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paths:pactmaker_path:patrons:daemon [2026/03/09 05:41] – hyperlinking CL page elfinlockspaths:pactmaker_path:patrons:daemon [2026/03/09 21:50] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ===== Patron Weapon ===== ===== Patron Weapon =====
-  * **Requirements:** CL 1, Knowledge (Planes) 1, 5 EXP+  * **Requirements:** CL 1, [[priority:skills:knowledge|Knowledge]] (Planes) 1, 5 EXP
  
 If your patron has a favored weapon or weapons, you gain proficiency in such weapons. Otherwise, you gain proficiency with Greatswords, Scythes, and Battleaxes. You may spend 1 [[priority:magic#mana|MP]] per attack to treat your [[priority:magic#caster_level|Caster Level]] as your [[priority:prowess|Prowess]] with such weaponry. If your patron has a favored weapon or weapons, you gain proficiency in such weapons. Otherwise, you gain proficiency with Greatswords, Scythes, and Battleaxes. You may spend 1 [[priority:magic#mana|MP]] per attack to treat your [[priority:magic#caster_level|Caster Level]] as your [[priority:prowess|Prowess]] with such weaponry.
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 ===== Reservoir ===== ===== Reservoir =====
-  * **Requirements:** CL 3, Knowledge (Planes) 5, Patron Weapon, 10 EXP+  * **Requirements:** CL 3, [[priority:skills:knowledge|Knowledge]] (Planes) 5, Patron Weapon, 10 EXP
  
 You can draw the fleeting life force of a dying creature to fuel your eldritch power. This ability functions like [[priority:magic:spells:tier2:death_knell|Death Knell]]; you gain an amount of [[priority:magic#mana|MP]] from the creature equal to its [[priority:health|Hit Dice]]. Using this ability in of itself has no MP cost. You can draw the fleeting life force of a dying creature to fuel your eldritch power. This ability functions like [[priority:magic:spells:tier2:death_knell|Death Knell]]; you gain an amount of [[priority:magic#mana|MP]] from the creature equal to its [[priority:health|Hit Dice]]. Using this ability in of itself has no MP cost.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
-  * **Requirements:** CL 7, Knowledge (Planes) 10, Reservoir, 20 EXP+  * **Requirements:** CL 7, [[priority:skills:knowledge|Knowledge]] (Planes) 10, Reservoir, 20 EXP
  
 You gain resist cold, electricity, and fire 10. Additionally, you gain Telepathy (100 ft.). You gain resist cold, electricity, and fire 10. Additionally, you gain Telepathy (100 ft.).
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
-  * **Requirements:** CL 10, Knowledge (Planes) 15, Eldritch Flesh, 30 EXP+  * **Requirements:** CL 10, [[priority:skills:knowledge|Knowledge]] (Planes) 15, Eldritch Flesh, 30 EXP
  
 You may give your Eldritch Blasts the [[equipment:weapons:weaponenchantments#corrosive_1|Corrosive]] weapon property at will. You may give your Eldritch Blasts the [[equipment:weapons:weaponenchantments#corrosive_1|Corrosive]] weapon property at will.
  
 ===== Ascension ===== ===== Ascension =====
-  * **Requirements:** CL 15, Knowledge (Planes) 20, Empowered Blast, 50 EXP+  * **Requirements:** CL 15, [[priority:skills:knowledge|Knowledge]] (Planes) 20, Empowered Blast, 50 EXP
  
 You change fundamentally to represent your daemonic patron - your type changes to outsider, with the daemon, evil, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from good creatures (or which possess the good descriptor), and you gain DR 15/good.  You change fundamentally to represent your daemonic patron - your type changes to outsider, with the daemon, evil, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain SR 11 + your CL against spells and spell-like abilities from good creatures (or which possess the good descriptor), and you gain DR 15/good.