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| paths:nature_path [2025/08/27 02:28] – reon | paths:nature_path [2025/08/29 21:13] (current) – reon | ||
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| ===== The Beastmaster’s Trail ===== | ===== The Beastmaster’s Trail ===== | ||
| - | <WRAP round box> | ||
| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows | + | * **Requirements: |
| + | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows | ||
| - | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your Companion | + | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: |
| </ | </ | ||
| + | ==== Claws and Maw ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Growth ==== | + | * **Requirements: |
| - | **Requirements: | + | Spend CP to grant your [[paths: |
| - | You may select | + | |
| + | | ||
| + | * **50 CP Take-down (With a successful hit, free Trip attempt)*** | ||
| + | * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** | ||
| + | * **50 CP Dragging (With a successful hit, free Drag attempt)** | ||
| + | * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** | ||
| + | | ||
| + | * *These may be selected multiple times must be applied to a different attack. | ||
| + | *Options marked with a star may be selected multiple times. Limits Apply. | ||
| </ | </ | ||
| + | ==== Animal Senses ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Senses for your [[paths: | ||
| + | |||
| + | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) | ||
| + | * **10 CP Darkvision** – Gains Darkvision | ||
| + | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| + | * **10 CP Scent** – Gains Scent | ||
| + | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| + | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| + | * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, | ||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| + | |||
| + | ==== Animistic Movement ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Movement Types for your [[paths: | ||
| + | |||
| + | * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4) | ||
| + | * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4) | ||
| + | * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials) | ||
| + | * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.) | ||
| + | * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn) | ||
| + | * **15 CP +10 ft Land-speed*** (Gain +10ft base speed) | ||
| + | |||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| + | |||
| + | ==== Elite Animal ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Growth ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| + | |||
| ==== Rampant Growth ==== | ==== Rampant Growth ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | You may now allow the Animal | + | * **Requirements: |
| + | You may now allow the Animal | ||
| This Talent requires an Animal of this size to exist in the setting. Not every world still has natural life that can grow to these sizes. | This Talent requires an Animal of this size to exist in the setting. Not every world still has natural life that can grow to these sizes. | ||
| Line 149: | Line 201: | ||
| ---- | ---- | ||
| - | <WRAP round box> | ||
| ==== Magical Companion ==== | ==== Magical Companion ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows | + | * **Requirements: |
| + | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows | ||
| - | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your Companion | + | Can be **Small, Medium, or Large**. You may select this Talent multiple times, up to your [[paths: |
| </ | </ | ||
| ---- | ---- | ||
| - | <WRAP round box> | ||
| ==== Draconic Companion ==== | ==== Draconic Companion ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows | + | * **Requirements: |
| + | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows | ||
| Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times. | Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times. | ||
| - | A Dragon | + | A Dragon |
| </ | </ | ||
| ---- | ---- | ||
| - | <WRAP round box> | ||
| ==== Familiar ==== | ==== Familiar ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows | + | * **Requirements: |
| + | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows | ||
| - | Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your Companion | + | Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your [[paths: |
| A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected. | A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Exotic Familiar ==== | ==== Exotic Familiar ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| + | * **Requirements: | ||
| Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | ||
| - | This Talent grants an additional **200 CP** to the selected | + | This Talent grants an additional **200 CP** to the selected |
| </ | </ | ||
| ---- | ---- | ||
| + | ==== Order: ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Order: ==== | + | * **Requirements: |
| - | **Requirements: | + | By spending **2 MP** and a **Swift Action** you may Order your [[paths: |
| - | By spending **2 MP** and a **Swift Action** you may Order your Companion | + | |
| This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents. | This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents. | ||
| </ | </ | ||
| + | ==== Order: Heel! ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | ==== Order: Heel! ==== | + | * **Requirements: |
| - | **Requirements: | + | As a **Free Action** you may instruct your [[paths: |
| - | As a **Free Action** you may instruct your Companion | + | |
| They will use abilities, skills, and full retreats to prevent unwanted damage. | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Order: Attack! ==== | ==== Order: Attack! ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | As a **Free Action** you may instruct your Companion | + | * **Requirements: |
| + | As a **Free Action** you may instruct your [[paths: | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Order: Fetch! ==== | ==== Order: Fetch! ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | As a **Free Action** you may instruct your Companion | + | * **Requirements: |
| + | As a **Free Action** you may instruct your [[paths: | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Empathy ==== | ==== Empathy ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | An Empathetic bond is formed with you and every Companion | + | * **Requirements: |
| + | An Empathetic bond is formed with you and every [[paths: | ||
| - | You may spend **5 MP** to give an Order without requiring your Companion | + | You may spend **5 MP** to give an Order without requiring your [[paths: |
| This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost. | This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Telepathy ==== | ==== Telepathy ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | A Telepathic bond is formed with you and every Companion | + | * **Requirements: |
| + | A Telepathic bond is formed with you and every [[paths: | ||
| - | You may spend **10 MP** to give a complex Order without your Companion | + | You may spend **10 MP** to give a complex Order without your [[paths: |
| * You may change Scripts without Verbal or Somatic components. | * You may change Scripts without Verbal or Somatic components. | ||
| * Spend **5 MP** to change Scripts as an **Immediate Action**. | * Spend **5 MP** to change Scripts as an **Immediate Action**. | ||
| - | * Your Companion | + | * Your [[paths: |
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Eyes of the Beast ==== | ==== Eyes of the Beast ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | Your Empathic bond strengthens. You may choose to **see through the eyes** of your companion at will. | + | * **Requirements: |
| + | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| While doing so, you are considered **Blind** and cannot see directly. | While doing so, you are considered **Blind** and cannot see directly. | ||
| - | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your Companion. | + | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: |
| </ | </ | ||
| - | <WRAP round box> | + | |
| ==== Flight ==== | ==== Flight ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | Spend **50 CP** to grant your Animal | + | * **Requirements: |
| + | Spend **50 CP** to grant your Animal | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Greater Flight ==== | ==== Greater Flight ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | Spend **100 CP** to grant your Animal | + | * **Requirements: |
| + | Spend **100 CP** to grant your Animal | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Aerobat ==== | ==== Aerobat ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | Spend **50 CP** to increase the Maneuverability of a flying | + | * **Requirements: |
| + | Spend **50 CP** to increase the Maneuverability of a flying | ||
| This Talent can be selected multiple times. | This Talent can be selected multiple times. | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| ==== Reach ==== | ==== Reach ==== | ||
| - | **Requirements: | + | <WRAP round box> |
| - | Spend **50 CP** to grant your Animal | + | * **Requirements: |
| + | Spend **50 CP** to grant your Animal | ||
| Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
| - | This only applies to one Attack unless purchased again. One Animal | + | This only applies to one Attack unless purchased again. One Animal |
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ==== Claws and Maw ==== | ||
| - | **Requirements: | ||
| - | Spend **10 CP** to grant your Companion an **additional Attack option** or add a new damage type (**Slashing, | ||
| - | This does not grant additional Attacks, only additional options. | ||
| - | </ | ||
| - | |||
| - | <WRAP round box> | ||
| - | ==== Bestial Senses ==== | ||
| - | **Requirements: | ||
| - | Unlocks additional Senses for your Companion. When selecting this Talent, you may apply one option for **free** to an existing Companion. | ||
| - | |||
| - | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) | ||
| - | * **10 CP Darkvision** – Gains Darkvision | ||
| - | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| - | * **10 CP Scent** – Gains Scent | ||
| - | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| - | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| - | |||
| - | *Options marked with a star may be selected multiple times; their effects stack. | ||
| - | </ | ||
