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paths:nature_path [2025/08/29 16:54] – [The Beastmaster’s Trail] reonpaths:nature_path [2025/08/29 21:13] (current) reon
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 ==== Nature’s Companion ==== ==== Nature’s Companion ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 30 EXP  +  * **Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 30 EXP  
 You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Animal.   You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Animal.  
  
 Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Animal as a [[paths:nature_path:companion|]].   Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Animal as a [[paths:nature_path:companion|]].  
 +</WRAP>
 +
 +==== Claws and Maw ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Spend CP to grant your [[paths:nature_path:companion|]] a new effect to an existing Attack.
 +
 +  * **50 CP Grasping (With a successful hit, free Grab attempt)***
 +  * **50 CP Take-down (With a successful hit, free Trip attempt)***
 +  * **50 CP Powerful (With a successful hit, free Bullrush attempt)***
 +  * **50 CP Dragging (With a successful hit, free Drag attempt)**
 +  * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)**
 +  * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** 
 +* *These may be selected multiple times must be applied to a different attack.
 +*Options marked with a star may be selected multiple times. Limits Apply.
 +
 +</WRAP>
 +
 +==== Animal Senses ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Unlocks additional Senses for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].  
 +
 +  * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water)  
 +  * **10 CP Darkvision** – Gains Darkvision  
 +  * **10 CP Lowlight Vision** – Gains Lowlight Vision  
 +  * **10 CP Scent** – Gains Scent  
 +  * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.)  
 +  * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense  
 +  * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, taste outside of mouth, smell under-water)
 +*Options marked with a star may be selected multiple times; their effects stack.  
 +</WRAP>
 +
 +==== Animistic Movement ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Unlocks additional Movement Types for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].
 +
 +  * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4)
 +  * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4)
 +  * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials)
 +  * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.)
 +  * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn)
 +  * **15 CP +10 ft Land-speed*** (Gain +10ft base speed)
 +
 +*Options marked with a star may be selected multiple times; their effects stack.  
 +</WRAP>
 +
 +==== Elite Animal ====
 +<WRAP round box>
 +  * **Requirements:** Nature’s [[paths:nature_path:companion|]], CST 12, Knowledge Nature 15, 25 EXP  
 +You may select **1 Animal [[paths:nature_path:companion|]]** that can now be treated as an Elite Companion.  
 </WRAP> </WRAP>
  
 ==== Growth ==== ==== Growth ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Nature’s [[paths:nature_path:companion|]], CST 10, Knowledge Nature 10, 15 EXP  +  * **Requirements:** Nature’s [[paths:nature_path:companion|]], CST 10, Knowledge Nature 10, 15 EXP  
 You may select **1 Animal [[paths:nature_path:companion|]]** that can now be **Huge** sized. This Size bonus grants relevant **Wounds** bonuses.   You may select **1 Animal [[paths:nature_path:companion|]]** that can now be **Huge** sized. This Size bonus grants relevant **Wounds** bonuses.  
 </WRAP> </WRAP>
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 ==== Rampant Growth ==== ==== Rampant Growth ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Growth, CST 16, Knowledge Nature 12, 25 EXP  +  * **Requirements:** Growth, CST 16, Knowledge Nature 12, 25 EXP  
 You may now allow the Animal [[paths:nature_path:companion|]] previously selected for Growth to be **Gargantuan**. This Talent may be selected **one additional time** to become **Colossal**.   You may now allow the Animal [[paths:nature_path:companion|]] previously selected for Growth to be **Gargantuan**. This Talent may be selected **one additional time** to become **Colossal**.  
  
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 ==== Magical Companion ==== ==== Magical Companion ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Oath of Druids, CST 8, Knowledge Arcana 7, 30 EXP  +  * **Requirements:** Oath of Druids, CST 8, Knowledge Arcana 7, 30 EXP  
 You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Magical Beast.   You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Magical Beast.  
  
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 ==== Draconic Companion ==== ==== Draconic Companion ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Oath of Druids, CST 15, Knowledge Arcana 12, 50 EXP  +  * **Requirements:** Oath of Druids, CST 15, Knowledge Arcana 12, 50 EXP  
 You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Dragon.   You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Dragon.  
  
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 ==== Familiar ==== ==== Familiar ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 10 EXP  +  * **Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 10 EXP  
 You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths:nature_path:companion|]] rules and starts with **100 CP** to customize a basic Familiar.   You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths:nature_path:companion|]] rules and starts with **100 CP** to customize a basic Familiar.  
  
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 ==== Exotic Familiar ==== ==== Exotic Familiar ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Familiar, CST 7, Knowledge Nature 7, 20 EXP  +  * **Requirements:** Familiar, CST 7, Knowledge Nature 7, 20 EXP  
 Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**.   Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**.  
  
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 ==== Order: ==== ==== Order: ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Any [[paths:nature_path:companion|]], Handle Animal 5, 5 EXP  +  * **Requirements:** Any [[paths:nature_path:companion|]], Handle Animal 5, 5 EXP  
 By spending **2 MP** and a **Swift Action** you may Order your [[paths:nature_path:companion|]] as per Order, instead of spending a Half Action.   By spending **2 MP** and a **Swift Action** you may Order your [[paths:nature_path:companion|]] as per Order, instead of spending a Half Action.  
  
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 ==== Order: Heel! ==== ==== Order: Heel! ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Order:, Handle Animal 5, 5 EXP  +  * **Requirements:** Order:, Handle Animal 5, 5 EXP  
 As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to disengage and attempt to move adjacent to you.   As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to disengage and attempt to move adjacent to you.  
 They will use abilities, skills, and full retreats to prevent unwanted damage.   They will use abilities, skills, and full retreats to prevent unwanted damage.  
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 ==== Order: Attack! ==== ==== Order: Attack! ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Order:, Handle Animal 5, 5 EXP  +  * **Requirements:** Order:, Handle Animal 5, 5 EXP  
 As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to focus on targeting a specific foe, object, or creature.   As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to focus on targeting a specific foe, object, or creature.  
 </WRAP> </WRAP>
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 ==== Order: Fetch! ==== ==== Order: Fetch! ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Order:, Handle Animal 5, 5 EXP  +  * **Requirements:** Order:, Handle Animal 5, 5 EXP  
 As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to bring an Object or Creature it is capable of moving to you.   As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to bring an Object or Creature it is capable of moving to you.  
 </WRAP> </WRAP>
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 ==== Empathy ==== ==== Empathy ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Any [[paths:nature_path:companion|]], Sense Motive 5, 10 EXP  +  * **Requirements:** Any [[paths:nature_path:companion|]], Sense Motive 5, 10 EXP  
 An Empathetic bond is formed with you and every [[paths:nature_path:companion|]] you have. While on the same Plane you gain a basic understanding of their current state — injured, fighting, stressed, resting, etc.   An Empathetic bond is formed with you and every [[paths:nature_path:companion|]] you have. While on the same Plane you gain a basic understanding of their current state — injured, fighting, stressed, resting, etc.  
  
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 ==== Telepathy ==== ==== Telepathy ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Empathy, Sense Motive 5, 10 EXP  +  * **Requirements:** Empathy, Sense Motive 5, 10 EXP  
 A Telepathic bond is formed with you and every [[paths:nature_path:companion|]] you have. While on the same Plane you can communicate freely.   A Telepathic bond is formed with you and every [[paths:nature_path:companion|]] you have. While on the same Plane you can communicate freely.  
  
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 ==== Eyes of the Beast ==== ==== Eyes of the Beast ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Empathy, Perception 5, 5 EXP  +  * **Requirements:** Empathy, Perception 5, 5 EXP  
 Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths:nature_path:companion|]] at will.   Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths:nature_path:companion|]] at will.  
 While doing so, you are considered **Blind** and cannot see directly.   While doing so, you are considered **Blind** and cannot see directly.  
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 This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths:nature_path:companion|]].   This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths:nature_path:companion|]].  
 </WRAP> </WRAP>
 +
 +
  
 ==== Flight ==== ==== Flight ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 7, 5 EXP  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 7, 5 EXP  
 Spend **50 CP** to grant your Animal [[paths:nature_path:companion|]] a **Fly Speed 50 ft (Poor)**. One eligible [[paths:nature_path:companion|]] gains this option for free.   Spend **50 CP** to grant your Animal [[paths:nature_path:companion|]] a **Fly Speed 50 ft (Poor)**. One eligible [[paths:nature_path:companion|]] gains this option for free.  
 </WRAP> </WRAP>
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 ==== Greater Flight ==== ==== Greater Flight ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Any [[paths:nature_path:companion|]], CST 10, Knowledge Nature 10, 5 EXP  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 10, Knowledge Nature 10, 5 EXP  
 Spend **100 CP** to grant your Animal [[paths:nature_path:companion|]] a **Fly Speed 70 ft (Average)**. One eligible [[paths:nature_path:companion|]] gains this option for free.   Spend **100 CP** to grant your Animal [[paths:nature_path:companion|]] a **Fly Speed 70 ft (Average)**. One eligible [[paths:nature_path:companion|]] gains this option for free.  
 </WRAP> </WRAP>
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 ==== Aerobat ==== ==== Aerobat ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 10, 5 EXP  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 10, 5 EXP  
 Spend **50 CP** to increase the Maneuverability of a flying [[paths:nature_path:companion|]] up to **Perfect**. One eligible [[paths:nature_path:companion|]] gains this for free.   Spend **50 CP** to increase the Maneuverability of a flying [[paths:nature_path:companion|]] up to **Perfect**. One eligible [[paths:nature_path:companion|]] gains this for free.  
 This Talent can be selected multiple times.   This Talent can be selected multiple times.  
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 ==== Reach ==== ==== Reach ====
 <WRAP round box> <WRAP round box>
-**Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 7, 5 EXP  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 7, 5 EXP  
 Spend **50 CP** to grant your Animal [[paths:nature_path:companion|]] **Reach 1** on one Attack.   Spend **50 CP** to grant your Animal [[paths:nature_path:companion|]] **Reach 1** on one Attack.  
 Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3).   Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3).  
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 </WRAP> </WRAP>
  
-==== Claws and Maw ==== 
-<WRAP round box> 
-**Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP   
-Spend **10 CP** to grant your [[paths:nature_path:companion|]] an **additional Attack option** or add a new damage type (**Slashing, Piercing, Bludgeoning**) to an existing Attack.   
- 
-This does not grant additional Attacks, only additional options.   
-</WRAP> 
- 
-==== Bestial Senses ==== 
-<WRAP round box> 
-**Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP   
-Unlocks additional Senses for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].   
- 
-  * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water)   
-  * **10 CP Darkvision** – Gains Darkvision   
-  * **10 CP Lowlight Vision** – Gains Lowlight Vision   
-  * **10 CP Scent** – Gains Scent   
-  * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.)   
-  * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense   
- 
-*Options marked with a star may be selected multiple times; their effects stack.   
-</WRAP>