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paths:pactmaker_path:patrons:demon [2023/05/29 21:24] – created elfinlockspaths:pactmaker_path:patrons:demon [2024/05/09 22:33] (current) – [Reservoir] elfinlocks
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   * **Requirements:** CL 3, Knowledge (Religion) 5, Patron Weapon, 10 EXP   * **Requirements:** CL 3, Knowledge (Religion) 5, Patron Weapon, 10 EXP
  
-Your patron relishes in destruction, and empowers you when you fulfill their wishes. Any time you destroy at least 10 TU of items of any kind, you gain 1 MP. If the items are in possession of or otherwise owned by good-aligned creatures (for example, valuables within the church of a good-aligned deity), you gain 2 MP instead. You may only benefit from this Talent once per hour.+Your patron relishes in destruction, and empowers you when you fulfill their wishes. Any time you destroy at least 10 TU of items of any kind, you gain 1 MP for every 10 TU destroyed. If the items are in possession of or otherwise owned by good-aligned creatures (for example, valuables within the church of a good-aligned deity), you gain 2 MP per 10 TU instead.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
   * **Requirements:** CL 7, Knowledge (Religion) 10, Reservoir, 20 EXP   * **Requirements:** CL 7, Knowledge (Religion) 10, Reservoir, 20 EXP
  
-You gain resist cold, electricity, and fire 10. As a Free Action, you may manifest a Balor's flames around your body - anyone striking you with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples you, or is grappled by you, takes 6d6 points of fire damage each round the grapple persists.+You gain resist cold, electricity, and fire 10. Additionally, as a Free Action, you may manifest a Balor's flames around your body - A creature that grapples you, or is grappled by you, takes 1d6 points of fire damage per [[priority:health|Hit Dice]] you possess for the duration of the Grapple, occurring on your turn. Creatures which strike you with a natural weapon or unarmed strike take half of this damage for every successful attack made against you.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
   * **Requirements:** CL 10, Knowledge (Religion) 15, Eldritch Flesh, 30 EXP   * **Requirements:** CL 10, Knowledge (Religion) 15, Eldritch Flesh, 30 EXP
  
-You may give your Eldritch Blasts the Frost weapon property at will. +You may give your Eldritch Blasts the [[equipment:weapons:weaponenchantments#frost_1|Frost]] weapon property at will. 
  
 ===== Ascension ===== ===== Ascension =====