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paths:pactmaker_path:patrons:archon [2024/09/29 02:41] elfinlockspaths:pactmaker_path:patrons:archon [2024/09/29 05:06] (current) – [Archon Patron] elfinlocks
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-//There are few archons who would accept being the patron of a Pactmaker. They would much rather a creature come to them seeking advice in order to emulate the selflessness and righteousness they exemplify, rather than callously seeking a quick means to power. A pact is often self-serving, and inconsiderate of the moral or ethical doctrines of the patron; merely a means to an end for the Pactmaker. Therefore, many angels will only accept a pact with the understanding that this should serve as a turning point for the Pactmaker's life into one of goodness and selflessness, with the archon acting as their tutor and guide. While the character may start as any alignment, the archon will hope that in time and with their guidance, the Pactmaker will gravitate towards their ideals of order, peace and justice, ending up as Lawful Good.// +//There are few archons who would accept being the patron of a Pactmaker. They would much rather a creature come to them seeking advice in order to emulate the selflessness and righteousness they exemplify, rather than callously seeking a quick means to power. A pact is often self-serving, and inconsiderate of the moral or ethical doctrines of the patron; merely a means to an end for the Pactmaker. Therefore, many angels will only accept a pact with the understanding that this should serve as a turning point for the Pactmaker's life into one of goodness and selflessness, with the archon acting as their tutor and guide. While the character may start as any alignment, the archon will hope that in time and with their guidance, the Pactmaker will gravitate towards their ideals of order, peaceand justice, ending up as Lawful Good.// 
  
  
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-===== Patron Weapon: Armaments of Heaven (Ex) =====+===== Armaments of Heaven (Ex) =====
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   * **Requirements:** Patron's Allegiance, CL 1, Knowledge (Religion) 1, 5 EXP   * **Requirements:** Patron's Allegiance, CL 1, Knowledge (Religion) 1, 5 EXP
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   * **Requirements:** Archon's Might, CL 10, Knowledge (Religion) 15, 30 EXP   * **Requirements:** Archon's Might, CL 10, Knowledge (Religion) 15, 30 EXP
  
-Your divine influence stirs hope in good people, and fear amongst evildoers. You gain a bonus to Intimidate evil creatures equal to your Caster Level, and you receive a constant True Speech effect, allowing you to communicate with any creature which possesses a language. Additionally, your Aura of Menace now [[game_systems:combat:status_conditions#terrified|Terrifies]] evildoers.+Your divine influence stirs hope in good people, and fear amongst evildoers. You gain a bonus to Intimidate evil creatures equal to your Caster Level, and you receive a constant True Speech effect, allowing you to communicate with any creature which possesses a language. Additionally, your Aura of Menace increases to a 30 ft. radius, and now [[game_systems:combat:status_conditions#terrified|Terrifies]] evildoers.
  
 Lastly, you may call upon your Patron to aid in the good fight: you may cast [[priority:magic:spells:tier6:heal|Heal]] as a spell-like ability by spending 5 MP. Lastly, you may call upon your Patron to aid in the good fight: you may cast [[priority:magic:spells:tier6:heal|Heal]] as a spell-like ability by spending 5 MP.
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-===== Ascension =====+===== Ascension (Ex) =====
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   * **Requirements:** Divine Leader, CL 15, Knowledge (Religion) 20, 40 EXP   * **Requirements:** Divine Leader, CL 15, Knowledge (Religion) 20, 40 EXP
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-===== Star of Heaven =====+===== Star of Heaven (Ex) =====
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   * **Requirements:** Ascension, CL 20, 50 EXP   * **Requirements:** Ascension, CL 20, 50 EXP
  
-You have become the right hand of your Patron, and approach their true strength for your loyalty. You become immune to acid, cold, and electricity damage. Your Spell Resistance increases to 15 + your CL, and your DR/evil increases to 20. Your Aura of Menace instills [[game_systems:combat:status_conditions#panicked|Panic]] in evil-aligned creatures, and you may [[paths:crusader_path#smite_evil|Smite]] evil-aligned creatures by spending 5 MP.+You have become the right hand of your Patron, and approach their true strength for your loyalty. You become immune to acid, cold, and electricity damage. Your Spell Resistance increases to 15 + your CL, and your DR/evil increases to 20. Your Aura of Menace increases to a 60 ft. radius, and instills [[game_systems:combat:status_conditions#panicked|Panic]] in evil-aligned creatures, and you may [[paths:crusader_path#smite_evil|Smite]] evil-aligned creatures by spending 5 MP.
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