User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:pactmaker_path:patrons:champion [2024/03/22 19:15] – [Reservoir] elfinlockspaths:pactmaker_path:patrons:champion [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
Line 4: Line 4:
  
 ===== Patron Weapon ===== ===== Patron Weapon =====
-  * **Requirements:** CL 1, Knowledge (Nobility) 1, 5 EXP+  * **Requirements:** CL 1, [[priority:skills:knowledge|Knowledge]] (Nobility) 1, 5 EXP
  
 You gain proficiency in one martial weapons group of your choice, and one specific exotic weapon. You gain proficiency in one martial weapons group of your choice, and one specific exotic weapon.
  
 ===== Reservoir ===== ===== Reservoir =====
-  * **Requirements:** CL 3, Knowledge (Nobility) 5, Patron Weapon, 10 EXP+  * **Requirements:** CL 3, [[priority:skills:knowledge|Knowledge]] (Nobility) 5, Patron Weapon, 10 EXP
  
 You gain strength from your skill in battle. Whenever you successfully confirm a critical hit against a hostile creature, you gain MP equal to the critical multiplier of your weapon. You may only gain the benefits of this Talent against any specific creature once every 24 hours. You gain strength from your skill in battle. Whenever you successfully confirm a critical hit against a hostile creature, you gain MP equal to the critical multiplier of your weapon. You may only gain the benefits of this Talent against any specific creature once every 24 hours.
  
 ===== Eldritch Flesh ===== ===== Eldritch Flesh =====
-  * **Requirements:** CL 7, Knowledge (Nobility) 10, Reservoir, 20 EXP+  * **Requirements:** CL 7, [[priority:skills:knowledge|Knowledge]] (Nobility) 10, Reservoir, 20 EXP
  
-You gain [[paths:unbreakable_path#medium_armor_training|Medium Armor Training]], as the Path of the Unbreakable Talent. This also acts as Light Armor Training, if desired. Additionally, you gain a +2 luck bonus to your AC when wearing any armor.+You gain [[paths:unbreakable_path#medium_armor_training|Medium Armor Training]], as the Path of the Unbreakable Talent. This also acts as Light Armor Training, if desired. Additionally, you gain a +2 luck bonus to your [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] when wearing any armor.
  
 ===== Empowered Blast ===== ===== Empowered Blast =====
-  * **Requirements:** CL 10, Knowledge (Nobility) 15, Eldritch Flesh, 30 EXP+  * **Requirements:** CL 10, [[priority:skills:knowledge|Knowledge]] (Nobility) 15, Eldritch Flesh, 30 EXP
  
 Your Eldritch Blast gains the [[equipment:weapons:weaponenchantments#keen_2|Keen]] weapon property. As usual, you must occupy a hand slot with the Blast to gain the benefits in this manner. Your Eldritch Blast gains the [[equipment:weapons:weaponenchantments#keen_2|Keen]] weapon property. As usual, you must occupy a hand slot with the Blast to gain the benefits in this manner.
  
 ===== Ascension ===== ===== Ascension =====
-  * **Requirements:** CL 15, Knowledge (Nobility) 20, Empowered Blast, 50 EXP+  * **Requirements:** CL 15, [[priority:skills:knowledge|Knowledge]] (Nobility) 20, Empowered Blast, 50 EXP
  
 You excel at the teachings of your Patron - you gain a permanent +4 increase to your Strength, Dexterity, and Constitution ability scores. You excel at the teachings of your Patron - you gain a permanent +4 increase to your Strength, Dexterity, and Constitution ability scores.