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| paths:nature_path [2025/07/08 16:45] – [Key Skills] vondor | paths:nature_path [2025/08/29 21:13] (current) – reon | ||
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| ==== Nature’s Companion ==== | ==== Nature’s Companion ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You gain an Animal that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Animal follows [[paths: | ||
| - | You gain an animal, plant, or vermin companion at “1st level” for purchasing | + | Can be **Small, Medium, or Large**. You may select |
| + | </ | ||
| - | If the animal | + | ==== Claws and Maw ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend CP to grant your [[paths: | ||
| - | You may buy this Talent multiple times - every time you do, you gain one " | + | * **50 CP Grasping (With a successful hit, free Grab attempt)*** |
| + | * **50 CP Take-down (With a successful hit, free Trip attempt)*** | ||
| + | * **50 CP Powerful (With a successful hit, free Bullrush attempt)*** | ||
| + | * **50 CP Dragging (With a successful hit, free Drag attempt)** | ||
| + | * **75 CP Ripping (Lowers the Damage Dice by one step but add a 1d8 Bleed, which stacks with it's self. May be selected twice)** | ||
| + | * **100 CP Mighty (Increase Damage dice. May be done twice per Size category beyond Small.)*** | ||
| + | * *These | ||
| + | *Options marked with a star may be selected multiple times. Limits Apply. | ||
| - | For more information, | ||
| </ | </ | ||
| + | ==== Animal Senses ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Unlocks additional Senses for your [[paths: | ||
| - | ==== Beast Speaker | + | * **10 CP Electro-Sense*** – Blindsight 30 ft (while in water) |
| + | * **10 CP Darkvision** – Gains Darkvision | ||
| + | * **10 CP Lowlight Vision** – Gains Lowlight Vision | ||
| + | * **10 CP Scent** – Gains Scent | ||
| + | * **10 CP Blindsense 5 ft*** – Blindsense using one Sense (hearing, scent, heat, etc.) | ||
| + | * **10 CP Tremor Sense 10 ft*** – Gains Tremor Sense | ||
| + | * **5 CP 6th Sense*** – Gains a new sense Humanoid often lack (heat, electro-sense, | ||
| + | *Options marked with a star may be selected multiple times; their effects stack. | ||
| + | </ | ||
| + | |||
| + | ==== Animistic Movement | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | Unlocks additional Movement Types for your [[paths: | ||
| + | |||
| + | * **10 CP Swim 10ft*** (May take 10 on Athletics to Swim and gain +4) | ||
| + | * **10 CP Climb 5ft*** (May take 10 on Athletics to Climb and gain +4) | ||
| + | * **10 CP Burrow 5ft*** (Limited to Sand, Earth, or other softer materials) | ||
| + | * **20 CP Leaping*** (May take 10 on Athletics or Acrobatics to Jump and gain +8. High jumps now count the same as Long jumps.) | ||
| + | * **25 CP Gliding** (May move and Base speed while in the air and move 5ft down each turn) | ||
| + | * **15 CP +10 ft Land-speed*** (Gain +10ft base speed) | ||
| - | By taking this Talent, you may select | + | *Options marked with a star may be selected multiple times; their effects stack. |
| </ | </ | ||
| - | ==== Embiggen | + | ==== Elite Animal |
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| - | When you select this Talent, your animal | + | ==== Growth ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You may select **1 Animal [[paths: | ||
| + | </ | ||
| - | * +4 size bonus to Strength | + | ==== Rampant Growth ==== |
| - | * +2 size bonus to Constitution (and thus one extra HP per HD) | + | <WRAP round box> |
| - | | + | * **Requirements: |
| + | You may now allow the Animal [[paths: | ||
| - | The size change also affects | + | This Talent requires an Animal of this size to exist in the setting. Not every world still has natural life that can grow to these sizes. |
| </ | </ | ||
| - | ==== Hugeify | + | ---- |
| + | |||
| + | ==== Magical Companion | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| + | You gain a **Magical Beast** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Magic Beast follows [[paths: | ||
| - | When you select this Talent, your animal | + | Can be **Small, Medium, or Large**. You may select this Talent |
| + | </ | ||
| - | * +8 size bonus to Strength | + | ---- |
| - | * +4 size bonus to Constitution (and thus one extra HP per HD) | + | |
| - | | + | ==== Draconic Companion ==== |
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Dragon** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Dragon follows [[paths: | ||
| - | The size change also affects the animal’s modifier to AC, attack rolls, and its base damage. The animal’s space and reach change as appropriate to the new size, but its speed does not change. | + | Can be **Small, Medium, or Large**. You **may not** select this Talent multiple times. |
| + | A Dragon [[paths: | ||
| </ | </ | ||
| ---- | ---- | ||
| + | |||
| + | ==== Familiar ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | You gain a **Familiar** that is loyal to you and able to follow most basic orders and even learn more complex tasks. This Familiar follows [[paths: | ||
| + | |||
| + | |||
| + | |||
| + | Can be **Fine, Tiny, or Small**. You may select this Talent multiple times, up to your [[paths: | ||
| + | A Familiar may start the game with a **Fly** or **Swim** speed of 30 ft, but will be limited to a Move Speed of **5 ft** and **cannot use a Swift Action to 5 ft Adjust** if either option is selected. | ||
| + | </ | ||
| + | |||
| + | ==== Exotic Familiar ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your existing Familiar gains in power and may now be more versatile. It may maintain its **Animal or Vermin** form but may now also select from the following subtypes if desired: **Dragon, Outsider, Aberration, Magical Beast, Fey, Plant**. | ||
| + | |||
| + | This Talent grants an additional **200 CP** to the selected [[paths: | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Order: ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | By spending **2 MP** and a **Swift Action** you may Order your [[paths: | ||
| + | |||
| + | This Order can be used **Verbally or Somatically**. Same applies to all other **Order:** Talents. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Heel! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | They will use abilities, skills, and full retreats to prevent unwanted damage. | ||
| + | </ | ||
| + | |||
| + | ==== Order: Attack! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Order: Fetch! ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | As a **Free Action** you may instruct your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Empathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | An Empathetic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **5 MP** to give an Order without requiring your [[paths: | ||
| + | This allows all other **Order:** Talents to also be used without Verbal or Somatic components, at no additional cost. | ||
| + | </ | ||
| + | |||
| + | ==== Telepathy ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | A Telepathic bond is formed with you and every [[paths: | ||
| + | |||
| + | You may spend **10 MP** to give a complex Order without your [[paths: | ||
| + | * You may change Scripts without Verbal or Somatic components. | ||
| + | * Spend **5 MP** to change Scripts as an **Immediate Action**. | ||
| + | * Your [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Eyes of the Beast ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Your Empathic bond strengthens. You may choose to **see through the eyes** of your [[paths: | ||
| + | While doing so, you are considered **Blind** and cannot see directly. | ||
| + | |||
| + | This Talent may be selected for any Sense; however, while using it that Sense becomes non-functional. If you select a Sense you lack, you must also select a second Sense to lose while viewing through your [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
| + | ==== Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Greater Flight ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **100 CP** to grant your Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | ==== Aerobat ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to increase the Maneuverability of a flying [[paths: | ||
| + | This Talent can be selected multiple times. | ||
| + | </ | ||
| + | |||
| + | ==== Reach ==== | ||
| + | <WRAP round box> | ||
| + | * **Requirements: | ||
| + | Spend **50 CP** to grant your Animal [[paths: | ||
| + | Each additional increase (up to **Reach 3**) costs an additional **50 CP** (for a total of 150 CP at Reach 3). | ||
| + | |||
| + | This only applies to one Attack unless purchased again. One Animal [[paths: | ||
| + | </ | ||
| + | |||
| + | |||
