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paths:pactmaker_path:patrons:archon [2024/09/29 05:06] – [Archon Patron] elfinlockspaths:pactmaker_path:patrons:archon [2026/03/09 21:49] (current) – Hyperlinking Knowledge skill entries elfinlocks
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 ===== Armaments of Heaven (Ex) ===== ===== Armaments of Heaven (Ex) =====
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-  * **Requirements:** Patron's Allegiance, CL 1, Knowledge (Religion) 1, 5 EXP+  * **Requirements:** Patron's Allegiance, CL 1, [[priority:skills:knowledge|Knowledge]] (Religion) 1, 5 EXP
  
-You gain proficiency with Longswords, if you are not proficient with them already. You may spend 1 [[priority:magic#mana|MP]] per attack as a Free Action, to treat your [[priority:magic|Caster Level]] as your [[priority:prowess|Base Attack Bonus]] when using a Longsword. If desired, you may inflict your Eldritch Blast damage through the Longsword - this replaces the weapon's normal damage.+You gain proficiency with Longswords, if you are not proficient with them already. You may spend 1 [[priority:magic#mana|MP]] per attack as a Free Action, to treat your [[priority:magic|Caster Level]] as your [[priority:prowess|[[priority:prowess|Prowess]]]] when using a Longsword. If desired, you may inflict your Eldritch Blast damage through the Longsword - this replaces the weapon's normal damage.
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 ===== Aura of Menace (Su) ===== ===== Aura of Menace (Su) =====
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-  * **Requirements:** Patron Weapon, CL 3, Knowledge (Religion) 5, 10 EXP+  * **Requirements:** Patron Weapon, CL 3, [[priority:skills:knowledge|Knowledge]] (Religion) 5, 10 EXP
  
 You strike fear into evildoers through the divine wrath of your Patron. As a Swift Action, you may spend 1 MP to channel an Aura of Menace in a 20 ft. radius around yourself. Evil-aligned creatures within this aura sense their divine judgement, and are [[game_systems:combat:status_conditions#shaken|Shaken]] by it. This aura affects enemies and allies alike, provided that they are evil-aligned. You strike fear into evildoers through the divine wrath of your Patron. As a Swift Action, you may spend 1 MP to channel an Aura of Menace in a 20 ft. radius around yourself. Evil-aligned creatures within this aura sense their divine judgement, and are [[game_systems:combat:status_conditions#shaken|Shaken]] by it. This aura affects enemies and allies alike, provided that they are evil-aligned.
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 ===== Archon's Might (Ex) ===== ===== Archon's Might (Ex) =====
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-  * **Requirements:** Aura of Menace, CL 7, Knowledge (Religion) 10, 20 EXP+  * **Requirements:** Aura of Menace, CL 7, [[priority:skills:knowledge|Knowledge]] (Religion) 10, 20 EXP
  
 You begin to nearly glow with the holy energy surrounding your body. You gain resist acid, cold and electricity 10. In addition, you are constantly under the effects of [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]] [Evil]. Lastly, you become immune to petrification effects (though you may suppress this as a Free Action, if desired). You begin to nearly glow with the holy energy surrounding your body. You gain resist acid, cold and electricity 10. In addition, you are constantly under the effects of [[priority:magic:spells:tier1:detect_alignment|Detect Alignment]] [Evil]. Lastly, you become immune to petrification effects (though you may suppress this as a Free Action, if desired).
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 ===== Divine Leader (Ex) ===== ===== Divine Leader (Ex) =====
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-  * **Requirements:** Archon's Might, CL 10, Knowledge (Religion) 15, 30 EXP+  * **Requirements:** Archon's Might, CL 10, [[priority:skills:knowledge|Knowledge]] (Religion) 15, 30 EXP
  
-Your divine influence stirs hope in good people, and fear amongst evildoers. You gain a bonus to Intimidate evil creatures equal to your Caster Level, and you receive a constant True Speech effect, allowing you to communicate with any creature which possesses a language. Additionally, your Aura of Menace increases to a 30 ft. radius, and now [[game_systems:combat:status_conditions#terrified|Terrifies]] evildoers.+Your divine influence stirs hope in good people, and fear amongst evildoers. You gain a bonus to[[priority:skills:intimidate|Intimidate]] evil creatures equal to your Caster Level, and you receive a constant True Speech effect, allowing you to communicate with any creature which possesses a language. Additionally, your Aura of Menace increases to a 30 ft. radius, and now [[game_systems:combat:status_conditions#terrified|Terrifies]] evildoers.
  
 Lastly, you may call upon your Patron to aid in the good fight: you may cast [[priority:magic:spells:tier6:heal|Heal]] as a spell-like ability by spending 5 MP. Lastly, you may call upon your Patron to aid in the good fight: you may cast [[priority:magic:spells:tier6:heal|Heal]] as a spell-like ability by spending 5 MP.
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 ===== Ascension (Ex) ===== ===== Ascension (Ex) =====
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-  * **Requirements:** Divine Leader, CL 15, Knowledge (Religion) 20, 40 EXP+  * **Requirements:** Divine Leader, CL 15, [[priority:skills:knowledge|Knowledge]] (Religion) 20, 40 EXP
  
 You change fundamentally to represent your holy patron - your type changes to outsider, with the archon, good, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain Spell Resistance 10 + your CL, and you gain DR 15/evil. You change fundamentally to represent your holy patron - your type changes to outsider, with the archon, good, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain Spell Resistance 10 + your CL, and you gain DR 15/evil.