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paths:nature_path [2025/08/29 16:56] reonpaths:nature_path [2025/08/29 21:13] (current) reon
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 Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Animal as a [[paths:nature_path:companion|]].   Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Animal as a [[paths:nature_path:companion|]].  
 +</WRAP>
 +
 +==== Claws and Maw ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Spend CP to grant your [[paths:nature_path:companion|]] a new effect to an existing Attack.
 +
 +  * **50 CP Grasping (With a successful hit, free Grab attempt)***
 +  * **50 CP Take-down (With a successful hit, free Trip attempt)***
 +  * **50 CP Powerful (With a successful hit, free Bullrush attempt)***
 +  * **50 CP Dragging (With a successful hit, free Drag attempt)**
 +  * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)**
 +  * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** 
 +* *These may be selected multiple times must be applied to a different attack.
 +*Options marked with a star may be selected multiple times. Limits Apply.
 +
 +</WRAP>
 +
 +==== Animal Senses ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Unlocks additional Senses for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].  
 +
 +  * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water)  
 +  * **10 CP Darkvision** – Gains Darkvision  
 +  * **10 CP Lowlight Vision** – Gains Lowlight Vision  
 +  * **10 CP Scent** – Gains Scent  
 +  * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.)  
 +  * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense  
 +  * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, taste outside of mouth, smell under-water)
 +*Options marked with a star may be selected multiple times; their effects stack.  
 +</WRAP>
 +
 +==== Animistic Movement ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Unlocks additional Movement Types for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].
 +
 +  * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4)
 +  * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4)
 +  * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials)
 +  * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.)
 +  * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn)
 +  * **15 CP +10 ft Land-speed*** (Gain +10ft base speed)
 +
 +*Options marked with a star may be selected multiple times; their effects stack.  
 +</WRAP>
 +
 +==== Elite Animal ====
 +<WRAP round box>
 +  * **Requirements:** Nature’s [[paths:nature_path:companion|]], CST 12, Knowledge Nature 15, 25 EXP  
 +You may select **1 Animal [[paths:nature_path:companion|]]** that can now be treated as an Elite Companion.  
 </WRAP> </WRAP>
  
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 This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths:nature_path:companion|]].   This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths:nature_path:companion|]].  
 </WRAP> </WRAP>
 +
 +
  
 ==== Flight ==== ==== Flight ====
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 </WRAP> </WRAP>
  
-==== Claws and Maw ==== 
-<WRAP round box> 
-  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP   
-Spend **10 CP** to grant your [[paths:nature_path:companion|]] an **additional Attack option** or add a new damage type (**Slashing, Piercing, Bludgeoning**) to an existing Attack.   
- 
-This does not grant additional Attacks, only additional options.   
-</WRAP> 
- 
-==== Bestial Senses ==== 
-<WRAP round box> 
-  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP   
-Unlocks additional Senses for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].   
- 
-  * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water)   
-  * **10 CP Darkvision** – Gains Darkvision   
-  * **10 CP Lowlight Vision** – Gains Lowlight Vision   
-  * **10 CP Scent** – Gains Scent   
-  * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.)   
-  * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense   
- 
-*Options marked with a star may be selected multiple times; their effects stack.   
-</WRAP>