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| paths:pactmaker_path:patrons:archon [2024/09/29 02:41] – [Patron Weapon: Armaments of Heaven (Ex)] elfinlocks | paths:pactmaker_path:patrons:archon [2026/03/09 21:49] (current) – Hyperlinking Knowledge skill entries elfinlocks | ||
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| - | //There are few archons who would accept being the patron of a Pactmaker. They would much rather a creature come to them seeking advice in order to emulate the selflessness and righteousness they exemplify, rather than callously seeking a quick means to power. A pact is often self-serving, | + | //There are few archons who would accept being the patron of a Pactmaker. They would much rather a creature come to them seeking advice in order to emulate the selflessness and righteousness they exemplify, rather than callously seeking a quick means to power. A pact is often self-serving, |
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| ===== Armaments of Heaven (Ex) ===== | ===== Armaments of Heaven (Ex) ===== | ||
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| - | * **Requirements: | + | * **Requirements: |
| - | You gain proficiency with Longswords, if you are not proficient with them already. You may spend 1 [[priority: | + | You gain proficiency with Longswords, if you are not proficient with them already. You may spend 1 [[priority: |
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| ===== Aura of Menace (Su) ===== | ===== Aura of Menace (Su) ===== | ||
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| - | * **Requirements: | + | * **Requirements: |
| You strike fear into evildoers through the divine wrath of your Patron. As a Swift Action, you may spend 1 MP to channel an Aura of Menace in a 20 ft. radius around yourself. Evil-aligned creatures within this aura sense their divine judgement, and are [[game_systems: | You strike fear into evildoers through the divine wrath of your Patron. As a Swift Action, you may spend 1 MP to channel an Aura of Menace in a 20 ft. radius around yourself. Evil-aligned creatures within this aura sense their divine judgement, and are [[game_systems: | ||
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| ===== Archon' | ===== Archon' | ||
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| - | * **Requirements: | + | * **Requirements: |
| You begin to nearly glow with the holy energy surrounding your body. You gain resist acid, cold and electricity 10. In addition, you are constantly under the effects of [[priority: | You begin to nearly glow with the holy energy surrounding your body. You gain resist acid, cold and electricity 10. In addition, you are constantly under the effects of [[priority: | ||
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| ===== Divine Leader (Ex) ===== | ===== Divine Leader (Ex) ===== | ||
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| - | * **Requirements: | + | * **Requirements: |
| - | Your divine influence stirs hope in good people, and fear amongst evildoers. You gain a bonus to Intimidate evil creatures equal to your Caster Level, and you receive a constant True Speech effect, allowing you to communicate with any creature which possesses a language. Additionally, | + | Your divine influence stirs hope in good people, and fear amongst evildoers. You gain a bonus to[[priority: |
| Lastly, you may call upon your Patron to aid in the good fight: you may cast [[priority: | Lastly, you may call upon your Patron to aid in the good fight: you may cast [[priority: | ||
| </ | </ | ||
| - | ===== Ascension ===== | + | ===== Ascension |
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| - | * **Requirements: | + | * **Requirements: |
| You change fundamentally to represent your holy patron - your type changes to outsider, with the archon, good, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain Spell Resistance 10 + your CL, and you gain DR 15/evil. | You change fundamentally to represent your holy patron - your type changes to outsider, with the archon, good, and native subtypes. You may still be affected by any spell that would affect your original form, if you wish (you may choose for each such spell that targets you). You gain Spell Resistance 10 + your CL, and you gain DR 15/evil. | ||
| </ | </ | ||
| - | ===== Star of Heaven ===== | + | ===== Star of Heaven |
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| * **Requirements: | * **Requirements: | ||
| - | You have become the right hand of your Patron, and approach their true strength for your loyalty. You become immune to acid, cold, and electricity damage. Your Spell Resistance increases to 15 + your CL, and your DR/evil increases to 20. Your Aura of Menace instills [[game_systems: | + | You have become the right hand of your Patron, and approach their true strength for your loyalty. You become immune to acid, cold, and electricity damage. Your Spell Resistance increases to 15 + your CL, and your DR/evil increases to 20. Your Aura of Menace |
| </ | </ | ||
