devil [2024/03/09 19:24] – [Patron Weapon] elfinlockspaths:pactmaker_path:patrons:devil [2026/03/09 21:50] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ===== Patron Weapon ===== ===== Patron Weapon =====
-  * **Requirements:** CL 1, Knowledge (Planes) 1, 5 EXP+  * **Requirements:** CL 1, [[priority:skills:knowledge|Knowledge]] (Planes) 1, 5 EXP
  
-You gain proficiency with whips and heavy maces. In addition, you may use the damage of your Eldritch Blast in place of the weapon's normal damage. Additionally, you may spend 1 [[priority:magic#mana|MP]] per attack to treat your Caster Level as your Base Attack bonus with such weaponry.+You gain proficiency with whips and heavy maces. In addition, you may use the damage of your Eldritch Blast in place of the weapon's normal damage. Additionally, you may spend 1 [[priority:magic#mana|MP]] per attack to treat your [[priority:magic#caster_level|Caster Level]] as your [[priority:prowess|Prowess]] with such weaponry.
  
  
 ===== Reservoir ===== ===== Reservoir =====
-  * **Requirements:** CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP+  * **Requirements:** CL 3, [[priority:skills:knowledge|Knowledge]] (Planes) 5, Patron Weapon, 10 EXP
  
-The Pactmaker gains power by influencing others to the patron’s way of thinking. They regain 1 MP whenever they improve a creature’s disposition towards them, whether via [[priority:skills:diplomacy|Diplomacy]] or coercing them via [[priority:skills:intimidate|Intimidate]], or whenever they convince a creature of a lie using [[priority:skills:bluff|Bluff]]. They can only regain MP this way once per hour.+The Pactmaker gains power by influencing others to the patron’s way of thinking. They regain 1 MP whenever they improve a creature’s disposition towards them, whether via [[priority:skills:diplomacy|Diplomacy]] or coercing them via [[priority:skills:intimidate|Intimidate]], or whenever they convince a creature of a lie using [[priority:skills:bluff|Bluff]]. They can only regain MP this way against a specific creature once per hour.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
-  * **Requirements:** CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP+  * **Requirements:** CL 7, [[priority:skills:knowledge|Knowledge]] (Planes) 10, Reservoir, 20 EXP
  
 You gain resist cold, electricity, and fire 10. Additionally, you become immune to all poison. You gain resist cold, electricity, and fire 10. Additionally, you become immune to all poison.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
-  * **Requirements:** CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP+  * **Requirements:** CL 10, [[priority:skills:knowledge|Knowledge]] (Planes) 15, Eldritch Flesh, 30 EXP
  
-You may give your Eldritch Blasts the Flaming weapon property at will. +You may give your Eldritch Blasts the [[equipment:weapons:weaponenchantments#flaming_1|Flaming]] weapon property at will. 
  
 ===== Ascension ===== ===== Ascension =====
-  * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP+  * **Requirements:** CL 15, [[priority:skills:knowledge|Knowledge]] (Planes) 20, Empowered Blast, 50 EXP
  
 You change fundamentally to represent your diabolical patron - your type changes to outsider, with the devil, evil, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from good creatures (or which possess the good descriptor), and you gain DR 15/good.  You change fundamentally to represent your diabolical patron - your type changes to outsider, with the devil, evil, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from good creatures (or which possess the good descriptor), and you gain DR 15/good.