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paths:pactmaker_path:hexes [2026/03/13 18:50] elfinlockspaths:pactmaker_path:hexes [2026/05/04 17:34] (current) – defining and hyperlinking full actions elfinlocks
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 //You can cause doubt to creep into the mind of a foe.// //You can cause doubt to creep into the mind of a foe.//
  
-Your target takes a -2 penalty on one of the following (your choice): AC, Ability checks, Attack Rolls, Saving Throws, or Skill Checks. This Hex lasts for a number of rounds equal to your CL. On the first round, the target may make a Will save to reduce the duration to one round.+Your target takes a -2 penalty on one of the following (your choice): [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], Ability checks, Attack Rolls, Saving Throws, or Skill Checks. This Hex lasts for a number of rounds equal to your CL. On the first round, the target may make a Will save to reduce the duration to one round.
  
 This is a mind-affecting effect. At CL 8 the penalty increases to –4. This is a mind-affecting effect. At CL 8 the penalty increases to –4.
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 //You may use this Hex to place a protective ward over a creature.// //You may use this Hex to place a protective ward over a creature.//
  
-The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit, or fails a saving throw. You know when a warded creature is no longer protected. You can have only one ward active at a time. If you use this ability again, the previous ward immediately ends. At CL 8 and CL 16, the bonuses provided by this ward increase by +1.+The warded creature receives a +2 deflection bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit, or fails a saving throw. You know when a warded creature is no longer protected. You can have only one ward active at a time. If you use this ability again, the previous ward immediately ends. At CL 8 and CL 16, the bonuses provided by this ward increase by +1.
  
 ===== Water Lung (Su) ===== ===== Water Lung (Su) =====
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   * **Requirements:** Eldritch Flesh, 20 EXP   * **Requirements:** Eldritch Flesh, 20 EXP
  
-The Pactmaker can spend a full-round action to create a crude and unnerving wax duplicate of a creature she can see. Once the image is complete, the subject must make a Will save. If the subject fails, the Pactmaker gains a small measure of control over the creature. Whenever she exercises this control, the creature receives a new Will save to end the effect. This effect occurs on the Pactmaker’s turn and does not impede the creature’s actions on its turn. The Pactmaker can use the waxen image a number of times equal to her [[priority:magic#caster_level|Caster Level]] before it melts. +The Pactmaker can spend a [[game_systems:combat:actions#full_action|Full Action]] to create a crude and unnerving wax duplicate of a creature she can see. Once the image is complete, the subject must make a Will save. If the subject fails, the Pactmaker gains a small measure of control over the creature. Whenever she exercises this control, the creature receives a new Will save to end the effect. This effect occurs on the Pactmaker’s turn and does not impede the creature’s actions on its turn. The Pactmaker can use the waxen image a number of times equal to her [[priority:magic#caster_level|Caster Level]] before it melts. 
  
 As a [[chargen:common_terms#action_types|Half Action]], the Pactmaker can cause the subject to do any one of the following things: move up to the creature’s speed in any direction, attack itself once with any weapon in hand (this attack automatically hits), lay down on the ground, or drop anything held. Alternatively, she can spend one of her uses to simply torture the image, causing the creature to be both sickened and staggered on its turn. As soon as the creature has succeeded on a saving throw against this effect, it is immune to it for 24 hours. The is an enchantment (compulsion) effect. As a [[chargen:common_terms#action_types|Half Action]], the Pactmaker can cause the subject to do any one of the following things: move up to the creature’s speed in any direction, attack itself once with any weapon in hand (this attack automatically hits), lay down on the ground, or drop anything held. Alternatively, she can spend one of her uses to simply torture the image, causing the creature to be both sickened and staggered on its turn. As soon as the creature has succeeded on a saving throw against this effect, it is immune to it for 24 hours. The is an enchantment (compulsion) effect.