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paths:nature_path [2025/08/27 02:28] reonpaths:nature_path [2025/08/29 21:13] (current) reon
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 ===== The Beastmaster’s Trail ===== ===== The Beastmaster’s Trail =====
  
-<WRAP round box> 
 ==== Nature’s Companion ==== ==== Nature’s Companion ====
-**Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 30 EXP   +<WRAP round box> 
-You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows Companion rules and starts with **300 CP** to customize a basic Animal.  +  * **Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 30 EXP   
 +You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Animal.  
  
-Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your Companion capacity. Each time you do so, you may select a new Animal as a Companion.  +Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Animal as a [[paths:nature_path:companion|]].  
 </WRAP> </WRAP>
  
 +==== Claws and Maw ====
 <WRAP round box> <WRAP round box>
-==== Growth ==== +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5EXP   
-**Requirements:** Nature’s Companion, CST 10, Knowledge Nature 1015 EXP   +Spend CP to grant your [[paths:nature_path:companion|]] a new effect to an existing Attack. 
-You may select **1 Animal Companion** that can now be **Huge** sizedThis Size bonus grants relevant **Wounds** bonuses + 
 +  * **50 CP Grasping (With a successful hit, free Grab attempt)*** 
 +  * **50 CP Take-down (With a successful hit, free Trip attempt)*** 
 +  * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** 
 +  * **50 CP Dragging (With a successful hit, free Drag attempt)** 
 +  * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** 
 +  * **100 CP Mighty (Increase Damage diceMay be done twice per Size category beyond Small.)***  
 +*These may be selected multiple times must be applied to a different attack. 
 +*Options marked with a star may be selected multiple times. Limits Apply. 
 </WRAP> </WRAP>
  
 +==== Animal Senses ====
 <WRAP round box> <WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Unlocks additional Senses for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].  
 +
 +  * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water)  
 +  * **10 CP Darkvision** – Gains Darkvision  
 +  * **10 CP Lowlight Vision** – Gains Lowlight Vision  
 +  * **10 CP Scent** – Gains Scent  
 +  * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.)  
 +  * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense  
 +  * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, taste outside of mouth, smell under-water)
 +*Options marked with a star may be selected multiple times; their effects stack.  
 +</WRAP>
 +
 +==== Animistic Movement ====
 +<WRAP round box>
 +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 5, Knowledge Nature 5, 5 EXP  
 +Unlocks additional Movement Types for your [[paths:nature_path:companion|]]. When selecting this Talent, you may apply one option for **free** to an existing [[paths:nature_path:companion|]].
 +
 +  * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4)
 +  * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4)
 +  * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials)
 +  * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.)
 +  * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn)
 +  * **15 CP +10 ft Land-speed*** (Gain +10ft base speed)
 +
 +*Options marked with a star may be selected multiple times; their effects stack.  
 +</WRAP>
 +
 +==== Elite Animal ====
 +<WRAP round box>
 +  * **Requirements:** Nature’s [[paths:nature_path:companion|]], CST 12, Knowledge Nature 15, 25 EXP  
 +You may select **1 Animal [[paths:nature_path:companion|]]** that can now be treated as an Elite Companion.  
 +</WRAP>
 +
 +==== Growth ====
 +<WRAP round box>
 +  * **Requirements:** Nature’s [[paths:nature_path:companion|]], CST 10, Knowledge Nature 10, 15 EXP  
 +You may select **1 Animal [[paths:nature_path:companion|]]** that can now be **Huge** sized. This Size bonus grants relevant **Wounds** bonuses.  
 +</WRAP>
 +
 ==== Rampant Growth ==== ==== Rampant Growth ====
-**Requirements:** Growth, CST 16, Knowledge Nature 12, 25 EXP   +<WRAP round box> 
-You may now allow the Animal Companion previously selected for Growth to be **Gargantuan**. This Talent may be selected **one additional time** to become **Colossal**.  +  * **Requirements:** Growth, CST 16, Knowledge Nature 12, 25 EXP   
 +You may now allow the Animal [[paths:nature_path:companion|]] previously selected for Growth to be **Gargantuan**. This Talent may be selected **one additional time** to become **Colossal**.  
  
 This Talent requires an Animal of this size to exist in the setting. Not every world still has natural life that can grow to these sizes.   This Talent requires an Animal of this size to exist in the setting. Not every world still has natural life that can grow to these sizes.  
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 ---- ----
  
-<WRAP round box> 
 ==== Magical Companion ==== ==== Magical Companion ====
-**Requirements:** Oath of Druids, CST 8, Knowledge Arcana 7, 30 EXP   +<WRAP round box> 
-You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows Companion rules and starts with **300 CP** to customize a basic Magical Beast.  +  * **Requirements:** Oath of Druids, CST 8, Knowledge Arcana 7, 30 EXP   
 +You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Magical Beast.  
  
-Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your Companion capacity. Each time you do so, you may select a new Magical Beast as a Companion.  +Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Magical Beast as a [[paths:nature_path:companion|]].  
 </WRAP> </WRAP>
  
 ---- ----
  
-<WRAP round box> 
 ==== Draconic Companion ==== ==== Draconic Companion ====
-**Requirements:** Oath of Druids, CST 15, Knowledge Arcana 12, 50 EXP   +<WRAP round box> 
-You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows Companion rules and starts with **300 CP** to customize a basic Dragon.  +  * **Requirements:** Oath of Druids, CST 15, Knowledge Arcana 12, 50 EXP   
 +You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths:nature_path:companion|]] rules and starts with **300 CP** to customize a basic Dragon.  
  
 Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times.   Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times.  
-A Dragon Companion is considered an **Elite**, not a minion; it may attack more than once per turn by spending multiple Half Actions or a Full-Round Action.  +A Dragon [[paths:nature_path:companion|]] is considered an **Elite**, not a minion; it may attack more than once per turn by spending multiple Half Actions or a Full-Round Action.  
 </WRAP> </WRAP>
  
 ---- ----
  
-<WRAP round box> 
 ==== Familiar ==== ==== Familiar ====
-**Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 10 EXP   +<WRAP round box> 
-You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows Companion rules and starts with **100 CP** to customize a basic Familiar.  +  * **Requirements:** Oath of Druids, CST 5, Knowledge Nature 5, 10 EXP   
 +You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths:nature_path:companion|]] rules and starts with **100 CP** to customize a basic Familiar.  
  
  
  
-Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your Companion capacity. Each time you do so, you may select a new Familiar as a Companion.  +Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your [[paths:nature_path:companion|]] capacity. Each time you do so, you may select a new Familiar as a [[paths:nature_path:companion|]].  
 A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected.   A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Exotic Familiar ==== ==== Exotic Familiar ====
-**Requirements:** Familiar, CST 7, Knowledge Nature 7, 20 EXP  +<WRAP round box> 
 +  * **Requirements:** Familiar, CST 7, Knowledge Nature 7, 20 EXP  
 Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**.   Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**.  
  
-This Talent grants an additional **200 CP** to the selected Companion.  +This Talent grants an additional **200 CP** to the selected [[paths:nature_path:companion|]].  
 </WRAP> </WRAP>
  
 ---- ----
  
 +==== Order: ====
 <WRAP round box> <WRAP round box>
-==== Order: ==== +  * **Requirements:** Any [[paths:nature_path:companion|]], Handle Animal 5, 5 EXP   
-**Requirements:** Any Companion, Handle Animal 5, 5 EXP   +By spending **2 MP** and a **Swift Action** you may Order your [[paths:nature_path:companion|]] as per Order, instead of spending a Half Action.  
-By spending **2 MP** and a **Swift Action** you may Order your Companion as per Order, instead of spending a Half Action.  +
  
 This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents.   This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents.  
 </WRAP> </WRAP>
  
 +==== Order: Heel! ====
 <WRAP round box> <WRAP round box>
-==== Order: Heel! ==== +  * **Requirements:** Order:, Handle Animal 5, 5 EXP   
-**Requirements:** Order:, Handle Animal 5, 5 EXP   +As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to disengage and attempt to move adjacent to you.  
-As a **Free Action** you may instruct your Companion to disengage and attempt to move adjacent to you.  +
 They will use abilities, skills, and full retreats to prevent unwanted damage.   They will use abilities, skills, and full retreats to prevent unwanted damage.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Order: Attack! ==== ==== Order: Attack! ====
-**Requirements:** Order:, Handle Animal 5, 5 EXP   +<WRAP round box> 
-As a **Free Action** you may instruct your Companion to focus on targeting a specific foe, object, or creature.  +  * **Requirements:** Order:, Handle Animal 5, 5 EXP   
 +As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to focus on targeting a specific foe, object, or creature.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Order: Fetch! ==== ==== Order: Fetch! ====
-**Requirements:** Order:, Handle Animal 5, 5 EXP   +<WRAP round box> 
-As a **Free Action** you may instruct your Companion to bring an Object or Creature it is capable of moving to you.  +  * **Requirements:** Order:, Handle Animal 5, 5 EXP   
 +As a **Free Action** you may instruct your [[paths:nature_path:companion|]] to bring an Object or Creature it is capable of moving to you.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Empathy ==== ==== Empathy ====
-**Requirements:** Any Companion, Sense Motive 5, 10 EXP   +<WRAP round box> 
-An Empathetic bond is formed with you and every Companion you have. While on the same Plane you gain a basic understanding of their current state — injured, fighting, stressed, resting, etc.  +  * **Requirements:** Any [[paths:nature_path:companion|]], Sense Motive 5, 10 EXP   
 +An Empathetic bond is formed with you and every [[paths:nature_path:companion|]] you have. While on the same Plane you gain a basic understanding of their current state — injured, fighting, stressed, resting, etc.  
  
-You may spend **5 MP** to give an Order without requiring your Companion to see or hear you. Orders are limited to **basic emotions**, so complex instructions are not possible.  +You may spend **5 MP** to give an Order without requiring your [[paths:nature_path:companion|]] to see or hear you. Orders are limited to **basic emotions**, so complex instructions are not possible.  
 This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost.   This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Telepathy ==== ==== Telepathy ====
-**Requirements:** Empathy, Sense Motive 5, 10 EXP   +<WRAP round box> 
-A Telepathic bond is formed with you and every Companion you have. While on the same Plane you can communicate freely.  +  * **Requirements:** Empathy, Sense Motive 5, 10 EXP   
 +A Telepathic bond is formed with you and every [[paths:nature_path:companion|]] you have. While on the same Plane you can communicate freely.  
  
-You may spend **10 MP** to give a complex Order without your Companion needing to see or hear you. Additionally:  +You may spend **10 MP** to give a complex Order without your [[paths:nature_path:companion|]] needing to see or hear you. Additionally:  
   * You may change Scripts without Verbal or Somatic components.     * You may change Scripts without Verbal or Somatic components.  
   * Spend **5 MP** to change Scripts as an **Immediate Action**.     * Spend **5 MP** to change Scripts as an **Immediate Action**.  
-  * Your Companion may now spend a **Swift Action** to consult you when unsure.  +  * Your [[paths:nature_path:companion|]] may now spend a **Swift Action** to consult you when unsure.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Eyes of the Beast ==== ==== Eyes of the Beast ====
-**Requirements:** Empathy, Perception 5, 5 EXP   +<WRAP round box> 
-Your Empathic bond strengthens. You may choose to **see through the eyes** of your companion at will.  +  * **Requirements:** Empathy, Perception 5, 5 EXP   
 +Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths:nature_path:companion|]] at will.  
 While doing so, you are considered **Blind** and cannot see directly.   While doing so, you are considered **Blind** and cannot see directly.  
  
-This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your Companion.  +This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths:nature_path:companion|]].  
 </WRAP> </WRAP>
  
-<WRAP round box>+ 
 ==== Flight ==== ==== Flight ====
-**Requirements:** Any Companion, CST 7, Knowledge Nature 7, 5 EXP   +<WRAP round box> 
-Spend **50 CP** to grant your Animal Companion a **Fly Speed 50 ft (Poor)**. One eligible Companion gains this option for free.  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 7, 5 EXP   
 +Spend **50 CP** to grant your Animal [[paths:nature_path:companion|]] a **Fly Speed 50 ft (Poor)**. One eligible [[paths:nature_path:companion|]] gains this option for free.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Greater Flight ==== ==== Greater Flight ====
-**Requirements:** Any Companion, CST 10, Knowledge Nature 10, 5 EXP   +<WRAP round box> 
-Spend **100 CP** to grant your Animal Companion a **Fly Speed 70 ft (Average)**. One eligible Companion gains this option for free.  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 10, Knowledge Nature 10, 5 EXP   
 +Spend **100 CP** to grant your Animal [[paths:nature_path:companion|]] a **Fly Speed 70 ft (Average)**. One eligible [[paths:nature_path:companion|]] gains this option for free.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Aerobat ==== ==== Aerobat ====
-**Requirements:** Any Companion, CST 7, Knowledge Nature 10, 5 EXP   +<WRAP round box> 
-Spend **50 CP** to increase the Maneuverability of a flying Companion up to **Perfect**. One eligible Companion gains this for free.  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 10, 5 EXP   
 +Spend **50 CP** to increase the Maneuverability of a flying [[paths:nature_path:companion|]] up to **Perfect**. One eligible [[paths:nature_path:companion|]] gains this for free.  
 This Talent can be selected multiple times.   This Talent can be selected multiple times.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
 ==== Reach ==== ==== Reach ====
-**Requirements:** Any Companion, CST 7, Knowledge Nature 7, 5 EXP   +<WRAP round box> 
-Spend **50 CP** to grant your Animal Companion **Reach 1** on one Attack.  +  * **Requirements:** Any [[paths:nature_path:companion|]], CST 7, Knowledge Nature 7, 5 EXP   
 +Spend **50 CP** to grant your Animal [[paths:nature_path:companion|]] **Reach 1** on one Attack.  
 Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3).   Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3).  
  
-This only applies to one Attack unless purchased again. One Animal Companion may gain one free instance of Reach.  +This only applies to one Attack unless purchased again. One Animal [[paths:nature_path:companion|]] may gain one free instance of Reach.  
 </WRAP> </WRAP>
  
-<WRAP round box> 
-==== Claws and Maw ==== 
-**Requirements:** Any Companion, CST 5, Knowledge Nature 5, 5 EXP   
-Spend **10 CP** to grant your Companion an **additional Attack option** or add a new damage type (**Slashing, Piercing, Bludgeoning**) to an existing Attack.   
  
-This does not grant additional Attacks, only additional options.   
-</WRAP> 
- 
-<WRAP round box> 
-==== Bestial Senses ==== 
-**Requirements:** Any Companion, CST 5, Knowledge Nature 5, 5 EXP   
-Unlocks additional Senses for your Companion. When selecting this Talent, you may apply one option for **free** to an existing Companion.   
- 
-  * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water)   
-  * **10 CP Darkvision** – Gains Darkvision   
-  * **10 CP Lowlight Vision** – Gains Lowlight Vision   
-  * **10 CP Scent** – Gains Scent   
-  * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.)   
-  * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense   
- 
-*Options marked with a star may be selected multiple times; their effects stack.   
-</WRAP>