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paths:nature_path [2026/03/27 15:01] – [Wild Empathy (Ex)] elfinlockspaths:nature_path [2026/03/27 15:50] (current) – [Guide of the Forest] elfinlocks
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   * **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, 30 EXP   * **Requirements:** Trackless Step, [[priority:skills:survival|Survival]] 12, [[priority:skills:knowledge|Knowledge]] Nature 12, 30 EXP
  
-You become immune to extreme heat or extreme cold in a specific biome type (AKA favored terrain), you ignore difficult terrain while in your favored terrain, whether it is magically or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved.+Select a Favored Terrain from the [[game_systems:combat:environment#favored_terrain|Favored Terrain Table]]. You gain a bonus equal to your Secondary Attribute modifier to Initiative, [[priority:skills:knowledge|Knowledge]] (Geography), [[priority:skills:perception|Perception]], [[priority:skills:stealth|Stealth]], and [[priority:skills:survival|Survival]] checks as long as you are within that specific terrain. If a specific type of terrain falls into more than one category, you do not receive stacking bonuses. 
 + 
 +Additionally, you become immune to extreme heat or extreme cold in that biome, and you ignore difficult terrain while in your favored terrain, whether it is magical or mundane in origin. Lastly, all travel time for you and your companions within your favored terrain is halved
 + 
 +Unlike a [[paths:hunter_path#favored_terrain|Huntsman's Favored Terrain Talent]], you may only gain this Talent once. Guide of the Forest acts as Favored Terrain for your selected biome, meaning that this Talent does not stack with the Favored Terrain Talent.
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 ==== Fairy Ring (Su) ==== ==== Fairy Ring (Su) ====
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 You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority:magic:spells:tier9:teleportation_circle|]]. A Fairy Ring may not be closed off or warded from other Fairy Rings; when a Ring is created, it joins the "network." You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority:magic:spells:tier9:teleportation_circle|]]. A Fairy Ring may not be closed off or warded from other Fairy Rings; when a Ring is created, it joins the "network."
  
-Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths:sorcerer_path:fey_bloodline|fey]]. They are delicate, and may be easily destroyed by a creature purposefully choosing to do so (though wild animals will not eat the ring). Druids are advised to exercise caution with where they grow such rings, as fey commonly make use of them at their leisure. Fairy Rings may cross planes, but only between the Material Plane and the Feywild - they do not function elsewhere. +Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths:sorcerer_path:fey_bloodline|fey]]. Though you may grant passage to others by creating a Dramen Staff for them. They are delicate, and may be easily destroyed by a creature purposefully choosing to do so (though wild animals will not eat the ring). Druids are advised to exercise caution with where they grow such rings, as fey commonly make use of them at their leisure. Fairy Rings may cross planes, but only between the Material Plane and the Feywild - they do not function elsewhere. 
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