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| paths:nature_path [2026/03/09 21:19] – hyperlinking Athletics elfinlocks | paths:nature_path [2026/03/27 15:50] (current) – [Guide of the Forest] elfinlocks | ||
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| ===== Oath of Druids ===== | ===== Oath of Druids ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | ||
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| ==== Druidic Armor ==== | ==== Druidic Armor ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent provides you with Light and Medium Armor proficiency, | This Talent provides you with Light and Medium Armor proficiency, | ||
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| ==== Resist Nature’s Lure ==== | ==== Resist Nature’s Lure ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | ||
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| ==== Venom Immunity (Ex) ==== | ==== Venom Immunity (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain immunity to all poisons. | You gain immunity to all poisons. | ||
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| ==== Woodland Master ==== | ==== Woodland Master ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | ||
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| ==== Trackless Step ==== | ==== Trackless Step ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. | You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. | ||
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| ==== Guide of the Forest ==== | ==== Guide of the Forest ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You become immune to extreme heat or extreme cold in a specific | + | Select a Favored Terrain from the [[game_systems: |
| + | |||
| + | Additionally, | ||
| + | |||
| + | Unlike a [[paths: | ||
| </ | </ | ||
| ==== Fairy Ring (Su) ==== | ==== Fairy Ring (Su) ==== | ||
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| You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority: | You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority: | ||
| - | Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths: | + | Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths: |
| </ | </ | ||
| ---- | ---- | ||
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| ==== Wild Empathy (Ex) ==== | ==== Wild Empathy (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a diplomacy | + | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a[[priority: |
| The typical domestic animal has a starting attitude of indifferent, | The typical domestic animal has a starting attitude of indifferent, | ||
| - | The amount of time required to use Wild Empathy is comparable to a Diplomacy | + | The amount of time required to use Wild Empathy is comparable to a[[priority: |
| This talent can be selected multiple times, each time it is selected, you may choose a new additional category of creatures to speak with. | This talent can be selected multiple times, each time it is selected, you may choose a new additional category of creatures to speak with. | ||
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| ==== Greater Wild Empathy (Su) ==== | ==== Greater Wild Empathy (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | ||
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| ==== Shepherd of Stone (Ex) ==== | ==== Shepherd of Stone (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may freely communicate with natural or worked stone, as if using [[priority: | You may freely communicate with natural or worked stone, as if using [[priority: | ||
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| ==== Shepherd of Wood (Ex) ==== | ==== Shepherd of Wood (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may freely communicate with trees and other plant life as if using [[priority: | You may freely communicate with trees and other plant life as if using [[priority: | ||
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| ==== Homeland (Su) ==== | ==== Homeland (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may attune to a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea, by performing a special 24 hour ritual (You cannot select any location where nature has been replaced with artificiality - dungeons, towns, and similar constructions are not valid locations). Generally, this area should be about 10 miles in radius. Additionally, | You may attune to a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea, by performing a special 24 hour ritual (You cannot select any location where nature has been replaced with artificiality - dungeons, towns, and similar constructions are not valid locations). Generally, this area should be about 10 miles in radius. Additionally, | ||
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| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | ||
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| ==== Claws and Maw ==== | ==== Claws and Maw ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Spend CP to grant your [[paths: | Spend CP to grant your [[paths: | ||
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| ==== Animal Senses ==== | ==== Animal Senses ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Unlocks additional Senses for your [[paths: | Unlocks additional Senses for your [[paths: | ||
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| ==== Animistic Movement ==== | ==== Animistic Movement ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Unlocks additional Movement Types for your [[paths: | Unlocks additional Movement Types for your [[paths: | ||
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| ==== Elite Animal ==== | ==== Elite Animal ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select **1 Animal [[paths: | You may select **1 Animal [[paths: | ||
| </ | </ | ||
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| ==== Growth ==== | ==== Growth ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select **1 Animal [[paths: | You may select **1 Animal [[paths: | ||
| </ | </ | ||
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| ==== Rampant Growth ==== | ==== Rampant Growth ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now allow the Animal [[paths: | You may now allow the Animal [[paths: | ||
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| ==== Magical Companion ==== | ==== Magical Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | ||
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| ==== Draconic Companion ==== | ==== Draconic Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | ||
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| ==== Familiar ==== | ==== Familiar ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | ||
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| ==== Exotic Familiar ==== | ==== Exotic Familiar ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | ||
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| ==== Order: ==== | ==== Order: ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| By spending **2 MP** and a **Swift Action** you may Order your [[paths: | By spending **2 MP** and a **Swift Action** you may Order your [[paths: | ||
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| ==== Order: Heel! ==== | ==== Order: Heel! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As a **Free Action** you may instruct your [[paths: | As a **Free Action** you may instruct your [[paths: | ||
| They will use abilities, skills, and full retreats to prevent unwanted damage. | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
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| ==== Order: Attack! ==== | ==== Order: Attack! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As a **Free Action** you may instruct your [[paths: | As a **Free Action** you may instruct your [[paths: | ||
| </ | </ | ||
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| ==== Order: Fetch! ==== | ==== Order: Fetch! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As a **Free Action** you may instruct your [[paths: | As a **Free Action** you may instruct your [[paths: | ||
| </ | </ | ||
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| ==== Empathy ==== | ==== Empathy ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| An Empathetic bond is formed with you and every [[paths: | An Empathetic bond is formed with you and every [[paths: | ||
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| ==== Telepathy ==== | ==== Telepathy ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| A Telepathic bond is formed with you and every [[paths: | A Telepathic bond is formed with you and every [[paths: | ||
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| ==== Eyes of the Beast ==== | ==== Eyes of the Beast ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| While doing so, you are considered **Blind** and cannot see directly. | While doing so, you are considered **Blind** and cannot see directly. | ||
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| ==== Flight ==== | ==== Flight ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Spend **50 CP** to grant your Animal [[paths: | Spend **50 CP** to grant your Animal [[paths: | ||
| </ | </ | ||
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| ==== Greater Flight ==== | ==== Greater Flight ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Spend **100 CP** to grant your Animal [[paths: | Spend **100 CP** to grant your Animal [[paths: | ||
| </ | </ | ||
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| ==== Aerobat ==== | ==== Aerobat ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Spend **50 CP** to increase the Maneuverability of a flying [[paths: | Spend **50 CP** to increase the Maneuverability of a flying [[paths: | ||
| This Talent can be selected multiple times. | This Talent can be selected multiple times. | ||
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| ==== Reach ==== | ==== Reach ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| Spend **50 CP** to grant your Animal [[paths: | Spend **50 CP** to grant your Animal [[paths: | ||
| Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
