Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| paths:nature_path [2025/08/29 16:54] – [The Beastmaster’s Trail] reon | paths:nature_path [2026/03/27 15:50] (current) – [Guide of the Forest] elfinlocks | ||
|---|---|---|---|
| Line 21: | Line 21: | ||
| ===== Oath of Druids ===== | ===== Oath of Druids ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | You take a druidic oath, swearing to protect nature. In exchange, you receive Druidic and Sylvan as bonus languages, along with access to other abilities in this Path. | ||
| Line 32: | Line 32: | ||
| ==== Druidic Armor ==== | ==== Druidic Armor ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent provides you with Light and Medium Armor proficiency, | This Talent provides you with Light and Medium Armor proficiency, | ||
| Line 39: | Line 39: | ||
| ==== Resist Nature’s Lure ==== | ==== Resist Nature’s Lure ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | As an Immediate Action, you may spend a Hero Point to completely negate mind effect, poison, or disease effects upon yourself from a specific natural source (For example, a toxic cloud expelled by a local plant would count, but a Stinking Cloud cast by a Dragon would not). | ||
| Line 46: | Line 46: | ||
| ==== Venom Immunity (Ex) ==== | ==== Venom Immunity (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain immunity to all poisons. | You gain immunity to all poisons. | ||
| Line 55: | Line 55: | ||
| ==== Woodland Master ==== | ==== Woodland Master ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. This includes magical effects which generate natural walls or difficult terrain, including spells such as [[priority: | ||
| Line 61: | Line 61: | ||
| ==== Trackless Step ==== | ==== Trackless Step ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. | You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired. | ||
| Line 67: | Line 67: | ||
| ==== Guide of the Forest ==== | ==== Guide of the Forest ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You become immune to extreme heat or extreme cold in a specific | + | Select a Favored Terrain from the [[game_systems: |
| + | |||
| + | Additionally, | ||
| + | |||
| + | Unlike a [[paths: | ||
| </ | </ | ||
| ==== Fairy Ring (Su) ==== | ==== Fairy Ring (Su) ==== | ||
| Line 77: | Line 81: | ||
| You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority: | You may expend your time and resources to create stationary points of magical travel. By conducting a 20 hour ritual and expending 200 TU in Magical Components, you may grow a circle of mushrooms in a chosen location. This Fairy Ring now acts as a destination reachable through other Fairy Rings, as if using a [[priority: | ||
| - | Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths: | + | Fairy Rings are only usable by those who have taken an Oath of Druids, or by the [[paths: |
| </ | </ | ||
| ---- | ---- | ||
| Line 83: | Line 87: | ||
| ==== Wild Empathy (Ex) ==== | ==== Wild Empathy (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a diplomacy | + | Choose a specific category of creatures (Animal, Magical Beast, Vermin, Ooze, Plant, Dragon) - you can improve the attitude of a creature of that category by using a[[priority: |
| The typical domestic animal has a starting attitude of indifferent, | The typical domestic animal has a starting attitude of indifferent, | ||
| - | The amount of time required to use Wild Empathy is comparable to a Diplomacy | + | The amount of time required to use Wild Empathy is comparable to a[[priority: |
| This talent can be selected multiple times, each time it is selected, you may choose a new additional category of creatures to speak with. | This talent can be selected multiple times, each time it is selected, you may choose a new additional category of creatures to speak with. | ||
| Line 94: | Line 98: | ||
| ==== Greater Wild Empathy (Su) ==== | ==== Greater Wild Empathy (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | A character with this talent may freely communicate as if having a shared language with any creature type they have selected from Wild Empathy. | ||
| Line 100: | Line 104: | ||
| ==== Shepherd of Stone (Ex) ==== | ==== Shepherd of Stone (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may freely communicate with natural or worked stone, as if using [[priority: | You may freely communicate with natural or worked stone, as if using [[priority: | ||
| Line 106: | Line 110: | ||
| ==== Shepherd of Wood (Ex) ==== | ==== Shepherd of Wood (Ex) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may freely communicate with trees and other plant life as if using [[priority: | You may freely communicate with trees and other plant life as if using [[priority: | ||
| Line 112: | Line 116: | ||
| ==== Homeland (Su) ==== | ==== Homeland (Su) ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| You may attune to a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea, by performing a special 24 hour ritual (You cannot select any location where nature has been replaced with artificiality - dungeons, towns, and similar constructions are not valid locations). Generally, this area should be about 10 miles in radius. Additionally, | You may attune to a specific area relevant to the campaign, such as a prominent forest, mountain, or even a patch of sea, by performing a special 24 hour ritual (You cannot select any location where nature has been replaced with artificiality - dungeons, towns, and similar constructions are not valid locations). Generally, this area should be about 10 miles in radius. Additionally, | ||
| Line 127: | Line 131: | ||
| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | ||
| Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Claws and Maw ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend CP to grant your [[paths: | ||
| + | |||
| + | * **50 CP Grasping (With a successful hit, free Grab attempt)*** | ||
| + | * **50 CP Take-down (With a successful hit, free Trip attempt)*** | ||
| + | * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** | ||
| + | * **50 CP Dragging (With a successful hit, free Drag attempt)** | ||
| + | * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** | ||
| + | * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** | ||
| + | * *These may be selected multiple times must be applied to a different attack. | ||
| + | *Options marked with a star may be selected multiple times. Limits Apply. | ||
| + | |||
| + | </ | ||
| + | |||
| + | ==== Animal Senses ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Senses for your [[paths: | ||
| + | |||
| + | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) | ||
| + | * **10 CP Darkvision** – Gains Darkvision | ||
| + | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| + | * **10 CP Scent** – Gains Scent | ||
| + | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| + | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| + | * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, | ||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| + | |||
| + | ==== Animistic Movement ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Movement Types for your [[paths: | ||
| + | |||
| + | * **10 CP Swim 10ft*** (May take 10 on [[priority: | ||
| + | * **10 CP Climb 5ft*** (May take 10 on [[priority: | ||
| + | * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials) | ||
| + | * **20 CP Leaping*** (May take 10 on [[priority: | ||
| + | * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn) | ||
| + | * **15 CP +10 ft Land-speed*** (Gain +10ft base speed) | ||
| + | |||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| + | |||
| + | ==== Elite Animal ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may select **1 Animal [[paths: | ||
| </ | </ | ||
| ==== Growth ==== | ==== Growth ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| You may select **1 Animal [[paths: | You may select **1 Animal [[paths: | ||
| </ | </ | ||
| Line 141: | Line 197: | ||
| ==== Rampant Growth ==== | ==== Rampant Growth ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| You may now allow the Animal [[paths: | You may now allow the Animal [[paths: | ||
| Line 151: | Line 207: | ||
| ==== Magical Companion ==== | ==== Magical Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | ||
| Line 161: | Line 217: | ||
| ==== Draconic Companion ==== | ==== Draconic Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | ||
| Line 172: | Line 228: | ||
| ==== Familiar ==== | ==== Familiar ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | ||
| Line 183: | Line 239: | ||
| ==== Exotic Familiar ==== | ==== Exotic Familiar ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | ||
| Line 193: | Line 249: | ||
| ==== Order: ==== | ==== Order: ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| By spending **2 MP** and a **Swift Action** you may Order your [[paths: | By spending **2 MP** and a **Swift Action** you may Order your [[paths: | ||
| Line 201: | Line 257: | ||
| ==== Order: Heel! ==== | ==== Order: Heel! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| As a **Free Action** you may instruct your [[paths: | As a **Free Action** you may instruct your [[paths: | ||
| They will use abilities, skills, and full retreats to prevent unwanted damage. | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
| Line 208: | Line 264: | ||
| ==== Order: Attack! ==== | ==== Order: Attack! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| As a **Free Action** you may instruct your [[paths: | As a **Free Action** you may instruct your [[paths: | ||
| </ | </ | ||
| Line 214: | Line 270: | ||
| ==== Order: Fetch! ==== | ==== Order: Fetch! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| As a **Free Action** you may instruct your [[paths: | As a **Free Action** you may instruct your [[paths: | ||
| </ | </ | ||
| Line 220: | Line 276: | ||
| ==== Empathy ==== | ==== Empathy ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| An Empathetic bond is formed with you and every [[paths: | An Empathetic bond is formed with you and every [[paths: | ||
| Line 229: | Line 285: | ||
| ==== Telepathy ==== | ==== Telepathy ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| A Telepathic bond is formed with you and every [[paths: | A Telepathic bond is formed with you and every [[paths: | ||
| Line 240: | Line 296: | ||
| ==== Eyes of the Beast ==== | ==== Eyes of the Beast ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| While doing so, you are considered **Blind** and cannot see directly. | While doing so, you are considered **Blind** and cannot see directly. | ||
| Line 246: | Line 302: | ||
| This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: | ||
| </ | </ | ||
| + | |||
| + | |||
| ==== Flight ==== | ==== Flight ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| Spend **50 CP** to grant your Animal [[paths: | Spend **50 CP** to grant your Animal [[paths: | ||
| </ | </ | ||
| Line 255: | Line 313: | ||
| ==== Greater Flight ==== | ==== Greater Flight ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| Spend **100 CP** to grant your Animal [[paths: | Spend **100 CP** to grant your Animal [[paths: | ||
| </ | </ | ||
| Line 261: | Line 319: | ||
| ==== Aerobat ==== | ==== Aerobat ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| Spend **50 CP** to increase the Maneuverability of a flying [[paths: | Spend **50 CP** to increase the Maneuverability of a flying [[paths: | ||
| This Talent can be selected multiple times. | This Talent can be selected multiple times. | ||
| Line 268: | Line 326: | ||
| ==== Reach ==== | ==== Reach ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | * **Requirements: |
| Spend **50 CP** to grant your Animal [[paths: | Spend **50 CP** to grant your Animal [[paths: | ||
| Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
| Line 275: | Line 333: | ||
| </ | </ | ||
| - | ==== Claws and Maw ==== | ||
| - | <WRAP round box> | ||
| - | **Requirements: | ||
| - | Spend **10 CP** to grant your [[paths: | ||
| - | |||
| - | This does not grant additional Attacks, only additional options. | ||
| - | </ | ||
| - | |||
| - | ==== Bestial Senses ==== | ||
| - | <WRAP round box> | ||
| - | **Requirements: | ||
| - | Unlocks additional Senses for your [[paths: | ||
| - | |||
| - | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) | ||
| - | * **10 CP Darkvision** – Gains Darkvision | ||
| - | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| - | * **10 CP Scent** – Gains Scent | ||
| - | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| - | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| - | |||
| - | *Options marked with a star may be selected multiple times; their effects stack. | ||
| - | </ | ||
